Alright, I agree.
Strong Lionheart vibes.
I've got all the missions in the first town but in each unlocked location it's just trolls, ogres, acid and lava pits and spiders. I'm burning through health potions like there's no tomorrow and enemies are enormously hard to kill.
I'm playing a priest, any advice?
rather, let me rephrase: my followers are burning through potions like there's no tomorrow, my priest is useless as I've used up all my symbols/seals, and cash is really tight. How the fuck do I navigate combat?
I'm working on the first big case, I've visited the execution spot and the dragon rock area, but i keep getting swamped with enemies and bogged down. Halp Codex.
Buy more (cheap) seals, bro.
Here's my tactics:
If there is room to maneuver and you have decent speed, press G to make your followers hold position, kite, spam the fire/light/frost-bolts and drink mana potions as needed.
In dungeons and other "confined" spaces, hit A, make sure D toggle is set to allow drinking of potions and try your best to help your followers dispatch the enemies before you (they) run out of potions and die.
I went with max INT and SPD and rest in CON. When you reach 250-ish mana (with +items), you don't "need" much more (potions are cheap). DEX is useless for a priest, IMO. Strength is somewhat useful, but you can live without it until you get INT and SPD to at least 40. CON is good, but not necessary until later.
I bought (cheap) items that give extra mana, stamina or to hit. Later you can replace them with (expensive) +skill items. Remember to save before receiving an item for quest rewards, they have random stats in most cases.
Use one-handed weapon and shield to have more +items. Shopkeepers have different prices (depends on how you treat them). Check prices and repair/sell/buy potions from the merchant with the best prices at the moment. Repair items before you sell.
Be careful to stock up on stamina potions as well. You need stamina to cast spells, not just attack. If you run out of stamina, you can't run (usually) or cast and if there are enemies still alive, it's F9 time again.
Don't invest in Identify skill. There is a spell that does it just as well. Mana restore (?) is also of dubious value, IMO.
Shatter is the shit. You can even kill enemies with trapped containers if you're quick (and lucky) enough. Light is great in dungeons. Raise Dead is really good as it restores full Hp (and everything else I think). "Flame weapon" is good. Levitation too. "Mana shield" is good if you have a big mana pool and don't want to be instakilled by some enemies. In general spells you don't need to cast on the enemies are much better as they don't fail.
I find it retarded that level requirements of magical skills are so high. I'm not using those boxes to teleport around (they fetch a ridiculously high price)!
I'm guessing once you get "mark and recall" type of spell (I think it's 3rd skill level), things get much better.
Not there yet