Very pleasurable then.As fun as smashing your balls with an hammer.
Very pleasurable then.As fun as smashing your balls with an hammer.
That's how I roll when I play Daggerfall anymore. 1 save, 1 death, completely delete the saves on death. Using non-lulzIAMIMMORTAL builds I've managed to get around 3/4s of the way through it before getting trapped in the void walking down a hallway with a slight slope. I ruled him dead of a pit trap. Haven't played Daggerfall since. That character was after I had 3 consecutive characters clip through the meshes in Privateers Hold/The Tutorial Dungeon and get stuck for eternity.perma death in a bethesda game? you are fucking crazy.
That's how I roll when I play Daggerfall anymore. 1 save, 1 death, completely delete the saves on death. Using non-lulzIAMIMMORTAL builds I've managed to get around 3/4s of the way through it before getting trapped in the void walking down a hallway with a slight slope. I ruled him dead of a pit trap.perma death in a bethesda game? you are fucking crazy.
How can we more easily convert more of your former kinsmen? I have a consoletard friend who doesn't like Morrowind (or any Bethesda games) because he finds the open world too intimidating and without direction, even in the later ones with railroading...Sad how consolified some people are. I was a consoletard not two years ago and even I don't find Daggerfall to be particularly difficult. You can run through the first dungeon in about five minutes if you know what you're doing. As for the rest of the game, it's mostly a matter of paying attention.
How can we more easily convert more of your former kinsmen? I have a consoletard friend who doesn't like Morrowind (or any Bethesda games) because he finds the open world too intimidating and without direction, even in the later ones with railroading...Sad how consolified some people are. I was a consoletard not two years ago and even I don't find Daggerfall to be particularly difficult. You can run through the first dungeon in about five minutes if you know what you're doing. As for the rest of the game, it's mostly a matter of paying attention.
What he's doing is more characteristic of Vincent D. Weller.Do people not realize that's the exact same state DaggerXL was at like two years ago, before he decided to start over so that his engine would be more modular and accommodating of Dark Forces/Outlaws/Blood/Tetris? I mean I support the guy's endeavor but I think he's on his way to becoming the next Cleve. He posted on Doomworld once asking if Doom needed another source port, if he's ever played the game or looked at the community for even 5 minutes he'd know that with over two decades of royal source port lineage, ZDoom derivatives and standardized DECORATE/map formats between ports, nobody needs some random new outlier DoomXL port for that game.
It's more that was the third time it happened on that day, and I remembered how much Daggerfall was shit.That's how I roll when I play Daggerfall anymore. 1 save, 1 death, completely delete the saves on death. Using non-lulzIAMIMMORTAL builds I've managed to get around 3/4s of the way through it before getting trapped in the void walking down a hallway with a slight slope. I ruled him dead of a pit trap.perma death in a bethesda game? you are fucking crazy.
My god, that is retarded! "LARP"ing a glitch in a buggy game engine as "dead of a pit trap"?!?
It's more that was the third time it happened on that day, and I remembered how much Daggerfall was shit.That's how I roll when I play Daggerfall anymore. 1 save, 1 death, completely delete the saves on death. Using non-lulzIAMIMMORTAL builds I've managed to get around 3/4s of the way through it before getting trapped in the void walking down a hallway with a slight slope. I ruled him dead of a pit trap.perma death in a bethesda game? you are fucking crazy.
My god, that is retarded! "LARP"ing a glitch in a buggy game engine as "dead of a pit trap"?!?
Believe me I often tip over into full retard. This wasn't one of the cases. Daggerfall is just a bad example of a good game, like most of the TES series. I really wish someone would take the TES model and do it properly.It's more that was the third time it happened on that day, and I remembered how much Daggerfall was shit.That's how I roll when I play Daggerfall anymore. 1 save, 1 death, completely delete the saves on death. Using non-lulzIAMIMMORTAL builds I've managed to get around 3/4s of the way through it before getting trapped in the void walking down a hallway with a slight slope. I ruled him dead of a pit trap.perma death in a bethesda game? you are fucking crazy.
My god, that is retarded! "LARP"ing a glitch in a buggy game engine as "dead of a pit trap"?!?
OK, I though you were so ultra hard core that you tipped over into retarded.
That's not Tamriel.
Yes it is genius, but it's not finished.
Yes it is genius, but it's not finished.
The proportions are completely off, why go away from the established material when you could just as easily make a faithful copy?
Yes it is genius, but it's not finished.
The proportions are completely off, why go away from the established material when you could just as easily make a faithful copy?
It's just rotated a little, and vvardenfell uses TES 3 map as reference, fit into tamriel landmass.
The actual height map is over 5000 pixels in width, where each pixel is the same size as the pixels in Daggerfall’s 1000×500 heightmap. Daggerfall is inserted into the correct place, with the rest of the world rotated and scaled to fit. I consider the Daggerfall data to be ‘correct’ since this is for DaggerXL after all, so the Daggerfall data will still be pulled from the original data files, I inserted it into this map so I can fit the map to it rather then the other way around. There are several issues with this map still, I have to fix up coastlines and the Black Marsh area and fit the map to a 500×500 pixel grid, so that Daggerfall takes up exactly 2 grid cells. If you can see off the edge, it’ll wrap to the other side – same for swimming, flying or sailing across an edge. This way only 9 heightmap cells need to be in memory at once in order to render the world. Of course, for now, only the area from Daggerfall will have locations. However part of the intent of this is that you guys will have the rest of Tamriel already available when the modding tools come online. Don’t like parts of the heightmap – you can edit the file and distribute it. If you guys, as a community, come up with the definitive heightmap and it works with the existing Daggerfall data – then I’ll replace this map with that one in the future DaggerXL releases.
IIRC Daggerfall was said to contain approximately as much land as the UK, so how big is Tamriel at this scale? Maybe the size of Europe?
Its actually larger the Europe I believe. But in the same “ballpark.”
I can't believe you missed this epic video: