Alexandros said:
circ said:
Why would I not be serious? They're both BW games. They both play largely alike.
I don't agree with circ's assessment about the quality of both DAO and DA2 (or BG2 for that matter) but he does have a point. The differences between DAO and DA2 mainly have to do with scale, pacing and a couple of poor design decisions in DA2's case. Other than that, they're not much different.
I don't think it’s just scale and pacing. Let's ignore the 'tight budget' issues that led to obvious things like recycling locations and NPCs wearing the same clothes after 7 years. If a game is a good RPG we'd all forgive that in a heartbeat. Let's also for the same reason ignore console limitations, so shitty textures in DA2 are ‘fine’, low ambient NPC population is fine etc. Let's also ignore issues of personal preference like voiced protagonist, paraphrasing, friend/rival vs approve/disapprove vs paragon/renegade… *takes deep breath*
Let's start with the
story - in DAO it seems to be about the Blight, but really it is about shaping the politics of a country. You crown the human and dwarven king. You decide if the templars exercise the right of annulment or whether the mages get a chance, whether to let Morrigan complete her plan, or die stopping her. In DA2, the story is hyped as being about shaping the politics of a city and no ‘Blight’, but is poorly executed and so ends up feeling like it’s about nothing urgent or engaging in particular, ie not even the faux-urgency of an archdemon waiting to be put out of his misery. In DA2 no matter which save game you go back to, and how you replay, most things still happen mostly the same (ie more so than DAO). Whatever you do, Anders does his OTT pyrotechnics, and you end up fighting both the mages and the templars. You can argue getting to crown Harrowmont over Bhelen is no big deal in DAO, if all that you get for it is an epilogue slide. The depth and quality of dilemmas in DAO is not bad, but the consequences are bad. In DA2, the depth, quality, quantity and consequences are all much poorer – if I had to put a number on that, I would go with something like a 40% drop.
Let's look at the
companions - sorry but none of DA2 emo, wooden, two dimensional characters can hold a candle to giants (remember we’re comparing DA’s only here) like Morrigan, Zevran, Leliana or Shale. Heck, even Dog has more personality than Carver. Just my opinion of course, but comparing dry numbers of dialog lines (50% cut) show that it would have been difficult to achieve DAO depth with the huge cut.
And the
combat - instead of each encounter being meticulously laid out and pre-planned like in DAO, in DA2 you get a spawn of 6-7 from thin air (mostly of similar spec), followed by a second wave. No tactical cam, so friendly fire on nightmare is just frustrating. No pre-planning, no real lessons learned in the 2nd playthrough to finesse in the 3rd. Just focus fire, skill spam, and kiting to while away cooldowns. Cross class combos are a nice improvement, but since you don't know when the next wave will come, timing them is luck. For me, in DAO, once you did your homework, you could cruise through tough battles like Jarvia without a health poultice on the PC on hard or above. In DA2 I have to reload simply because I didn't spot a thin-air spawn behind a mage soon enough, or my AoE went off the mark because the enemies move stupidly fast, or wave 3 spawned faster than before and my health potion was still cooling down. Boss fights – just add 50 million hit points in DA2 and hope it feels Awesome.
Or the
tone - ie that the target audience has gone from DAO’s 25-45 to DA2’s 13-18. From STDs to zombie mothers, to quests involving pedophiles, to immature siblings with growing up pains, DA2 quests are straight out of a 6th grader's world. Waterballoon blood spurts on crits, boobs that would topple most golems, huge jrpg swords, combat acrobatics that would not look out of place in an 80s martial arts arcade game. Emoticons in the dialog wheel to save all the boring reading. And finally the
mechanics. Companion inventory locked down. Only 2 relevant stats per character. Items automatically carried as 'junk'. Drastically reduced race/background selection.
This is more than just pace and scale "and not much different other than that".
This is a 180 degree shift - and that’s in the lead designer’s own words. (sorry for the long post, but on the bright side, at least now we can all get our popcorn and wait for Volly to provide scientific evidence that all the above points are bullshitz).