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From Software Dark Souls 3

Quatlo

Arcane
Joined
Nov 15, 2013
Messages
956
Sulyvahn dies like a bitch when you parry him twice and light attack spam him when he tries to summon. Great fight nevertheless.
 

Damned Registrations

Furry Weeaboo Nazi Nihilist
Joined
Feb 24, 2007
Messages
15,867
Dragonslayer Armor is probably my favourite fight so far (I've yet to finish it.) Dancer was really cool too but I ended up cheesing the second half because it was just out of my league in terms of stats.

In general though, a lot of really awesome boss designs. Even the ones with relatively easy fights just oozed atmosphere and style. Deacons and Wolnir for example. Utterly blows DaS2 out of the water. About the only fights I've been disappointed with are the stray demon and Vordt. Sage fight could have lasted a bit longer too, he went down pretty quickly and the second half of the fight was really cool.
 

Jick Magger

Arcane
Patron
Joined
Dec 7, 2010
Messages
5,667
Location
New Zealand
PC RPG Website of the Year, 2015 Serpent in the Staglands Shadorwun: Hong Kong Divinity: Original Sin 2 Bubbles In Memoria
Is luck worth investing in at all? I do like increased item drop rates, but dedicating an entire level to it and it not even increasing the drop rate with each level makes it look like a waste of time. Feels like the game's got its own resistance-tier dump stat when I see it.

In regards to magic, yeah, it does feel as though after two games worth of balancing, the developers just kinda threw their hands up and said "Fuck it and fuck you, magic is now useless" through nerfing and making all the good spells inaccessible for long portions of the game. Doesn't really bother me too much since I've never been much of a magic user myself.

And I do think they went a bit overboard with how strong a lot of the mobs are. Whenever I beat an enemy it doesn't really feel as though it's due to my skill, but simply because I had enough stamina to tank through their ridiculous 4-5 hit combos that take quarters off your health with each hit, and smacked them to death before they had a chance to do another one. Those pricks in the area before Farron swamp with those huge branches were just a pain in the ass to fight.
 
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Damned Registrations

Furry Weeaboo Nazi Nihilist
Joined
Feb 24, 2007
Messages
15,867
Some weapons scale off of it too.

Going back to the cathedral netted me a rather amusing cutscene:

Onion bro was waiting for me next to a narrow bridge. This seemed rather suspicious since he wasn't very put out by the fact that I had, you know, murdered him in cold blood earlier and taken his sword. Turned out to be Patches, who in turn was surprised to find that the giant he was going to feed me to was already dead. Bad day to be Patches.
 

Jick Magger

Arcane
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PC RPG Website of the Year, 2015 Serpent in the Staglands Shadorwun: Hong Kong Divinity: Original Sin 2 Bubbles In Memoria
Some weapons scale off of it too.

Going back to the cathedral netted me a rather amusing cutscene:

Onion bro was waiting for me next to a narrow bridge. This seemed rather suspicious since he wasn't very put out by the fact that I had, you know, murdered him in cold blood earlier and taken his sword. Turned out to be Patches, who in turn was surprised to find that the giant he was going to feed me to was already dead. Bad day to be Patches.
I hadn't murdered Onion bro, and after meeting Patches at Firelink (the prick tried to lock me in the tower behind the shrine), I went back to the Cathedral of Cleansing, went outside, and was treated to a cutscene of Onion bro stuck in a well complaining about someone stealing his armor.

And yes, you can buy Onion bro's armor off of Patches and give it back to him for a gesture reward.
 

Jick Magger

Arcane
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PC RPG Website of the Year, 2015 Serpent in the Staglands Shadorwun: Hong Kong Divinity: Original Sin 2 Bubbles In Memoria
The game's really gone overboard with the amount of mimic chests there are. Encountered around eight chests so far, and out of that eight around 2 were regular chests, and the rest were mimics. Kinda defeats the entire purpose of them as a 'surprise' enemy when they become so expected.
 

Damned Registrations

Furry Weeaboo Nazi Nihilist
Joined
Feb 24, 2007
Messages
15,867
I mean, the first chest I found was a mimic and I wasn't surprised then. It's more just for the atmosphere at this point.
 

Surf Solar

cannot into womynz
Joined
Jan 8, 2011
Messages
8,837
Someone who said game has normal mobs tough as bosses is on fucking point. I finally had more time to play and i reached valley of sacrifice (after that tree) and before that bonfire there is this frozen dude.

God damn that fight was hard. Way harder than last two bosses but in a good way (fast, status effect and reaaly weird moveset)

:lol:

So you like randomness and spammy attacks you can not really adjust to? This fight was even more annoying than the other dozens of mobs spamming their combos in your face.
Ran back to the elevator and went up so the fucker fell to his death chasing me. Don't need shit like this in a souls game. Those big dudes with chainsaws or pots in their hand in undead village? Those beasts in path of whatever with crosses on their back? Those fat missionar chicks in undead village? The knights in High Wall of Lothric? Guess what, they all behave the same. Spam Spam Spam, no kind of strategy or "gitting gud" involved, simply spam.

