---------------------------------------------
= DREAM 2020/r2 - RELEASE NOTES =
---------------------------------------------
------------------------
= MOBS & CORPSES=
------------------------
All MOBs and their corpses - new shader effects for improved looks & blending into scene
2866 frames - AntiAliasing 4 better blending on sprites - parts which missed it
All front facing hit frames - better hit effects
New emission maps:
Lich & Ancient Lich - maps for magic attacks, glowing eyes and glowing staff
Orc Shaman - for staff, magic attacks, glowing red amulet
Imp - maps for magic attacks, emissive eyes
Mummy - emissive eyes
Vampires - improved eyes
Lamia - attack glowing eyes
Daedra seducer - for magic attack
All emissive maps of mobs have been finetuned.
Removed magenta color tint from:
Fiery dragon - is no longer pink
Vamprire female - is no longer red skinned
Centaur - no pink legs
Tiger - no discolouring
Improved visuals:
Tiger looks improved - sprites brightness and colors corrected so the
light is the same from all angles. Vanila Daggerfall issue.
Bear - changed the unnatural yellow tint to less shiny brown
Nymph, Werebeasts - general finetuning
Centaur - darkened the white lines he had around his hair/tail
Fiery dragon - new AI upscale and manually reprocessed
----------
= HUD =
----------
New HD Potion maker, ensured its function with HD ingredients (ty Lacus)
Tweaked character backgrounds to better fit the Paperdoll
New character background for High Elf
Changed backround for Wood Elf
Improved looks of big static images (court, death, prison)
Improved Bio tab, giving it more depth
Improved tabs inside trade windows
Added shader effects on menu tabs to better match the backgrounds
Darkened Book & Notebook and all similar backgrounds for better reading
Adjusted Spelbook shading colors/brightness, made DELETE and EXIT buttons red
Changed Wereboar player portrait to Black to go with 2020/r1 change of Wereboar MOB
--------------
= SPRITES =
--------------
Improved outline on most of the sprites
Improved 300+ sprites shading
Recreated selected sprites using AI
All flying spell sprites recreated using the AI and manual drawing
New cats and dogs using AI, shading and manual drawing
Implemented the hand drawn terrain sprites for desert regions made by Jman0War
(mixed with a bits of my desert sprites)
Cave stalactites - new shading
New golden and ivory bricks items in inventory
Tweaked some ingredients for better look
Blood splash and hit effects improved
---------
=NPCs=
---------
All animated NPCs have new cleaner outline and shading
Some summoned daedras were improved using AI upscaling and hard manual labor
------------------
= PORTRAITS =
------------------
All portraits received re-processing and have new
shader effects for improved looks and blending into the UI
--------------------
= COMMONERS =
--------------------
All commoners - shader effects for improved looks and blending into scene
Lady with super yellow hair recolored to resemle character portraits better
The same with yellow haired guy
Improved facial matching of closeup frames with distant ones
Removed magenta tint from all commoners sprites
-----------------
= TEXTURES =
-----------------
All terrain textures now use Array system, that ensures better performance
Terrain textures have been tweaked to get closer to vanilla where possible
Removed blue snow arifact present on some buildings walls, now all snow is white
--------------------------------
= 1st PERSON HANDHELD =
--------------------------------
Optimalization:
identified unused archives
removed them from the pack to save some space and remove bloat
This allowed to pack whole Handheld in 1 package - previously it was 2 parts
Improved looks of bows
Improved looks of all static frames (when u just walk and hold a weapon)
Improved looks of leg kicks
Casting hands sprites fidelity improved
Horse/Cart riding sprites fidelity improved
Werewolf hands & Player Melee sprites fidelity improved
-------------
= SOUND =
-------------
Adjusted volume on tons of sounds
Improved the weapon draw sounds
Improved the item equip sounds
Improved ambient sounds
Added low frequency boost to some sounds so they have some weight
Better thunder roll sound
Lots of general finetuning and polish
-----------------
= ICON PACK =
-----------------
Improved look of all Spell Icons by creating their glass frames
---------------------
= MOD PRESETS =
---------------------
Mod presets have been updated
--------------------------
= RESHADE PRESETS =
--------------------------
Finetuned presets! Now it uses Eye Adaptation which actually works. It darkens the brightests spots during the
maximum sunshine. In dungeons, it brightens the darkest spots. Its set up in a way you will most likely not
even notice its there. Performance impact of this is close to zero.
