Well, at least it's one less kid to send hatemail in the arena.
Oh, this explains everything. You're a PvP faggot. Your kind fucking killed the franchise and invasions, and only your subhuman kind actually like Dark Souls 2. Because of you they shifted PvP focus from invasions to arenas. You're the reason they babysit people so much in DkS3 with 5 fucking phantoms and endless summons whenever an invader is present. Thankfully Bloodborne is still fun to invade in.
It's funny though that you didn't actually tackle any of my points, merely the broad statements or questions that I posed
before actually explaining why you were wrong. Shows how deep in denial you are about DS2. Don't worry, I'm sure those 60€ you spent on release, and then another 60€ when the SotFS came out were perfectly justified.
They shifted PVP focus from invasions to arenas? What? You really have no idea what you are talking about. Also I love how you are bashing Dark Souls 2 because Dark Souls 3 has a worse invasion system. Good stuff.
No one tackled your points because they are stupid and because you say stupid shit like Dark Souls 2 had linear levels where you die plenty of times and your proof is the intro video. What do you want people to say in response to that?
People were pushing for PvP focused areas since Dark Souls 1 came out. From's response to this was arenas. Since people were also complaining a lot about invaders ruining their games, From figured that if people wanted to invade and do PvP, they could just do it in arenas, so they butt fucked invaders hard in Dark Souls 2, and doubled down on it in Dark Souls 3, so as to make the experience as soft as possible. It's really not hard to understand.
And that's your misrepresentation of my point, not my actual point. Try getting some reading comprehension. Unless of course, you have no actual way to counter it, in which case you just straw man it.
Ya the response to this was the belfry locations and the rat king covenant. That was the response. You're conveniently leaving that out of your argument. Those were PVP focused areas and were the direct result of distinct covenants working as intended.
"Dark Souls 2 is just a fucking mess. Its only pro is equipment variety. From a design stand point, the entire game is a fundamental misunderstanding of the concept of "challenge" that Miyazaki talked about in Dark Souls 1 interviews. They mistook challenge for difficulty. Miyazaki's Souls games have you explore and use the environment to get past situations. Dark Souls 2 has you bruteforce your way through the narrow linear environment to get past situations. If you actually try to deny this, all you have to do is watch the Dark Souls 2 intro - the entire thing is "lol you'll die over and over and over again!""
Give us examples of that. That's not misrepresenting your point. Or you can give us a Hiver style strawman rant. Whatever you prefer.
Sure. Whenever I reference Dark Souls 2, I'll be talking about the SotFS. I did not play the original.
So the immediate example that comes to my head about a "Miyazaki" design is Central Yharnam in Bloodborne, the area with the mob and a beast being burned in a cross. Now the player arrives and there are tons of enemies - a lot of people probably just went charging in and died overwhelmed by all the enemies, but if you bother exploring, you'll notice that at the start of that section there is this side path that lets you pretty much avoid them all. In this case, the player gets past a challenging encounter (I say challenging to a first time player) using the environment, not actually fighting a mob of enemies. The mob is merely a distraction - it's bait.
This design is also prevalent in Dark Souls 3 - the area in Irithyll of the Boreal Valley, for example, just after Pontiff Sulyvahn. You have these giant enemies and the casters firing shit at you from up above. A distracted player probably just charges in, goes up the stairs and attracks the 2 NPC Drang Knights along with all the casters, dying. But if he actually bothers exploring, he'll notice that you can sneak up behind the casters and pretty much chain backstab them, and then deal with the NPCs in an open area, with no one else bothering you. I could give you more examples, because I know there are more, but I'd have to either replay Dark Souls 3 and Bloodborne, or watch a playthrough of DkS3.
Now for Dark Souls 2 - the typical encounter: Heide's Tower of Flame. The circular area where you pull the 2nd lever that raises the platform inside the Dragonrider boss arena. Here you're pretty much forced to aggro 2 or 3 giant enemies that have tons of HP and hit
very hard. There is no way to aggro one of them - I tried arrows, alluring skulls, throwing knives - their AI seems to be a network. If one of them is attacked or detects you within range, the others will come chasing. Is there a way past this encounter that isn't a) skipping it; b) fighting these annoying as fuck enemies with DkS2's shit healing system? No, there isn't. You have to bruteforce your way through the linear level design. There is no exploration involved to overcome a challenge. It's health sponges with triple your recovery time for the sake of "it's so difficult bro im very hardcore haha upvoted" gaming e-cred.
Another example: Shrine of Amana. Is there an alternative route to deal with the absolute retarded bullshit in this level? No, there isn't. You have to bruteforce your way through the linear design of the level - and even the deviations that the layout takes are solely to give you an item, but even these deviations are frustrating to navigate because the water slows you down and you can't really see if there's a fall in the water or not unless you have a torch out. The only situation where this isn't frustrating as hell is if you've dealt with every enemy in the area - which in itself is not a very fun experience. If you decide to skip past the annoying enemies, which was always a tactic you could use in DkS1, 3 and Bloodborne, the AI seems to just chase you forever and you cannot grab those items without it being a suicide mission.
Yet another: Drangleic Castle. That area right before the King's Gate that leads to Nashandra and the throne, that has all the Ruin Sentinel copies and the phalanx (?) guys. What exactly is the purpose of having this many enemies in this area? I think it'd be perfectly fine if each door unlocked a different enemy, but instead, each door unlocks the same dude, and before unlocking each door you have to fight a 1v2 or 1v3. It's tedium. There's like 6 doors. That's what, 20 enemies in a tiny room? Why? This problem is aggravated because the enemies seem to retain the speed that Dark Souls 1 enemies had, but the players speed is way too slow.
Example number 3: Iron Keep. This area is a straight line to the boss (Smelter Demon). You'd think "oh, that can't be too bad". However, the enemies here have, again, incredible aggro ranges, and it's a constant 1v2 with great archers supporting from the distance. You'd think - "oh, certainly they designed this level so that you can deal with this guys in a more comfortable fashion, right?". No, they fucking didn't. And the entire area is very narrow paths with lava on both sides, and lots of archers. It's not fun to navigate, and there isn't even any good loot in there unless you're a zweibro.
I'm not saying that Dark Souls 2 is all bad, or that Bloodborne and Dark Souls 3 are all good (Dark Souls 3 has some very Tanimura moments, particularly in the first part of Ashes of Ariandel), but holy shit - Dark Souls 2's bad moments are something else. It wouldn't be so bad if it managed to reach Dark Souls 1 or 3's peaks, but it doesn't. Even the DLC areas suffer from poor pacing and some incredibly shit areas (Eleum Lloyce's entire optional path *wink* *wink*), despite Sunken King having brilliant level design and something I wish they had done more.
Now I suspect you're gonna say "you're just mad because you died lol". not at all. I don't mind dying as long as I feel the AI is fighting fairly and I'm learning. I died some 27 times to Midir. I'm not even ashamed to admit that I died 16 times to Living Failures in Bloodborne because that boss is so fucking boring that I'd just lose focus (yes I figured out about the sweet spot on the tree on my 2nd run). But with very rare exceptions, I never felt Dark Souls 2 presented me with fair encounters.