Perkel
Arcane
- Joined
- Mar 28, 2014
- Messages
- 16,272
So you like randomness and spammy attacks you can not really adjust to? This fight was even more annoying than the other dozens of mobs spamming their combos in your face.
Ran back to the elevator and went up so the fucker fell to his death chasing me. Don't need shit like this in a souls game. Those big dudes with chainsaws or pots in their hand in undead village? Those beasts in path of whatever with crosses on their back? Those fat missionar chicks in undead village? The knights in High Wall of Lothric? Guess what, they all behave the same. Spam Spam Spam, no kind of strategy or "gitting gud" involved, simply spam.
But muh Miyazaki-san ~
They only spam you if you allow them to spam you. What you want apparently is for them to wait for you behind you shield so you can see that opening you need to come out from behind of your shield and finally strike like in previous DS games.
Stun is there for a reason. If you hit them once you are usually able to do 3-4 swings without problems and safely leave their hit area before they counter attack (which they will do if you try to prolong combo) and if you have low stamina they usually will anihilate you with 3-4 attacks before you will be able to block or dodge.
Still each enemy DOES have way to fight them more easily. eg. those chainsaw dudes are easy to bait into their long combo and you can move safely to their back and kill them no problem. Problem is when you want to use shield costantly with them as they have long combos and they do a lot of stamina damage which means that you won't be able to attack and you will get rekt.
Those fat clerics also have similar situation. They can anihilate you with mace easily if you will stay close to them. But if you keep medium distance you will be able to hop back once and counter in right time chaining two-three-four hits and moving away.
As for that frozen dude, he wiped floor with me several times because i behave like a little bitch instead of being a man. Instead of charging on him head on i tried to circle him and try to look for openings which i couldn't really find because all his attacks were fast were very wide AND weird (attacking back, from side, circling and finally hoping behind me and striking) which were deadly ESPECIALLY since he had status attack which means that the longer i fight him and receive his attacks on shield the harder this fight will become.
This fight actually is when DS3 system completely clicked with me. DS3 is all about distance to enemy. Unlike previous DS games you can't really circle monsters much (unless you bait them into attack) so to find weak spot you need to create it yourself via stun. Backhop which was almost completely useless in DS games now is part of my normal gameplay. It provides good amount of distance management and provides near instant counter.
So in case of this frosty dude i simply tried to be at tip of his range and bait him into attacks i know he would do if i would go straight at him. When he starts his little fast combo i just backhopped waited for his last attack and counter with 3-4 swings rolling away to his back after than and back hopping quickly to keep distance again at his tip of range.
This is why i also had problems with ludix when i started playing DS3. Because i was to reliant on shield and circling and ludix did have broad sweeping attacks (making me hurt via shield) and lot of movement which he changed direction of attack thus negating my circling.
I tried PvP few times already and i already see that people are switching from circling to more Technical based combat aproach of range vs distance.
It isn't completely bloodborne which is even faster but i think it strikes good balance between bloodborne + and - and DS + and - ses. What though i would love would be to remove roll and maki it side step. After playing TW3 it really really sucks to not have it even despite that TW3 combat model wasn't anything special. Sometimes i just want to dodge a little instead of full distance and i can't do that here especially when you fight groups rollings fuck up your distance management (too long) where closing in between two enemies would be better than rolling away because you can't actually roll in properly toward enemies.