Excidium II
Self-Ejected
You are a 4E player. Don't intrude in RPG systems discussions because you are not qualified.
He only wanted to do that after the goons charged at him, at that point there was no realistic way he could have gotten out. The DM cant do all the thinking and planning for you, you ask him on your turn. Not that it wasnt painfully obvious what was going to happen, what the fuck did he think they were going to do? that the fighters would be out of the fight?But he said he wanted to gtfo after casting.
I just hate D&D in computer games that miss the point of it, modern "D&D" and the average D&D player e.g youYou are a 4E player. Don't intrude in RPG systems discussions because you are not qualified.
And you hate DnD in all forms and have stated many times on the codex. You're literally just here to shit up the discussion.
The spell doesnt stagger tho, he imagined the effect as something it wasnt. Firstly, thunderwave shouldnt have sent them flying away, just hurt them and pushed them back, which im guessing it did, and its only 10 feet, and it doesnt do damage if theres something behind their back because its merely a push. The spell doesnt stagger, it doesnt knock down it doesnt do shit other than a slight push if you fail the saving throw and some decent damage.He probably imagined that with the guys being staggered their actions would have been delayed, being used to games where things work logically and rules assist in simulating the action instead of the other way around. Knowing the intricacy of the rules is the role of the referee.
The same way someone gets hit by anything enough to hurt and not getting staggered i guess.the real mystary is how someone is hit by a shockwave strong enough to hurt and push them 3m away but isn't staggered.
Yea clearly he was going in with an attitude and probably a bad group and a bad GM (for this style). As a GURPS addict myself, I quite enjoyed DDN during beta testing phase and GMed and played with it for about a year on roll20, though I have to admit I didn't really follow up after release. It's fluidity and simplicity seemed to allow more "casual" players to just get into the characters and story and not get bogged down into rules and whatnot that they were not interested in anyway. Not my style usually but I respect the idea for more mainstream shit. They went full board game/mmo style with 4E, more storytelling with DDN, not bad idea to cover your ground though I'm not sure how they fared market wise.But as i said, blaming the system for your own ignorance and ineptitude is what happens when you go to the game already hating it before it starts.
Yea but for a lot (lot lot) of people, RPG = D&D, period. That's what's played, that's what they've always done, that's what their friends have always done, that's what their parents bought them. It's just "it" for a lot of folks. Plus it was during the beta testing so was interesting to see how game mechanics evolved and whatnot as it's rarely a process open to the public.Way better games exist for that purpose.
It always did. That's how hard you fail to understand the very game you play. Rules are suggestions, it falls out of the scope of the game to cover certain details and it should fall on the group's reasoning.How is a person not being hit with a great weapon like a giant hammer or sword not staggered? How is someone stabbed in the back not falling to his knees and screaming? Because the system doesn't support that level of realism, and never has, and has never intended to, since the earliest days of DnD.
Because those people already come with a mindset modelled by videogames, you want to distance them as much as possible from a TT game that also plays like one. Otherwise you'll end up with more game analists that think fighters can't do anything besides swing a sword, because there aren't 50 extra combat maneuvers written in the fighter class description. Good thing there's the battlemaster though so fighters can do more than attack!Not really. I'd love for you to explain your reasoning without sounding like a dumb asshole, but you know.
What does that have to do with anything? #lmaoHit Points are an abstraction. There is a reason why a bard can go "suck a dick, faggot" and do 1d4 of damage. Damage is not just your meat being stabbed into.
Because D&D is more than rules. It's a style of game. A style that other games evoke WAY better than "D&D" today. You play D&D because it's the only game the illiterate bums in your town know.But why even buy or play the game "DnD" if you aren't going to follow even the most basic amount of rules
Not like this is some kind of secret, i think the "this is optional, etc etc" line is written in p. much every rule section of AD&D books at least once.Gygaxian D&D is just a collection of their house rules, it can scarcely be called a system to begin with. You're expected to add your own to the mix.
Clearly not stressed enough.Not like this is some kind of secret, i think the "this is optional, etc etc" line is written in p. much every rule section of AD&D books at least once.
Why do you insist on attempting to shield the only confirmed idiot from blame? He did something dumb and posted a youtube video about how he was dumb instead of learning from his mistake an understanding the thing he wanted to comment on enough to have an opinion.Yea clearly he was going in with an attitude and probably a bad group and a bad GM (for this style). As a GURPS addict myself, I quite enjoyed DDN during beta testing phase and GMed and played with it for about a year on roll20, though I have to admit I didn't really follow up after release. It's fluidity and simplicity seemed to allow more "casual" players to just get into the characters and story and not get bogged down into rules and whatnot that they were not interested in anyway. Not my style usually but I respect the idea for more mainstream shit. They went full board game/mmo style with 4E, more storytelling with DDN, not bad idea to cover your ground though I'm not sure how they fared market wise.But as i said, blaming the system for your own ignorance and ineptitude is what happens when you go to the game already hating it before it starts.
So all combat in your realism homebrew system lasts one round?The whole combat structure is just derped on 3.X and up. Every RPG that isn't old as fuck works like that now, anyway.
You can still account for those things with 1-minute rounds anyway, but with modifiers for the current round.
Clearly not stressed enough.Not like this is some kind of secret, i think the "this is optional, etc etc" line is written in p. much every rule section of AD&D books at least once.
Lindybeige is a Runequest guy. Has been since the early 80s. So if you think the BRP/Chaosium way of doing things is best, chances are you aren't going to like class-based games.And D&D initiative/combat structure fucking sucks since 3E. Same goes for all RPGs that work in a similar way.
Gay man's anal cysts is just butthurt he opens by talking shit about 4E.
his 4e video is pretty cringeworthy and it came down to:
"My DM didn't know the proper rules!!! Horrible system!!"
He's a simulationist tard, not even one with a preference, literally "If this game is not exactly how I like it, its shit, and fuck you." He pointlessly splits hairs by talking about initiative's definition which has nothing to do with anything. He pisses and moans about classes in DnD because "It doesn't make sense." He whines about Armor class because "It Doesn't make sense!" and he sobs uncontrollably about Hit Points because 'It d-d-d-doesn't make sense! bawwwwww"
Like, we get it, he hates abstraction.
Step back, playa.It's pretty easy to pick apart anything as being shit if that's what you want to do... Democracy, Love, 5ed, Hulk Hogan, etc, etc...
Why? It's his channel. Presumably, people will unsubscribe if it's so offensive.well maybe he could stop making video after video about why thats a bad thing