They're a LOT more interactive in U6 than they were in BG1. I think in that one they're about the level of U5, which is a good 10 years older.I actually don't remember Ultima "companions" being very interactive before VII tbh
rpg game.
They're a LOT more interactive in U6 than they were in BG1. I think in that one they're about the level of U5, which is a good 10 years older.I actually don't remember Ultima "companions" being very interactive before VII tbh
Are dialog trees that much better than keyword lists?
It is the same. The end result is the guy continuing the conversation (or ending it, depending on what you chose).Are dialog trees that much better than keyword lists? You're still choosing what to say- just not in an organized tree form. The tree can give you a better feeling for a flowing conversation- but can also be more restrictive.
Ultima 7 struck a good balance between "bioware conversation simulator" and "list of random words to choose from like Morrowind has".
One of the reasons I prefer a typed in keyword a la Ultima 6 is that you can type that keyword back at any time in case you forgot something or missed something in your first read through. With keywords/lines that you pick out of a list, there is always the danger of you never being able to re-access that information, which may cause problems in completing quests or the like.
I don't recall any bugs in Wake of the Ravager. I played it a lot back in the day.Yes. Yes, it is fucking great. One of my absolute all-time favorites. Shame the sequel is such a bug ridden mess.
Yes, yes, yes. Before BG was a thing *golf clap* I don't recall needing a patch, though.I played it back in the day when they had to ship a patch to you on a floppy disk.
So I started playing the first Dark Sun game recently.
If my multiclass fighter/thief/psionicist wears non-leather armour does it interfere with his backstab ability? The manual says thief's abilities are limited when he does so but multiclass casters don't seem to have any penalties for wearing armour that is inappropriate for their caster class, so I'm wondering if the thief is penalized for wearing non-leather armour even if he is multiclass? Also, does this apply to all armour slots or only body armour?
From anecdotal experience I didn't manage to get any backstabs in even when only wearing a metal helmet so I'm guessing my multiclass thief should wear only leather items.
Another question. Do non-magical helmets do anything? I remember in IE games helmets prevented critical hits, so I've equipped all my non-thri-kreen chars with helmets just in case.
Also I have a weird bug, I picked the elemental sphere of fire for my thri-kreen ranger/cleric/psionicist but she gets spells from earth sphere instead of the fire sphere. On her char sheet, cleric and ranger are both red, indicating she should get spells from the fire sphere but she doesn't. I guess it's not a big deal, earth sphere is also okay and there doesn't seem to be anything I can do about this bug.
I also have a question, my multiclass characters got a level, isn't there any personalized level up ?
Also I have a weird bug, I picked the elemental sphere of fire for my thri-kreen ranger/cleric/psionicist but she gets spells from earth sphere instead of the fire sphere. On her char sheet, cleric and ranger are both red, indicating she should get spells from the fire sphere but she doesn't. I guess it's not a big deal, earth sphere is also okay and there doesn't seem to be anything I can do about this bug.
Interesting. I never rolled a ranger - they're pointless if you're maxing stats or have high DEX, except maybe on a Half-Giant.