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From Software Dark Souls 3

Dyskolos

Cipher
Joined
Apr 19, 2006
Messages
571
Location
Eumeswil
I spent two hours trying to kill Holy Knight Hodrick in the Pit of Hollows (the hole beneath the dancing tree) with my retarded character and after I won I was rewarded with .... nothing. Not a soul, not an item, nothing. Fuck you Miyazaki.

He gives you
an armor set if you did the Sirris quest and reload the area after killing him

Unless you were testing to see if you got anything for doing it early. In which case yes fuck you Miyazaki.
 

toro

Arcane
Vatnik
Joined
Apr 14, 2009
Messages
15,003
I spent two hours trying to kill Holy Knight Hodrick in the Pit of Hollows (the hole beneath the dancing tree) with my retarded character and after I won I was rewarded with .... nothing. Not a soul, not an item, nothing. Fuck you Miyazaki.

He gives you
an armor set if you did the Sirris quest and reload the area after killing him

Unless you were testing to see if you got anything for doing it early. In which case yes fuck you Miyazaki.

Yeah. I tried to do it as early as possible - right after accepting the covenant thing.

Edit:

This guy is insane with perfect parries and the fight is lost in one hit if you attack first. Lost 15 embers on him. I couldn't believe it.
 

praetor

Arcane
Joined
Apr 27, 2009
Messages
3,069
Location
Vhoorl
Other than meta based honor fagging, it seems the 'raw' organic pvp is mostly gonna be at low levels -- at least so far that's what I've experienced, other than straight up red invasions.

I have no idea what the fuck they were thinking putting the forest/bell covenant invasion ground so much earlier than when you can actually join it. Should have at least had another high level one later, like the two belfry areas. Instead, we basically have two separate covenants that do the same thing. Same thing with sentinels/darkmoons, too.

I'm also at a loss why the hell there are so many covenants that are functionally so similar. I can appreciate the mound makers as being somewhat unique but the others seem... uhh... just variations of each other than uniquely different. but then I don't know the full details yet, so I suppose this opinion is somewhat premature.

your opinion is not premature. covenants are utter shit this time. as you say, Farron is mega-stupid considering it's an obligatory area, and a low-level one at that with lots of annoying terrain so it's a pain to invade and most players will want to be done with it quickly. Aldrich is okay but it's exactly the same covenant in another location (and unlike Farron at least it works consistently), and again the boss is mandatory... Darkmoons and Blueberries are 99% identical (the only difference is that Darkmoons get a bonus for killing Aldrich faithfuls... literally nothing else is different), then the 2 usual co-op and invasion covenants and the moundmakers which are just a lame version of the summoning glitch in DaS1. there's not even a low-effort 1vs1 Dragon covenant this time!
 

Murk

Arcane
Joined
Jan 17, 2008
Messages
13,459
I am kind of imagining the mound makers as a decent dick-around covenant, like summoning a red in 2 and then using a seed to kill shit but also hit each other. Too bad purples can't go into boss fights, that'd be a nice touch.

I guess I don't get why farron/aldritch aren't just merged into one. I realize they give different covenant rewards, but that's hardly an obstacle.

It seems like it was an intended goal to make pvp a clusterfuck with multiple invasions from multiple sources that can all damage each other, with only white/sun being 'aligned'. Otherwise, shit's just... a mess half the time.

I want to say darkmoons can fight game-world enemies as well? Its possible a seed was used but I coulda sworn I saw a blue-ish phantom that was summoned via concord punch some hollow soldiers.

Anyway, I dunno wtf From was thinking with a lot of the actual design shit in ds3. I am getting the feeling this game is all style and less substance, as others before me have said.
 

sullynathan

Arcane
Joined
Dec 22, 2015
Messages
6,473
Location
Not Europe
Other than meta based honor fagging, it seems the 'raw' organic pvp is mostly gonna be at low levels -- at least so far that's what I've experienced, other than straight up red invasions.

