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Dark Souls Sucks

Drakortha

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And by extension, everything that is 'Soulslike' sucks too.

Every time I look into a new game that falls under this description it ends up looking like the most uninspired, soulless shit I've ever seen. It's almost like if a game is to qualify it needs to be devoid of anything good and be a soulless husk of an experience for the player.

These games are just ugly throughout. And I don't just mean graphically - I mean artistically as well. Just look at this shit. Is this an inside joke? Why does everything in these games look so shitty?

iu


Are these games actually good? Or is this 'sub-genre' nothing more than a subconscious acceptance of sub-par gameplay mechanics and decline of beauty in art? Let me know in the comments below, and please like and subscribe.
 
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Drakortha

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Dark Souls was a fluke and everything afterwards is just a futile attempt to recapture the magic
It honestly reminds me of the time period after Batman: The Dark Knight where every movie for like a decade afterwards was desperately trying to copy the Christopher Nolan feeling. Absolutely ruined movie-going for me.
 

NJClaw

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Drakortha Sucks

And by extension, everything that is 'Drakorthalike' sucks too.

Every time I look into a new new thread that falls under this description it ends up looking like the most uninspired, soulles shit I've ever seen. It's almost like if a thread is to qualify it needs to be devoid of anything good and be a soulless husk of an experience for the reader.

These threads are just ugly throughout. And I don't just mean graphically - I mean artistically as well. Just look at this shit. Is this an inside joke? Why does everything in these thread looks so shitty?

dr.png


Are these threads actually good? Or is this 'sub-genre' nothing more than a subconscious acceptance of sub-par posts and decline of beauty in art? Let me know in the comments below, and please like and subscribe.
 

smaug

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Once you’ve played one dark souls game, you’ve essentially played them all

and the best game in the series was the very first one (demon souls) so it’s all decline from there

In my opinion the most interesting part of the game is the multiplayer

Being able to jump into other players games to either help or fight them in such a fun action simple combat system is great alongside how the level factors into the situation
 

smaug

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Once you’ve played one dark souls game, you’ve essentially played them all
Pretty bold statement in a forum where people have been talking for years (decades?) about the differences between this:

bg1.png


and this:

bg2.png


And boy oh boy, don't even get me started on this...

iwd01b_itlhxk4.jpg
You could say the same thing about IE games.

Also, Demon Souls has the most variety and utilizes that variety to the fullest extent of the games engine. The other DS games add nothing that changes or expands this in a substantial way barring the occasional unique level.

Not saying this to trash the sequels necessarily but even in the case of BG2 or IWD they do substantially improve (or change significantly if you prefer) on BG from a gameplay perspective whereas DS games do not (after demon souls).
 

NJClaw

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Also, Demon Souls has the most variety and utilizes that variety to the fullest extent of the games engine. The other DS games add nothing that changes or expands this in a substantial way barring the occasional unique level.

Not saying this to trash the sequels necessarily but even in the case of BG2 or IWD they do substantially improve (or change significantly if you prefer) on BG from a gameplay perspective whereas DS games do not (after demon souls).
I'm staring at this trying to organize my thoughts, but I'll just pretend you didn't say that there are more differences between INFINITY ENGINE GAMES than between souls. I just want to live in a planet where such a thought has never been formulated by an existing human being. I guess that's what I get for opening a Drakortha thread.

There are three sensible differences between IE games: the spells and items you can use, the enemies you face, and the words you have to read. You know what other games have different spells, items, enemies, and words? Yeah.

Also, you can take a person who has already played BG1, give him IWD1 and tell him "play this exactly as if it was BG1" and he'll most definitely finish it without having to change anything in how he plays the game.
Now imagine doing the same with Bloodborne and a person who has only played DS1.
 

smaug

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Also, Demon Souls has the most variety and utilizes that variety to the fullest extent of the games engine. The other DS games add nothing that changes or expands this in a substantial way barring the occasional unique level.