Ive updated the bloom effects - its still VERY subtle, as all changes here. It enhances certain scenarios only.
Ive created TWO PRESSETS
- preffer performance - has bloom disabled as it is quite demanding and subtle
- preffer looks - has bloom enabled, this is how I play the game
--------------------------------------------------------------------
= PAPERDOLL - Finalization of project - public release =
--------------------------------------------------------------------
--------------------------------
= PAPERDOLL CLOTHING =
--------------------------------
Added detail textures & shading to all AI clothing 3130 files
Surface light blur pass to even out the new details
Improved the shape and look on 100s of male clothing pieces
Corrected all cloaks interior parts causing transparency issues
Darkened cloak interior parts to look more natural
Tuned cloak variants colors to better match each other
Corrected brightness on all female clothing
Palete change on all Aquamarine colors Female to better match the vanila
Reduced saturation by -20 on all Red and Purple Female color
Reduced lightness -5 saturation -10 of female purple clothing
Reduced saturation -20 added lightness +5 to all Green Female colors
Reduced brightness on some female white/aquamarine clothes
Refined edges on all AI golden tunics
Created 40 missing masks for the AI cloaks sets 239, 240, 241, 242
Cloaks 242_47 - all variants were bugged > remade + masks
Cloaks 241_24 - all variants were bugged > remade + masks
Improved cloak interiors to better fit exteriors
Skirts 240_101_0-Blue - corrected dimensions
Male sandals remade (tall version) to better fit various trousers
NEW VARIANTS:
Female leather trousers 40 color variants
Female golden suit - created all 40 color variants
Hide bra - shader, created all 40 color variants
Spiked bra - shader, created all 40 color variants
Flower bra - corected, added missing parts, shader, all 40 color variants
All female boots - added 440 color variants
Golden parts - mix of shader, detail textures. 200 new color variants
All male trousers, boots, suits, 520 clothing color variants
Corrected vanilla bug causing body switch with shirt 241_58 (all colors)
Corrected many miscleanious bugs in male clothing
Completed overlooked missing pieces
Removed unused black & orange clothing color variants (Sitrus) 1300 files
--------------------------------------
= PAPERDOLL BODIES & FACES =
--------------------------------------
Created last missing body in Sitrus style for female wood elf
Tweaked all left hands of female bodies so the weapons fit a bit better
All bodies - new shaders and detail textures
Tweaked Dark elf male bodies colors
Argonian faces detail textures and shading
Dark Elf new male/female faces in HD
Redguard new female faces HD
Nord new female faces HD
Corrected faulty outlines on the character faces
Rescaled Sitrus faces roughly towards the 512*512 resolution
Corrected Sitrus bodies dimensions and placement in the canvas
Created clothed variants for Sitrus bodies (with underwear)
Scratched the versions with underwear for everyone for now...
-----------------------------
= PAPERDOLL ARMORS =
-----------------------------
Detail texture layers and additional shading pass on all armors
Refined edges on all armors - 1280 parts
Improved masking on all helmets, getting rid of most of white outlines
All 600 helmet variants re-seated to the character bodies using the XML files
Finetuned all armor sets brightness across the parts
Corrected all female armor bugged colors due to wrong export script
All Chain armors completely remade, inconsistent vanilla transparency corrected
Further improved chain armor transparency
Improved hide armor legs chain transparency
Corrected wrong vanila placement of female full body armors (rotation)
Removed 500 redundand sprites & 4 masks
-------------------------------
= PAPERDOLL WEAPONS =
-------------------------------
AA on some missing weapons
All blade weapons - remade the tips
All short and long bows remade - better colors and shapes
Reseated all weapons placement in character hands via XML files (560 files)
All weapons with new shaders and detail textures
Tweaked all dwarven weapons blade colors towards darker shade (2nd pass)
Corrected bug on all rapiers causing a discoloration around the arm
Corrected some shields missed in a previous runs
Removed weapon set 233 which was NOT USED in the game (280 images)
Re-introduced 233 set-it was DFU bug, now its properly implemented in 0.10.22
PLUS LOTS OF GENERAL POLISH AND BUG FIXING
DREAM 2020-R2 version for windows is already up, other systems will follow soon
https://www.nexusmods.com/daggerfalluni ... ?tab=files