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From Software Dark Souls 3

Rolk's Drifter

Scholar
Joined
Jul 27, 2009
Messages
125
There is a basic design problem there because they have to make attacks telegraphed enough to be slow 'n soulsy easy-to-react-to yet if they don't have lots of tracking then locked-on-circle-strafe will easily avoid 90% of those slow telegraphed attacks with a safe, non-reactive option.

There is no design problem. Just people who think rolling is the only option. And even then don't think to roll out of range of the weapon.

Rolling is shit tier evasion. It's a panic measure and should be punished. If you design for shit tier, all you'll ever get is shit tier. Parrying, back-stepping, walking, sprinting, range baiting are all better options.

Rolling everywhere is retarded. Roll-to-win is bullshit. <3 DS2 <3
 

Perkel

Arcane
Joined
Mar 28, 2014
Messages
16,266
There is a basic design problem there because they have to make attacks telegraphed enough to be slow 'n soulsy easy-to-react-to yet if they don't have lots of tracking then locked-on-circle-strafe will easily avoid 90% of those slow telegraphed attacks with a safe, non-reactive option.
fuck it, they should just remove lock on and tracking maybe backstab too. I'm tired of these shits in PVP.

Yeah imo they should take hints from monster hunter games:

- remove completely lock on
- location damage (each part of body has different health)
- enemies should have various states (like exhausted, confused, enraged etc) where attack pattern would change.
- slow down weapons introduce interuptions and build up key animation pallete for each weapon type + unique moves for certain weapons like in all DS games.

Especially location damage for bosses would be fucking great. In MH games shitload of focus is put on where you hit monster. Usually poking head with spear is super agressive tactic that yeld much damage but at the same time it usually means you will be mostly in front of monster aka getting bitchslapped a lot if you don't look out.

Also they should completely remove ability to circle bosses or monsters in DS. In MH you can usually do that with lower rank monsters but those higher rank always move faster than you and they have abilities and movesets that quickly can use to face you and attack you at any moment regardless if you were circling it or not.

I wouldn't mind location damage for smaller enemies as well. Getting hit in head should be always premium over getting hit in leg also thanks to that system you could rule out bullshit grabs on legs or parts of hands. So if monster attacks it will grab you if it will get your torso.
 

Utgard-Loki

Arcane
Joined
Dec 29, 2011
Messages
1,923
locational damage does not fit souls games because fights are far too fast for it to ever matter outside of just choosing the one that does the most damage.
 

polo

Magister
Joined
Jul 8, 2014
Messages
1,737
You might not have locational damage but you have stagger if im not wrong. Hitting in the head will produce it, while body hits wont, or would take longer? Im not sure now.
 

Perkel

Arcane
Joined
Mar 28, 2014
Messages
16,266
You might not have locational damage but you have stagger if im not wrong. Hitting in the head will produce it, while body hits wont, or would take longer? Im not sure now.

stagger in DS is completely different thing to stagger/ flinch and exhaust system in MH games.

In DS stagger is just simple power of your attack to poise value

where in MH stagger is connected to amount of damage you do, part you attack, stamina monster has, stun accumulation from attacks.

In MH if you hit monster in head with hammer then there is huge chance you can even stun him for seconds or simply make him flinch for second or two. Targeting legs will make him go down.

locational damage does not fit souls games because fights are far too fast for it to ever matter outside of just choosing the one that does the most damage.

This statement doesn't jive well with ability to cut tails of pretty much any monster in DS1. Hell DS1 bosses had ton of places where you could do double or triple damage depending what you targeted.

Like for example vagina dragon where you could not only sever its tail but also strike its head for additional damage and like in mh fassion this was high risk high reward situation.

Add to that for example severing one of his many legs possibly removing his charge attack.
Generaly this type of stuff.
 

polo

Magister
Joined
Jul 8, 2014
Messages
1,737
You might not have locational damage but you have stagger if im not wrong. Hitting in the head will produce it, while body hits wont, or would take longer? Im not sure now.

stagger in DS is completely different thing to stagger/ flinch and exhaust system in MH games.

