RoSoDude
Arcane
- Joined
- Oct 1, 2016
- Messages
- 750
I finished this game over the last two weeks and had a lot to say about it. Too much, really. Read on if you're interested in my appraisal of the changes to combat, assessment of RPG systems, complaints about level design, and praise for bosses. Disregard if you think Dark Souls 2 was a stain on the franchise (weirdo).
https://rosodudemods.wordpress.com/2020/06/01/dark-souls-iii-a-step-or-many-rolls-to-the-side/
https://rosodudemods.wordpress.com/2020/06/01/dark-souls-iii-a-step-or-many-rolls-to-the-side/
Dark Souls III – A Step (or Many Rolls) to the Side
[...]
Dark Souls 3 is a lateral move from Dark Souls 2, both of which sought to improve upon the first game’s formula in different ways. It succeeds in offering a more mechanically intensive game focused on raw combat, particularly against diverse and challenging bosses, but the game’s environments are often mundane and the paths between them constrain the player’s adventure to a linear sequence. I can see what people value in its focus on polished combat mechanics, but the more deliberate strategic flow of combat in the prior two games endear me more to them, as does the agency the player is given to explore the world and deal with the numerous obstacles within them. Dark Souls 3 is the most polished and mechanically challenging entry in the series, but scraps many of its predecessor’s innovations and borrows heavily from the first Dark Souls for a more stripped down experience. It’s a good effort, though not how I would have personally liked the series to have concluded.