SkeleTony said:
LeStryfe79 said:
Actually everyone in 4E uses Vancian magic. They have been renamed "DAILIES".
False. "Dailies" do not employ a system where you must memorize the specific number of powers you are going to use in a day and then forget them as you use them. According to the WoTC designers they did away with the Vancian system and replaced it with a spell point system(which the original designers intended to do with AD&D 2nd edition way back in the 80s).
Replaced with spell points? Someone better tell that to the publisher and reprint all of the 4e books then! The only D&D products that use spell points that I know of are psionics and DDO, both of which are 3.5 based. You really appear to have no idea what you are talking about.
The majority of classes in 4e pick a single daily and utility power and this can be swapped out/upgraded during certain level ups. They have a single special ability of their choosing that can be used once a day that is extra powerful. They also have the same selection for a power that can be used once per encounter. Using either of these on a turn is fun, and changes the course of a battle.
Wizards are different, they get to learn double the number of daily/encounter spells as other classes and at the start of each day pick which ones to prepare for that day. This gives them double the versatility of other classes. They still have at-will abilities like every other class for mundane spells like magic missile, but they use a Vancian system for encounter and daily powers.
Perhaps you dislike this because the number to choose from is smaller? (Until more books come out) Perhaps you didn't see that all of the out of combat spells are now called rituals and in the back of the book where the spell list used to be? Regardless, they sure as fuck don't have spell points.
SkeleTony said:
For example, contrary to what JIM said, there is NEVER any good reason to consolidate skills like "climbing", jumping, stealth, etc. into catch-all skills like "Athletics". And there is never a good reason to make races all quantitatively the same.
Sorry, but you are wrong. In 3.5 the knowledge skill is absolutely retarded.
There are Knowledge: Religion, Knowledge: Arcana, etc for over 10 different categories just on the standard player sheets and additional Knowledge checks for special locations such as certain cities, etc.
Consolidating them into broad categories such as Religion, Nature, Dungeoneering, and Arcana is a good thing. It also doesn't make sense to detach a Knowledege: Nature skill from Tracking or whatever because the characters we are talking about are adventurers. Adventurers who know about the wilderness are going to know how to apply that knowledge to practical situations.
Furthermore, it makes no sense that your fighter gets 2 skill points a level and so this male fantasy character in peak physical condition cannot manage to be good at climbing, riding a horse, jumping, and running because that is 4 skills and you only have 2 skill points. Meanwhile, a wizard getting 8 skill points a level could have twice the skill level (even at 50% buy penalty) as the fighter because his primary stat is intellect.
There are actual real people who do not devote their lives to adventuring that are good at riding a horse, climbing a rope, AND jumping (omg). 3.5 knows how stupid this is and attempts to correct it with a bunch of arbitrary skill synergies. An admission of the problem, but not a proper solution because it results in situations like this:
"Oh I'm sorry you fail your skill check to know where the bazaar is in this city, because you rolled a 7 and you don't have any points in Knowledge: Gehenna: Trias City. Your +20 ranks in Knowledge: Planes only gives you a +2 synergy bonus."