Irenaeus III
Unwanted
- Joined
- Jan 10, 2016
- Messages
- 990
It says they are neutral evil.
I dont get why people talk about AD&D mages as being gods at high levels. There were many more defenses against magic in that edition and they were much more effective too.
Welcome to 5e, where the job of fiendish hedonist that sucks peoples' souls out through their genetalia is an equal-oppertunity position.Incubus... HOT...
Oh, so they've been playing Monster Girl QuestAt least it's not as bad as those bee women from the third Pathfinder bestiary who keep you as a drug-addicted sex slave who fuck you until you become too old after which they drug you even more and eat you.
Oh you have NO IDEA.Oh, so they've been playing Monster Girl QuestAt least it's not as bad as those bee women from the third Pathfinder bestiary who keep you as a drug-addicted sex slave who fuck you until you become too old after which they drug you even more and eat you.
3e spillback influencing opinions on other editions, I think - for 2E, I say it's better to have casting ability than not (that is to say, if you have a choice between playing a Fighter/Mage instead of just a Fighter, there's very little reason not to) but pure Fighters aren't as terribly gimped as they were in 3E - good "numbers" overall like saves etc.I dont get why people talk about AD&D mages as being gods at high levels. There were many more defenses against magic in that edition and they were much more effective too.
Thieves were there to play a very different game. Especially with optional rules that allowed them to detect and disarm magical traps and a couple key magical items. They could just disappearand there was no finding them, which was p. cool.3e spillback influencing opinions on other editions, I think - for 2E, I say it's better to have casting ability than not (that is to say, if you have a choice between playing a Fighter/Mage instead of just a Fighter, there's very little reason not to) but pure Fighters aren't as terribly gimped as they were in 3E - good "numbers" overall like saves etc.I dont get why people talk about AD&D mages as being gods at high levels. There were many more defenses against magic in that edition and they were much more effective too.
Pure thieves were really shit though.
Save or Die spells were extremely deadly in that edition, especially considering there was no way for PCs to increase their saves except via magic items, which were controlled by the DM. There were no Feats like Iron Will/Great Fortitude, etc and no ability score increases.
Also when people say mages were stronger at higher level they don't means against monsters, but against other non magic using PCs such as fighters, thieves, etc.
The incubus has always existed as the male variety of succubi, but I think up until 5e they focused on illustrating the scantily clad succibi. Seeing how much Jaesun likes the incubus, expanding the illustrations to cover them as well may be a good strategy if it appeals to female and gay gamersWelcome to 5e, where the job of fiendish hedonist that sucks peoples' souls out through their genetalia is an equal-oppertunity position.Incubus... HOT...
At least it's not as bad as those bee women from the third Pathfinder bestiary who keep you as a drug-addicted sex slave who fuck you until you become too old after which they drug you even more and eat you.
According to the Malleus Malleficarum a succubus will seduce a man and collect his semen, then change form into an incubus and seduce a woman to deposit the sperm in her.
It'd be fine for turn based. But yeah, there's a lot of "Well, I would like to do X now." I mean if you're a tiefling there's an awesome "nah fuck you" spell where you hit them with some pretty nasty fire damage if they hit you first on their turn. Costs a spell slot though, as far as I remember. Could really slow down gameplay by just having it ask you "hey man do you wanna hellish rebuke someone now?"
Its doable, especially with small parties, 3, maybe 4 characters.
Ive played turn based games with active defenses and having to pick your stance against every attack you recieve each turn, having a team of 10+ characters against 20+ enemies and i didnt really mind.
It may even help the flow of the game, as battles in 5th edition are usually over very fast, so giving extreme tactical relevance to every action would keep encounters short and sweet.
You are a good bro iren.Yeah, that's a good reason not to get it. I don't even have a group, so I'll buy to support a good D&D edition and to read and dream of playing it, which I never will.
Curse of Strahd is out and getting rave reviews. It's appears to be a worthy successor to the original I6 Ravenloft.
Here is a free module WOTC put out to lead PCs into Curse
http://media.wizards.com/2016/downloads/DND/Curse of Strahd Introductory Adventure.pdf
Or how about cutting words for the bard ability? That's a reaction that will come into play on nearly every roll.There's indeed many "exceptions" to the usual flow of the turn. As in, "I want to use my Indomitable to not fail that save". Which means, the game UI and flow must give you a chance to act on every potential failed save. Same with certain reactions... even damage rolls! it is a bit nightmarish, tbh