In DS stagger is just simple power of your attack to poise value

where in MH stagger is connected to amount of damage you do, part you attack, stamina monster has, stun accumulation from attacks.

In MH if you hit monster in head with hammer then there is huge chance you can even stun him for seconds or simply make him flinch for second or two. Targeting legs will make him go down.

locational damage does not fit souls games because fights are far too fast for it to ever matter outside of just choosing the one that does the most damage.

This statement doesn't jive well with ability to cut tails of pretty much any monster in DS1. Hell DS1 bosses had ton of places where you could do double or triple damage depending what you targeted.

Like for example vagina dragon where you could not only sever its tail but also strike its head for additional damage and like in mh fassion this was high risk high reward situation.

Add to that for example severing one of his many legs possibly removing his charge attack.
Generaly this type of stuff.
Never played MH games, how good are those, and which is the better one?

I dunno, i would love to see locational damage in a Souls type of game but if its well implemented, like different damage depending on armor/weapon, etc. Also it could lead to system abuse sometimes, thats why i say i only want it if it is well implemented.
 

Perkel

Arcane
Joined
Mar 28, 2014
Messages
16,266
Never played MH games, how good are those, and which is the better one?

Amazing really. But they cater to very specific crowd.

Do you love DS type combat and you want more ? Then welcome to the club
Do you love DS atmosphere/lore/characters/story etc ? Then MH doesn't have anything to do with that.

MH simply is to hunt monster in level that has several connected areas.
You kill monster, get his skin, bones, teeth, marrow, tail whatever and you make new armor and weapons which will allow you to hunt even harder monsters.

Imo best start is just to pirate Monster Hunter 3rd for PSP and play it on PPSSPP. By the time you will get to 4 star quests you will get solid hold on if this is game for you or not.

I can write PM for anyone interested.

I think this tutorial of ProJared gives enough detail on what is MH game and why they are fun:

 

Perkel

Arcane
Joined
Mar 28, 2014
Messages
16,266
It wouldn't work for man-sized enemies though, attacks simply aren't precise enough to justify rewarding the player for hitting certain areas. It would be too random and inconsistent, and wouldn't matter since normal enemies dies in a few hits anyways.

Yeah but there are way more ways in which you can make fight insteresting using that scheme.

Dude uses shield ? Bash it few times so he will loose it.
Dude is super armored ? Bash him in such way that he will fall flat on face few time loosing part of armor each time

Like i said biggest difference would be loosing free lock on. This is biggest problem for proper combat system.
 

felipepepe

Codex's Heretic
Patron
Joined
Feb 2, 2007
Messages
17,310
Location
Terra da Garoa
Do you love DS type combat and you want more ? Then welcome to the club
Do you love DS atmosphere/lore/characters/story etc ? Then MH doesn't have anything to do with that.

MH simply is to hunt monster in level that has several connected areas.
You kill monster, get his skin, bones, teeth, marrow, tail whatever and you make new armor and weapons which will allow you to hunt even harder monsters.

Imo best start is just to pirate Monster Hunter 3rd for PSP and play it on PPSSPP. By the time you will get to 4 star quests you will get solid hold on if this is game for you or not.
^THIS.

And I say it as someone who found out that no, MH isn't for me. Combat is cool, but I have no patience for all that gathering & crafting that you need to do. Feels too grindy / MMO-ish to me.

Heck, I find even farming materials for upgrades in Dark Souls a fucking pain. I think I only fully upgraded a weapon like once or twice in all my billion hours playing it. Better to git gud than to grind.
 

Perkel

Arcane
Joined
Mar 28, 2014
Messages
16,266
Heck, I find even farming materials for upgrades in Dark Souls a fucking pain. I think I only fully upgraded a weapon like once or twice in all my billion hours playing it. Better to git gud than to grind.

This is also true for MH. Problem is that MH does literally contains hundreds of weapons and armors and if you want to play as collector then good luck (probably something like 5000h+).

