Some lore bits I noticed just now:
It seems the 3 lords of cinder had contact with darkness in some way or another in their times, and that caused their downfall: for the Abyss Watchers it was the Abyss, for Aldrich the "deep waters", and Yorm it's the Profaned Flame. All them fell due to the dark soul influence in a way or another (only Ludleth is an incognita). This kinda reinforces the weakening of fire and the strenghening of darkness in the universe with each new cycle. No matter what you do, darkness will find a way.
Further, the Profaned Flame corrupting effects is still felt in the game's present time: it was found by Pontiff Sulyvahn, who became corrupted and consequently created the mutated beasts (hand-monsters, croco-dogs, spider-women, outrider knights, etc), and is threatening the current Lothric dynasty' mission of rekindling the fire.
The Profaned Flame is probably some fragment/remains of the Old Chaos from DS2 (which by itself is the remains of the Chaos Flame from DS1) and thus maintain the same life-deforming, mind-corrupting properties. The clue of this is somewhere that says "the flame engulfed the Profaned capital,
but only consumed the human beings". Remember what other flame consumes humanity (dark souls) in DS1 ? Yeah, exactly.
So I got to Dark Souls 3 with my new gaming laptop, since my previous potato with GTX 260 couldn’t handle such technology as 64 bit (Dark Souls 2 ran fine).
I so far much prefer the art direction and design to DS2, in fact I was so bored with it that I abandoned that around Drangleic Castle or that famous lava castle above the windmill. However this game is so damn strange, it’s the third time i see 2 bonfires next to each other. Also both of the bosses were pathetic, beat Iudex on my first try and that Boreal dude on my 2nd (because I ran in at 50%hp with no estus). And then there’s that “Pus of Man” on a rooftop that steamrolls me every time, attacks relentlessly, and is unreadable because it blocks literally the whole screen. Also got my ass wiped so far by that blue knight with glowing red eyes, but maybe it’s supposed to be a Black Knight-sort of encounter.
I reserve all the hate and vitriol for later but please tell me it’ll get even.
Pus and Knights are tricky for beginners. Try molotovs on the former and... well, just avoid Knights for now.
About art direction, I agree it's the best in series overall but then some maps' palletes are too drab or vomit-like and it makes me wanna puke (when you reach Road of Sacrifices and Farron's Keep and you'll understand). Also, it seems the game couldn't capitalize on the far vistas as the previous games. Rarely I was surprised by some mountain edge looking over the sky to some breathtaking vista here. Because of this, I still find DS1 and DS2 prettier overall than this.