I have no idea what the fuck they were thinking putting the forest/bell covenant invasion ground so much earlier than when you can actually join it. Should have at least had another high level one later, like the two belfry areas.

I'm also at a loss why the hell there are so many covenants that are functionally so similar. I can appreciate the mound makers as being somewhat unique but the others seem... uhh... just variations of each other than uniquely different. but then I don't know the full details yet, so I suppose this opinion is somewhat premature.
Hasn't the covenant system always been like this?
I spent two hours trying to kill Holy Knight Hodrick in the Pit of Hollows (the hole beneath the dancing tree) with my retarded character and after I won I was rewarded with .... nothing. Not a soul, not an item, nothing. Fuck you Miyazaki.

He gives you
an armor set if you did the Sirris quest and reload the area after killing him

Unless you were testing to see if you got anything for doing it early. In which case yes fuck you Miyazaki.

Yeah. I tried to do it as early as possible - right after accepting the covenant thing.

Edit:

This guy is insane with perfect parries and the fight is lost in one hit if you attack first. Lost 15 embers on him. I couldn't believe it.
Yeah, Hodrick hits really hard. He invaded me and I killed him. Them later on in the woods when I summoned him, he nearly one-shots me every hit.
 

praetor

Arcane
Joined
Apr 27, 2009
Messages
3,069
Location
Vhoorl
I want to say darkmoons can fight game-world enemies as well? Its possible a seed was used but I coulda sworn I saw a blue-ish phantom that was summoned via concord punch some hollow soldiers.

they can. i was one of the lucky bastards who got summoned as a blue once so i can confirm they act like whites (enemies attack you on sight, you can attack them)
 

sullynathan

Arcane
Joined
Dec 22, 2015
Messages
6,473
Location
Not Europe
Cathedral of the deep, profaned capital, grand archives, Anor Londo and Lothric Castle end up being my favorite locations in the game. They are really consistent with not too many bonfires.
 

toro

Arcane
Vatnik
Joined
Apr 14, 2009
Messages
15,003
Other than meta based honor fagging, it seems the 'raw' organic pvp is mostly gonna be at low levels -- at least so far that's what I've experienced, other than straight up red invasions.

I have no idea what the fuck they were thinking putting the forest/bell covenant invasion ground so much earlier than when you can actually join it. Should have at least had another high level one later, like the two belfry areas.

I'm also at a loss why the hell there are so many covenants that are functionally so similar. I can appreciate the mound makers as being somewhat unique but the others seem... uhh... just variations of each other than uniquely different. but then I don't know the full details yet, so I suppose this opinion is somewhat premature.
Hasn't the covenant system always been like this?
I spent two hours trying to kill Holy Knight Hodrick in the Pit of Hollows (the hole beneath the dancing tree) with my retarded character and after I won I was rewarded with .... nothing. Not a soul, not an item, nothing. Fuck you Miyazaki.

He gives you
an armor set if you did the Sirris quest and reload the area after killing him

Unless you were testing to see if you got anything for doing it early. In which case yes fuck you Miyazaki.

Yeah. I tried to do it as early as possible - right after accepting the covenant thing.

Edit:

This guy is insane with perfect parries and the fight is lost in one hit if you attack first. Lost 15 embers on him. I couldn't believe it.
Yeah, Hodrick hits really hard. He invaded me and I killed him. Them later on in the woods when I summoned him, he nearly one-shots me every hit.

You can fight him after you join the covenant. You basically have to fight an end game character at the beginning of the game. It's the hardest fight because he is not gimped as when you summon him or you are invaded by him.

In fact, in the Pit of Hollows he can kill me in one hit but I can take 3+ hits when he invades me in Undead Settlement.

You are not supposed to attack him but if you do then you will get a couple of dialogue lines about Sirris.
 

