Emotional Vampire
Arbiter
- Joined
- Jun 14, 2008
- Messages
- 6,927
Such as:
(Say GURPS please, it will save me a lot of trouble)
(Say GURPS please, it will save me a lot of trouble)
Emotional Vampire said:Such as:
(Say GURPS please, it will save me a lot of trouble)
It's only natural that a ruleset should be skewed towards combat: You don't really need RULES at all if you're not in some kind of combat or survival situation. If you're not in imminent danger of having your face chewed off or starving to death, why do you need rules at all?Imbecile said:What can I say. I kinda like 4e, though I can appreciate that it is a little more skewed towards combat. From my experience the non-combat elements of the games I've played haven't suffered that much, but I find the combat considerably more enjoyable.
Norfleet said:It's only natural that a ruleset should be skewed towards combat: You don't really need RULES at all if you're not in some kind of combat or survival situation. If you're not in imminent danger of having your face chewed off or starving to death, why do you need rules at all?Imbecile said:What can I say. I kinda like 4e, though I can appreciate that it is a little more skewed towards combat. From my experience the non-combat elements of the games I've played haven't suffered that much, but I find the combat considerably more enjoyable.
LeStryfe79 said:Actually 4E PnP plays exactly like a piss poor turn based strategy JRPG, except the fact that it lacks a Playstation to play it on. Great job, WotC! Remember how slow and repetitive combat got in the epic levels of 3/3.5? Well in 4E, it starts out that way. This time around WotC forces everyone to purchase miniatures and encourages the use of "power cards". Heck, when 4ed was announced its major selling point was online play, yet somehow these plans shat the bed.
Dark Sun is a great setting, but not even that can save this hopeless pile of garbage.
Fuck you very much WotC, I hope all you ass-hats have cannibals for children.
LeStryfe79 said:Heck, when 4ed was announced its major selling point was online play, yet somehow these plans shat the bed.
J1M said:Based on the responses here I am one of the few people who has actually played both 3.5 and 4e.
Combat in 4e is VASTLY improved. Martial characters can actually do interesting things and wizards don't have the tools to surpass martial characters at fighting while destroying reality in the same turn. (Although recent books I have not read may change this)
There is no more multiclassing stupidity. There are branches classes can pick at certain milestones to specialize instead of cherry picking prestige classes. Multiclassing consists of a chain of feats which give you certain abilities of other classes. They provide more flavor than they do power boost.
Consolidating a bunch of dumb skills like Climb, Climb Rope, Run, Jump, Tumble, Ride, etc into athletics and acrobatics is a good change. In fact, I see skill checks used FAR more often in 4e games than 3.5 because when there are ~20 skills instead of ~60 it's more likely that the party has an option other than "bash skulls in" as a method of progressing the story. There are even officially endorsed game mechanics for "skill challenges" outlined in the DMG for 4e.
4e is vastly superior to 3.5 in terms of pure game design. If there is a particular feature you've heard disparaged that is preventing you from trying it feel free to mention it and perhaps I can explain how it translates into a better RPG experience at the table. I'd also be interested in discovering weaknesses of 4e compared to 3.5 so that if I run a game I can patch them up with house rules.
Xi said:LeStryfe79 said:Heck, when 4ed was announced its major selling point was online play, yet somehow these plans shat the bed.
This was a very intriguing aspect of 4e. Too bad to hear this. The biggest limitation is not being able to find people to play D&D with. I figured it would be worth purchasing if I could hook up with people online and play through a simulated software version of the rules(even if toned down some). This would be a great way to promote sales I'd think. They'd almost have to hire a software studio to make such a thing though, and that's probably the reason it got scrapped - too expensive.
Too bad.
I have no experience with 1st edition or AD&D tabletop.LeStryfe79 said:Yeah, what you describe here are the design philosophies behind 4E, not the realisation of them. I bought the damn thing and gave an extreme effort to playing it, but it didn't pan out this way at all. When I see people writing this, I seriously doubt their PnP roots. 1E and 2E each have strong points in that 1E made for the best dungeon crawls, and 2E presented the most realized milieus. 3E was mostly fine until the splat books got out of hand, and endless options became a double edged sword. The new features in 4E detract, instead of add to the experience. The skill challenges are broken and the number of numeric resources have gotten out of hand. From 1-10th levels, the average battle in previous editions took 15 minutes. In 4E it's more like 45 minutes. WotC wanted their gamers to be engaged in combat the majority of the time because this is more acclimated to online dungeons, miniatures, and splat books. The game was clearly based around an ill-conceived business model. This business model has led to the firing of countless employees as well as the the end of the OGL and PDF downloads. All of these accomplishments ride shotgun to the failures of DDI and 3rd party support. Call it what you want but I have reality at my side: WotC dropped the proverbial ball on this one.
Also, I might add that 1st 2nd, and even 3rd editions of D&D are outdated. However, $th is bad to begin with, which is sad because we were all counting on WotC to update their IP responsibly. You can never go back and play those old editions with the same wonder they use to hold. Luckily, I've been running my own system for 5 months now, and have no more use for them. If I can sober up and finish enough art assets, I might eventually put it on LuLu or offer a free pdf, but thats a BIG "if"...
Trithne said:There's heaps of programs out there for doing just that. And not just with D&D. There's OpenRPG, Gametable, and a bunch more I don't use. The difference is it doesn't track the rules for you. It's basically just IRC with a map, character sheets and a better dieroller script. Does the job though.
Xi said:Trithne said:There's heaps of programs out there for doing just that. And not just with D&D. There's OpenRPG, Gametable, and a bunch more I don't use. The difference is it doesn't track the rules for you. It's basically just IRC with a map, character sheets and a better dieroller script. Does the job though.
I was hoping for a high production value, D&D 4E, online extravaganza though. I was intrigued by the first set of info, screenshots, and videos they showed. Hopefully they release it someday...
Yeah, how dare someone not want to play a cleric, wizard, or druid! What idiots.WholesaleGenocide said:Waaa, I want to play an overpowered class
If I was going to play a RPG game online with people I'd go for JParanoia, now there's a much more interesting game than D&D by far.Trithne said:Xi said:LeStryfe79 said:Heck, when 4ed was announced its major selling point was online play, yet somehow these plans shat the bed.
This was a very intriguing aspect of 4e. Too bad to hear this. The biggest limitation is not being able to find people to play D&D with. I figured it would be worth purchasing if I could hook up with people online and play through a simulated software version of the rules(even if toned down some). This would be a great way to promote sales I'd think. They'd almost have to hire a software studio to make such a thing though, and that's probably the reason it got scrapped - too expensive.
Too bad.
There's heaps of programs out there for doing just that. And not just with D&D. There's OpenRPG, Gametable, and a bunch more I don't use. The difference is it doesn't track the rules for you. It's basically just IRC with a map, character sheets and a better dieroller script. Does the job though.
The new features in 4E detract, instead of add to the experience. The skill challenges are broken and the number of numeric resources have gotten out of hand. From 1-10th levels, the average battle in previous editions took 15 minutes. In 4E it's more like 45 minutes.
J1M said:Good post. I would just add that most of the interesting out of combat spells have been renamed to be "rituals" and with enough gold a wizard can certainly do some pretty neat stuff with just the PHB. Obviously as they release 200 books for 4e I'm sure that rituals will have power creep and be a much more extensive system.