<3sRichardSimmons
Arcane
Pull is fun in JK2 when you max it out and can jump above enemies and pull them a hundred feet up in the air to plummet to their deaths.
I did feel like a powerful jedi in Dark Forces 2 who can take on an army of stormtroopers with just a lightsaber thanks to the protection power.One of the things JK2 definitely did better than the original was making all those powers feel better. It made you feel like you were a badass Jedi as opposed to some schmuck who picked up a lightsaber and can pull weapons. In JK1 quite a few powers in that game were useless or next to useless. I remember the darkside in particular got really shafted.
The real legends among the powers however, are Jump and Speed. Forget for a moment their amateurish implementation that causes you damage when you run into things or jump into low ceilings, and focus on the fact that they're optional. The developers have actually made sure a normal human can get through the game, start to finish. These powers just makes the game faster which makes putting points in them rewarding, as opposed to the mandatory jumping in Outcast/Academy. There are plenty of elevator rides you can skip with Jump, and Speed makes you go so ludicrously fast that you have to see it to believe it. It's a shame it was changed to a slow motion power in Outcast/Academy.
Good luck doing this jump without maxed jump:
I'm in mission shown above and i already had ~4 instances in this game when jump / speed was mandatory to progress.
crpg
None worth mentioning, let alone playing today
Good luck doing this jump without maxed jump:
I'm in mission shown above and i already had ~4 instances in this game when jump / speed was mandatory to progress.
Agree. I do not however miss the parts of the level design that were just unnecessarily cryptic.I miss this kind of level design with verticality and numerous secret areas.
Jedi Outcast is especially guilty of this.Agree. I do not however miss the parts of the level design that were just unnecessarily cryptic.I miss this kind of level design with verticality and numerous secret areas.
No, that's how the game has always been. The enemies have super thin hitboxes. Shooting is completely fucked in this game, which is one of the reasons why JK 1 is superior to the sequel. You have to bear with it until you get the saber (or cheat I guess). I looked around for a mod that addresses this but I wasn't able to find any. If you manage to find one let me know.I've finished JK1 recently (just vanilla with the mod that makes the game always display high quality models/textures) and had great fun, the game still holds up extremely well.
I then wanted to do JK2, which I only ever finished once upon release, and... what the fuck. What the hell is wrong with shooting in this game? I mean, the blaster in JK1 is super inaccurate (which I guess is accurate lore wise), but still perfectly usable workhorse weapon. Here, you can empty like 100 cells into a small crowd of stormtroopers at point blank range and not hit anything. Even worse, I'm 101% certain a lot of rays go directly into the model, but the hits do not register. It felt so shit that I got tired before even finishing the first level. Was it always like that or was something fucked up along the way of porting/re-releases? I'm playing GOG version with no mods.