Raghar

Arcane
Vatnik
Joined
Jul 16, 2009
Messages
24,432
Dragon Slayer Armor was p good, wasn't expecting the skelly dragons to start flinging poop at me. Got shrekt when I rolled into a wall trying to escape his 3 hit combo after he powers up while getting pooped on. The fountain thing is a nice inclusion, and can be used to give you a break to heal while avoiding him. My only issue is that many of his attacks do like 900 damage
There is a lightning protection powder... Also I increased HP to crazy over 700 just before I did him...
Two shot? Only when you are HP beefy.
 

Murk

Arcane
Joined
Jan 17, 2008
Messages
13,459
I had 1.2k hp going in, the number was a guess based on him taking off about 60-75% of my HP with one large hit after he powers up. I don't think I used any buffs or protections other than carthus rouge and at some point fire/lightning resin (on other bosses.)

The fight is fun, I can totally imagine some poor bastard getting staggered by dragon poop and getting killed by not-ornstein and ragequitting, but I liked it.
 

praetor

Arcane
Joined
Apr 27, 2009
Messages
3,069
Location
Vhoorl
i remember i was unembered there with 27vig, so 1000HP and his wide dash charged attack took about 75-80% of my health bar (armour was something like 120ish defences, 20-ish absorption, perhaps 22-25 for elemental absorption), and his charged lightning slam was a one-shot every time (i co-oped there a lot and the game lags like crazy for me in that boss "room" for some reason, so i frequently mistimed my rolls when i was near him and he did that move, so i often ended up in front. pissed me off a lot). don't remember if any other move of his was as dangerous...

btw after finishing the game with a dex (with some pyro) and pure str build, i started a new one... i hoped the reports about magic being utter shit were overblown, but it turns out it's even worse. holy crap did they drop the ball. easily the worst magic in a Soulsborne game to date. by far
 

Mystary!

Arcane
Joined
Oct 12, 2006
Messages
2,633
Location
Holmia
this is fucking great. Some of AI on npcs is fucking great.



What's so great about an AI that gets stuck in a corner?


Fight with him then you will understand. He is like Iron Tarkus doesn't give a shit and his swings are painful

Sure, but you seemed to imply that he was intentionally waiting and ambushing the player behind the corner when he's just gotten stuck...
 

Murk

Arcane
Joined
Jan 17, 2008
Messages
13,459
Is NG and NG+ merged? As in, if I get summoned as a sunbro to help can I end up in a host who is on ng+2 if I am on regular ng?
 

toro

Arcane
Vatnik
Joined
Apr 14, 2009
Messages
15,003
This game is lost.

Started another run cause I wanted to try greatswords. Took me 4 hours to reach the Abyss Walkers and after I killed the boss, I wanted some pvp.

Well, fuck me. 20+ invasions and all the guys I've invaded were using straight swords, katanas or estocs. Also at least 1 or 2 phantoms. Shameless healing and they don't take any risks (they simply waited every-time I went close to any mobs).

So, instead of fighting I was actually waiting and running from ganks. The piece of resistance was when other red phantoms were attacking me instead of the host. GG.
 

sullynathan

Arcane
Joined
Dec 22, 2015
Messages
6,473
Location
Not Europe
Been doing pvp for a while now and I really like it depending on how I initiate it. I prefer to either summon someone for pvp, or at least go ember and then wait to be invaded because then those people tend to be more sensible. I ran into a vary varied group of people this time compared to last time. A lot of people using heavy weapons like fume knight gs, yhorms machete and the dragon slayer armors axe. Man, Fume knight ugs is really hard to counter in a fight. It has too good of a range and it seems to be one of the few weapons that poise kind of works. Once the animation starts, even if I attack the guy, they won't stop moving and the shit stun locks the hell out of me.

I was surprised to see so many invaders and summons though being that I'm a level 110 right now. Guess Cathedral of the deep is hot.

I don't usually use halberds, but Champion gundyrs halberd was really good at keeping people at bay. Too bad the damage wasn't as high as I wanted.
 

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