That's the only proper way to go through life.I have 0 hope this will be even remotely enjoyable
No one gives a shit about this game... There are probably more posts on this forum about BLACK GEYSER than about this game.
Cyberpunk 2077 dev has 'just not been ready' to share E3 demo footage publicly
"I'm looking forward to showing it to more people."
In June, Cyberpunk 2077 topped the PC Gamer Best of E3 2018 awards. Here's everything we know about CD Projekt's next RPG—which includes a link to the leaked audio from its E3 gameplay demo. Footage of that is yet to be released to the public. Speaking to our Samuel at Gamescom, the developer has spoken about why we've been kept in the dark.
"We've just not been ready to do it," quest designer Patrick Mills tells us. "We wanted to go ahead and show the demo off, see how [the media] respond to it, build up an appetite for that, and, you know... someday."
CD Projekt Red is showing off a similar closed doors demo to the press and influencers at Gamescom this week, which contains subtle tweaks to what aired in June.
"The biggest difference between what we had at E3 and now is that at E3 we were showing our female protagonist, and in this one we're showing our male protagonist," says Mills. "Additionally, there are some other small changes to how the situation gets resolved with the gang and all of those things. So, some small differences just to show how you can play through the game differently."
When pressed about when we might see the demo in motion, Mills adds: "I don't know, I couldn't say." He does however speak to the sense of mythology that now surrounds the elusive footage.
"I wouldn't be able to tell you if it was deliberate or not. I do think that it's been interesting to see and hearing people talk about the E3 demo: 'did you see the E3 demo?' This is actually very humbling, because while we believe this is good and we're very proud of it and we've worked very, very hard on it, we were not quite sure what the reaction was going to be to showing it like this.
"But, yeah, I've been glad to see the response and I've been glad people are excited about it. I'm looking forward to showing it to more people too."
Cyberpunk 2077 quests similar to The Witcher 3 'in terms of playtime and complexity'
Logic is key.
Our Cyberpunk 2077: Everything we know about CD Projekt's next RPG roundup suggests The Witcher 3 dev's latest will be huge. The latter game's sophisticated and intricate quests were one of its most redeeming features, and it seems CDPR's next outing will follow suit.
Speaking to Samuel at Gamescom, quest designer Patrick Mills says logic was crucial while crafting The Witcher 3's DLC quests. He says he and his team would often ask themselves if certain in-game actions made sense—both in relation to quests and the game's overarching plot.
"You've got a quest giver, you've got a person over here—but you could just go straight to that second person and take the quest from them and do it that way?" says Mills. "[The process] has gotten even more complicated in Cyberpunk—there are more multiple ways to resolve individual quests. Before, there were usually a few ways, a couple of decision points. Now there are whole different ways to play the quest.
"I'll say it's a lot of work—they're very, very complicated—but we try to think: if the player says, 'an I do this?' Then, yeah, actually you can, and then you deal with the consequences. That's part of choice versus consequence—don't just have that in the dialogues, but have it in the gameplay as well."
At this stage, Mills isn't able to determine how often Cyberpunk 2077's most involving quests pop up, but does liken them to The Witcher 3.
"What I would say is I'd expect something to similar to The Witcher 3," he says. "Particularly in terms of playtime and in terms of quest complexity. Specifically, I'd even look more at the expansions than The Witcher 3 base game because that's really where the quest design philosophy that we're using now came from—it was developed later in the expansions."
Mills underscores the importance of logic in relation to said design philosophy, before offering a Witcher-related example. For the sake of reference, the following is tied to this (slight spoilers, obviously).
"There was a quest, without getting into too many details, where you had to find a guy's paint, the paint had been stolen," says Mills. "When we were developing it, I remember going into the cave where the paint is supposed to be and the paint wasn't there.
"I signalled this as a bug and said the paint needs to be there—I need to be able to find the paint before the quest begins. And then you have to rewrite the whole quest around the fact that you can in fact find the paint before the quest begins."
As we reported earlier, Mills also told Samuel CD Projekt Red has "just not been ready" to share Cyberpunk 2077's elusive E3 demo footage publicly. There's a new, similarly-structured closed door demo at Gamescom this week, too. Here's hoping the dev lifts the lid on both sometime soon.
No one gives a shit about this game... There are probably more posts on this forum about BLACK GEYSER than about this game.
I feel like the Witchers are heavily overrated and, while Cyberpunk can potentially sell as good as those or even better, it shouldn't affect the people in this forum much.
Even the Cthulhu adaptation looks better than this. This is even tarnished by the SJW shit apparently. So much for CDPR.
Cyberpunk... it shouldn't affect the people in this forum much.
Its second thread, and Cyberpunk was heavily discussed during E3 there. Its not like there is much to discuss yet, we have short trailer and nothing more. We have 0 information about storyline also, so im not seeing any SJW bullshit also.