Not saying this to trash the sequels necessarily but even in the case of BG2 or IWD they do substantially improve (or change significantly if you prefer) on BG from a gameplay perspective whereas DS games do not (after demon souls).
I'm staring at this trying to organize my thoughts, but I'll just pretend you didn't say that there are more differences between INFINITY ENGINE GAMES than between souls. I just want to live in a planet where such a thought has never been formulated by an existing human being. I guess that's what I get for opening a Drakortha thread.

There are three sensible differences between IE games: the spells and items you can use, the enemies you face, and the words you have to read. You know what other games have different spells, items, enemies, and words? Yeah.

Also, you can take a person who has already played BG1, give him IWD1 and tell him "play this exactly as if it was BG1" and he'll most definitely finish it without having to change anything in how he plays the game.
Now imagine doing the same with Bloodborne and a person who has only played DS1.
lol, you bring up bloodborne which is the one which is supposed to be different in comparison to the other souls games

also, no BG1 plays very differently from IWD and BG2, which is my point. Even if you don’t like the changes they are still changes to the gameplay approach for better or for worse

name one improvement DS1 makes to demon souls that is actually of substance or significant gameplay wise
 

NJClaw

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also, no BG1 plays very differently from IWD and BG2, which is my point. Even if you don’t like the changes they are still changes to the gameplay approach for better or for worse
How does it play "very differently"? The gameplay is the exact same. They're quite literally the same game with different content.

name one improvement DS1 makes to demon souls that is actually of substance or significant gameplay wise
You mean Dark Souls the game that has a giant interconnected world map with areas that constantly loop back to each other? The one where you have to unlock a series of bonfires and use them carefully because you risk locking yourself in an area from which you might struggle to get out? The one where you can jump through various hoops to get back to the starting area and find an item that mentions a "painted world" and then use it on a giant mysterious painting in an entirely different area? The one where you have to get a ring that allows the wearer to traverse the abyss and then use it to reach the actual abyss? The one where you can actually attack an NPC to discover it's an illusion? And then fight the hidden boss that created said illusion? The one where, by clearing areas in a different order, you can find a secret NPC that unveils a completely new plotline that changes the meaning of the whole story?

Yeah, I see no significant gameplay change from the game where you pick levels from an interactive menu. :rpgcodex:
 

smaug

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also, no BG1 plays very differently from IWD and BG2, which is my point. Even if you don’t like the changes they are still changes to the gameplay approach for better or for worse
How does it play "very differently"? The gameplay is the exact same. They're quite literally the same game with different content.

name one improvement DS1 makes to demon souls that is actually of substance or significant gameplay wise
You mean Dark Souls the game that has a giant interconnected world map with areas that constantly loop back to each other? The one where you have to unlock a series of bonfires and use them carefully because you risk locking yourself in an area from which you might struggle to get out? The one where you can jump through various hoops to get back to the starting area and find an item that mentions a "painted world" and then use it on a giant mysterious painting in an entirely different area? The one where you have to get a ring that allows the wearer to traverse the abyss and then use it to reach the actual abyss? The one where you can actually attack an NPC to discover it's an illusion? And then fight the hidden boss that created said illusion? The one where, by clearing areas in a different order, you can find a secret NPC that unveils a completely new plotline that changes the meaning of the whole story?

Yeah, I see no significant gameplay change from the game where you pick levels from an interactive menu. :rpgcodex:
Wait, no I’m not going to defend the infinity engine games. Second, I could write an essay on why DS is shit and it’s “improvements” aren’t improvements at all in comparison but that would take away from my valuable time.

I’m not going to argue with an IE fag and a souls enthusiast lol
 

Drakortha

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Nice going.

By the way, the topic of discussion is about Dark Souls being soulless slop made for mass consumption and everything 'soulslike' is just desperate attempts to cash in on the trend. For example look at this game called Salt & Sanctuary.

salt-and-sanctuary-mp-4jpg-0d843d.jpg


Just look at that UI and those icons. Do these people feel no shame?
 

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