Point is that you can get by with easily available gear for which you don't need to grind at all. Hell every time you rank goes up you can just outright buy gear from shop and upgrade it with few armor spheres.

Most of creation of gear in MH is for basically fashion or chasing that +1 to something

edit:

This comes from dude who both hates grinding and MMOs.
If i had to sum up MH it would be most comparable to DS game with just boss fights.
 

DramaticPopcorn

Guest
This could be the first souls game I didn't D1P or preorder... too expensive :negative:
 

StaticSpine

Arcane
Patron
Joined
Dec 14, 2013
Messages
3,232
Location
Moscow
Shadorwun: Hong Kong
This could be the first souls game I didn't D1P or preorder... too expensive :negative:
ruble.jpg
 

Hobo Elf

Arcane
Joined
Feb 17, 2009
Messages
14,154
Location
Platypus Planet
You might not have locational damage but you have stagger if im not wrong. Hitting in the head will produce it, while body hits wont, or would take longer? Im not sure now.

stagger in DS is completely different thing to stagger/ flinch and exhaust system in MH games.

In DS stagger is just simple power of your attack to poise value

where in MH stagger is connected to amount of damage you do, part you attack, stamina monster has, stun accumulation from attacks.

In MH if you hit monster in head with hammer then there is huge chance you can even stun him for seconds or simply make him flinch for second or two. Targeting legs will make him go down.

locational damage does not fit souls games because fights are far too fast for it to ever matter outside of just choosing the one that does the most damage.

This statement doesn't jive well with ability to cut tails of pretty much any monster in DS1. Hell DS1 bosses had ton of places where you could do double or triple damage depending what you targeted.

Like for example vagina dragon where you could not only sever its tail but also strike its head for additional damage and like in mh fassion this was high risk high reward situation.

Add to that for example severing one of his many legs possibly removing his charge attack.
Generaly this type of stuff.
Never played MH games, how good are those, and which is the better one?

Really good if you can get into them since they are pretty hardcore games. Monster Hunter 3 Ultimate, Monster Hunter 4 Ultimate and Monster Hunter Portable 3rd are great ones. I think the newest one, Monster Hunter X, is supposed to be good, but since I haven't played it, I can't say.
 

Invictus

Arcane
The Real Fanboy
Joined
Nov 3, 2013
Messages
2,790
Location
Mexico
Divinity: Original Sin 2
From Software usually deliver polished products day one and I rather like the idea of supporting developers I like so even at full price (and the dollar going crazy here in mexico) I am day one purchase in my PS4 special edition and all
 

praetor

Arcane
Joined
Apr 27, 2009
Messages
3,069
Location
Vhoorl
i'm from eastern europe (croatia) and honestly the 33 bucks i've paid for it aren't big money. hell, new boxed games over here cost something like 60-75$ (depending on the exchange rate) and that's like 10% of the inflated average wage/25% of the minimum wage
 

Perkel

Arcane
Joined
Mar 28, 2014
Messages
16,266
I think the newest one, Monster Hunter X, is supposed to be good, but since I haven't played it, I can't say.

I am playing currently MHX and it is without doubt biggest change to MH formula. At first i though changes wil be shit but now after nearly 50 hours with i can pretty much say that those changes will be integrated into mainline MH game.
Hunting styles alone change so much about gameplay that you can hardly now live without it.

For example i always hated dual blades. They were janky etc. Now with aerial style Dual Blades are completely awesome, soaring through the skies with dual blades awesome spins.
 

Hobo Elf

Arcane
Joined
Feb 17, 2009
Messages
14,154
Location
Platypus Planet
They seem to be moving in strides with the gameplay. I mean the leap from MH3U to MH4U was already quite drastic in all the good ways, but I hope Cross makes it that much better as you say. Hopefully it'll get a western release so I can Shoryuken monsters with SnS.
 

DramaticPopcorn

Guest
The most important question is will we see new memes born from this game?
 

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