Official RPG Codex Discord Server

  1. Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.
    Dismiss Notice

Interview DA II Mike Laidlaw's GameInformer Interview

Discussion in 'News & Content Feedback' started by Jaesun, Apr 14, 2011.

  1. Jaesun Fabulous Moderator

    Jaesun
    Joined:
    May 14, 2004
    Messages:
    36,920
    Location:
    Seattle, WA USA
    Torment: Tides of Numenera Divinity: Original Sin 2 BattleTech
    Tags: BioWare; Dragon Age 2

    <p>&nbsp;</p>
    <p>Parts of the Dragon Age II lead designer Mike Laidlaw interview with <a href="http://www.gamebanshee.com/news/102387-dragon-age-ii-interview.html">Game Informer have surfaced</a>:</p>
    <p>&nbsp;</p>
    <blockquote>
    <p><strong>Many of the caves and building interiors are repeated, even though the locations are supposed to be different. What kind of limitations necessitated this decision?</strong>&nbsp;</p>
    <p>&nbsp;</p>
    <p>In the balance of production, we realized that we had capacity to create and maintain more stories, content, and encounters than we could necessarily create unique levels for, so we made the call to re-use some of the caves and other levels in the interest of providing more sidequests and encounters.</p>
    <p>&nbsp;</p>
    <p><strong>The fast-paced combat system of the console version is a large improvement over Origins' console entry. How did you zero in on the parts of the system that needed the most attention?&nbsp;</strong></p>
    <p>&nbsp;</p>
    <p>Lots of both formal and informal usability testing. The real key, we discovered, was that of expectation space. Controllers carry with them the feel that "these buttons are designed to do things." Whether jump or attack or grapple, controllers feel at their best when they trigger a response. The question then became whether we could look at our combat system as a whole and get that level of responsiveness while still using our RPG rules, stats, inventory, and so on as the determining factor in the effect of the action. Another key consideration was ensuring that the changes didn't make the game impossible to play on the PC, which is why we kept to an attack/ability paradigm rather than combos or other action game mechanics.&nbsp;</p>
    <p>&nbsp;</p>
    <p><strong>Meredith plays a significant role late in the story, but is largely absent for the rest of the game. Why keep a prominent antagonist in the background for so long?&nbsp;</strong></p>
    <p>&nbsp;</p>
    <p>The "prominent antagonist" is a staple of fantasy, be it the brooding eye of Sauron or the endless hordes of the archdemon. For Dragon Age II, we wanted to attempt something different and break the mold and try to vilify circumstance, rather than a specific evil. It's a story of how heroes are made, not born, and I think that by the same token, it's a story of how the antagonist need not always be the villain. To me, that's a very human tale. I believe the early game likely could have used some additional appearances by Meredith, but we were likely being over-cautious of her being perceived as a source of confusion or frustration for players: "I think she's important, but she feels disconnected from my current goals!"&nbsp;</p>
    <p>&nbsp;</p>
    <p><strong>What would you say to the PC gamer who feels like Dragon Age II was "dumbed down" compared to Origins?&nbsp;</strong></p>
    <p>&nbsp;</p>
    <p>I would suggest that they play on Hard, frankly. Origins on normal delivered a pretty painful experience on the PC if you were new to RPGs, and I firmly believe that it turned people off. There's a very clear "skill gap" between someone new to Dragon Age II and a returning Origins player, and I think it's very easy to forget how steep that learning curve could be once you've overcome it.As such, we've made the early game quests and encounters more forgiving, especially on normal, to help someone just getting their feet under them acclimate. Hard, however, presents a solid, and consistent challenge to veterans, and one where I think teamwork, pause-and-play, and smart thinking are all quite important.</p>
    </blockquote>
    <p>&nbsp;</p>
    <p>The full post <a href="http://www.gamespot.com/pc/rpg/dragon-age-2/show_msgs.php?topic_id=m-1-58789594&amp;pid=988968">can be found here</a>. AWESOME!</p>
    <p>&nbsp;</p>
    <p>&nbsp;</p>
    <p>&nbsp;</p>
    <p>&nbsp;</p>
    <p>Spotted at: <a href="http://www.gamebanshee.com/news/102387-dragon-age-ii-interview.html ">GameBanshee</a></p>
     
    ^ Top  
  2. racofer Thread Incliner

    racofer
    Joined:
    Apr 5, 2008
    Messages:
    21,959
    Location:
    Your ignore list.
    BBBBAAAAAAAHHWHAUWAHUWAUHWUAHEAUHEAUHEUAHUEHAHUEHAU1!!!
     