But muh Miyazaki-san ~
 

cvv

Arcane
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Joined
Mar 30, 2013
Messages
18,970
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Kingdom of Bohemia
Enjoy the Revolution! Another revolution around the sun that is.
Has anyone found a good way to fight them Silver Knights and the Lothric Knights up in the Castle? I found parrying to be way too unreliable and backstabbing ever worse. They're hard to stagger and they recover fast. Plus they hit very hard and can spam attack constantly if you get too close.

Honestly the only way I found was to boost my Vitality and equip a Greatshield of Glory. That beast has 80 stability and they always stagger when they hit it allowing me to get a whack on them, one at a time. Those areas with several of them plus a few clerics buffing and healing them are probably the hardest ones in the whole game, including bosses.


Pretty much a lot of the best bosses so far in the series have been that way (fast, weird moveset and in your face)
Not for me, creating a tough boss that spams swirling attacks at you is not hard. What's hard is to make a challenging boss that doesn't do that. Gotta say the Old Demon King is prolly my favourite so far because he's exactly that - not some fucking anime blur but still tough and fun to fight.
 

Surf Solar

cannot into womynz
Joined
Jan 8, 2011
Messages
8,837
Pretty much a lot of the best bosses so far in the series have been that way (fast, weird moveset and in your face)

I don't remember any of this from previous games. Fights against Artorias, Lost Sinner etc I consider as some of the best fights that were fast and in your face, but were always engaging and fun, unlike the abominations in DS3. It's just always the same mob spamming in your direction but with a different skin.
 

Cadmus

Arcane
Joined
Dec 28, 2013
Messages
4,280
is it just me or have all the deep black, shiny metallic colours been replaced with plastic grey? It looks like Bloodborne to me.
 

sullynathan

Arcane
Joined
Dec 22, 2015
Messages
6,473
Location
Not Europe
Surf Solar cvv artorias, manus, Ornstein & Smough, kalameet, fume knight, Capra demon, sir Alonne and more were some of the best bosses of the previous game and we're all in your face all the time and did the spam style attacks with little room for winding down.
The weak mobs in DS1 spammed attacks and in DS2 they just threw large amounts of mobs at the player. Seems like DS3 combined the two but I'm not seeing this complaint anywhere else but the codex and it's ironic that I had some of these complaints about DS2 and codexers told me to git gud.
 

Surf Solar

cannot into womynz
Joined
Jan 8, 2011
Messages
8,837
I've replayed DS1 and DS2 just before 3 came out and never had any issues with any of these fights you mention. Probably because they didn't feel random AF as the shit in DS3 where they put the same mobs with different skins everywhere and called it a day.
 

praetor

Arcane
Joined
Apr 27, 2009
Messages
3,069
Location
Vhoorl
Having a good time so far. Been killing lots of friendly NPCs to see what they drop, got a couple pleasant surprises so far but nothing amazing. Boss soul weapons seem really cool this time around, with interesting movesets instead of the garbage from DaS2 where it was a bunch of shitty split damage weapons with an innate buff or something.


i hope they improve because so far i'm definitely not amused:

poison spear? so unique!

regular greatsword that heals on kill? incredible!

a greathammer that deals frost? mind-blowing!

a ring that heals on hits? wow!

soul shower crystal hail? never seen before!

magic rapier? holy shit!

havels ring? damn, man!

fire greataxe? shit's awesome, bro!

anime sword? at least it's unique, but it's 100 times sillier than the chicken drumstick from DaS2

artorias' sword? okay...

the candlestick and the boulder pyro are kind of genuinely cool, though. for the record, i don't disagree with your DaS2 comment, but watching DaS3 weapon showcase vids, there's only a handful of weapons that have cool weapon arts, and that's it, as they otherwise have the same moveset as other weapons in the class, so i don't consider it much of an improvement over DaS2 (if any at all), although the latter at least had cool weapons like santier's or the puzzling sword which doesn't seem the case here
 

made

Arcane
Joined
Dec 18, 2006
Messages
5,131
Location
Germany
is it just me or have all the deep black, shiny metallic colours been replaced with plastic grey? It looks like Bloodborne to me.
The underlying theme is ash, duh. :geniusmiyazaki:

I think it needs some extra shaders/fx to make stuff look less flat, just like DS2 did.
 

Cowboy Moment

Arcane
Joined
Feb 8, 2011
Messages
4,407
Surf Solar cvv artorias, manus, Ornstein & Smough, kalameet, fume knight, Capra demon, sir Alonne and more were some of the best bosses of the previous game and we're all in your face all the time and did the spam style attacks with little room for winding down.

... Literally none of those bosses had any kind of spam attacks, with the notable exception of Manus' combo. Some of them were aggressive, yes, but that's not what we're talking about here. I mean, ffs, Kalameet's longest "combo" is like 2 attacks, how in the world is that spam? Fume Knight is actually the reverse of this kind of enemy design in DS3, as he encourages careful and deliberate roll timing (and often just walking around attacks) rather than mashing the roll button in an effort to escape.
 

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