    ^ Top  
  3. commie The Last Marxist Patron

    commie
    Joined:
    May 12, 2010
    Messages:
    1,865,226
    Location:
    Where one can weep in peace
    Divinity: Original Sin Project: Eternity Divinity: Original Sin 2
    You beat me to it. I chortled heartily at the same thing. :lol:
     
    • Shit Shit x 1
    ^ Top  
  4. Heroes are made and not born, which explains killing an ogre at level 1.
     
    ^ Top  
  5. Xor Prestigious Gentleman Arcane

    Xor
    Joined:
    Jan 21, 2008
    Messages:
    9,345
    Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Divinity: Original Sin Torment: Tides of Numenera Wasteland 2 Divinity: Original Sin 2
    This is the greatest statement ever. I'm serious. Now any time Bioware is about to release a new game and there are doubts about whether it will be good or not, someone can post this quote.
     
    ^ Top  
  6. zelda64whatagreatgame Educated

    zelda64whatagreatgame
    Joined:
    May 25, 2010
    Messages:
    530
    since the bosses have said that they are ok with the result, this guy would be dumb to criticise them publicly unless he doesn't like his job. the bosses have their goals, they want to become the disney or lucasarts of rpg's and that doesn't involve us as a the core market.
     
    ^ Top  
  7. zelda64whatagreatgame Educated

    zelda64whatagreatgame
    Joined:
    May 25, 2010
    Messages:
    530
    at the top i bet they are a bit surprised by the continued amount of attention being given to their company by a place like rpg codex, if they knew about it. it's like a magazine about gourme food would write 8-page articles about Chicken McNuggets each issue.
     
    ^ Top  
  8. zelda64whatagreatgame Educated

    zelda64whatagreatgame
    Joined:
    May 25, 2010
    Messages:
    530
    the only thing that irks me is the "i was a hardcore realttime with pause player and i love this". just leave it alone you fucking douchebag.
     
    ^ Top  
  9. bhlaab Arbiter

    bhlaab
    Joined:
    Nov 19, 2008
    Messages:
    1,787
    But the sidequests were halfassed too.
     
    ^ Top  
  10. felipepepe Prestigious Gentleman Codex's Heretic Patron

    felipepepe
    Joined:
    Feb 2, 2007
    Messages:
    16,941
    Location:
    Terra da Garoa
    Had more fun reading this than playing DA2.
     
    ^ Top  
  11. Andyman Messiah Mr. Ed-ucated

    Andyman Messiah
    Joined:
    Jan 27, 2004
    Messages:
    9,933
    Location:
    Narnia
    JESUS FUCKING CHRIST!

    Every goddamn thing he says disgusts and offends me like nothing else in this world. Yes, that's pathetic but I don't care, I believe I have finally found a developer I actually HATE. There's no way in hell I'm getting Mass Effect 3 now. I don't care. I don't want to support any part of a company that has this man on the payroll. Fuck this shit! I'm done with BioWare!

    *edited for fuckthisshittery*
     
    ^ Top  
  12. Befuddled Halfling Educated

    Befuddled Halfling
    Joined:
    Feb 23, 2011
    Messages:
    188
    That's it. The delusional hubris is too much. Until I read this, I would have bought Mass Effect 3 in a heartbeat, but no way now. The thought of some portion of my $70 going to Laidlaw's year end bonus now officially outweighs my desire to headshot reapers. Different team, yes, but same Doctor Evil Muzyka. Who, btw, was also on Gameinformer a few days ago saying they he was happy with how things tunred out on DA2, despite some "polarization".

    Basically the big picture strategy here seems to be - sit tight and win the war of attrition with the anti-dumbing down critics. Once their patience is whittled away, you can make Dragon Age 3 ArcaniA, and sell 10 million copied to the Call of Duty audience.
     
    ^ Top  
  13. Jaesun Fabulous Moderator

    Jaesun
    Joined:
    May 14, 2004
    Messages:
    36,920
    Location:
    Seattle, WA USA
    Torment: Tides of Numenera Divinity: Original Sin 2 BattleTech
    How hard is it to hit the A Button on your XBox Contoller on your PC?
     
    ^ Top  
  14. Just stinks to high hell of laziness, doesn't it?

    Compare this attitude to the attitude of teams like Ubisoft Montreal, who actually add more and more stuff to each game they make. Bioware slices things away.
     
    ^ Top  
  15. Yeesh Magister

    Yeesh
    Joined:
    Nov 10, 2006
    Messages:
    2,876
    Location:
    your future if you're not careful...
    What did you think he was going to say? "We thought we could get away with it and we basically did"?

    Or were you thinking he'd just break down in tears?
     
    ^ Top  
  16. Kaanyrvhok Arbiter

    Kaanyrvhok
    Joined:
    May 1, 2008
    Messages:
    1,096
    You would have been better off with the combos and asking PC gamers to get a controller or adding more depth to stat based combat. The responsiveness is just arbitrary.

    I call bullshit on several levels. First DA:O was never tactical. DA 2 is still stat based so all that was removed was the ability to miss. Its like the NBA Live lead designer who quit when they were changing the gameplay. This guy sold out. There is no way a PC pause-and-player could belive this crap.

    Fool!! Its not just the difficulty. DA:O was hard compared to most RPGs but it wasnt hard compared to most video games. RPG is just the pussy genre. Also DIFFICULTY IS NOT DEPTH. You baboons have ripped so much out of your games that it is not easy to keep track of all of it. From bashing chest to calender time Bioware has dumbed down the shit out of their games.
     
    ^ Top  
  17. Krash Prophet

    Krash
    Joined:
    Nov 26, 2008
    Messages:
    3,057
    Location:
    gengivitis
    Looks like gamespotters agree with the codex here. Oh bioware!
     
    ^ Top  
  18. Cynic Arcane

    Cynic
    Joined:
    Feb 22, 2011
    Messages:
    1,850
    This scum needs to be banished from all planes of existence.
     
    ^ Top  
  19. Jools Eater of Apples Patron

    Jools
    Joined:
    Feb 1, 2009
    Messages:
    10,381
    Location:
    Mêlée Island
    Codex 2014 Make the Codex Great Again! Insert Title Here Codex USB, 2014 Shadorwun: Hong Kong Divinity: Original Sin 2
    [​IMG][​IMG][​IMG][​IMG]/[​IMG][​IMG][​IMG][​IMG][​IMG]
     
    • Brofist Brofist x 1
    ^ Top  
  20. Micmu Magister

    Micmu
    Joined:
    Aug 20, 2005
    Messages:
    6,163
    Location:
    ALIEN BASE-3
    Do not worry. EA will put him to "sleep", eventually.
     
    ^ Top  
  21. waywardOne Arcane

    waywardOne
    Joined:
    Aug 28, 2010
    Messages:
    2,317
    :salute:

     
    ^ Top  
  22. Reptilian Shapeshifter Educated

    Reptilian Shapeshifter
    Joined:
    Feb 19, 2011
    Messages:
    385
    Laidlaw isn't even a competent liar. Where does he come up with this shit?
     
    ^ Top  
  23. LittleJoe Arbiter

    LittleJoe
    Joined:
    Aug 26, 2005
    Messages:
    1,780
    But playing this game on hard doesn't make it any better, it just prolongs the drudgery.
     
    ^ Top  
  24. deus101 Never LET ME into a tattoo parlor!

    deus101
    Joined:
    Aug 18, 2010
    Messages:
    2,059
    Project: Eternity Wasteland 2
    good....fucking.....lordy....lord
     
    ^ Top  
  25. Mastermind Cognito Elite Material Patron Bethestard

    Mastermind
    Joined:
    Apr 15, 2010
    Messages:
    21,144
    What's the point of posting this shit, we already know Bioware's composed of fucking retards. If I had posted this thread it would have gotten retardoed on the spot.
     
    ^ Top  

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.