Are you saying that's not a key feature (maybe the key feature) of BG?
If Darksun had replaced full-party creation with pandering to, psychoanalyzing, and then seducing pre-made companions in the worst traditions of the therapist profession, SSI's RPG division probably would've survived long enough for EA to consume it. :D
I don't get the joke, alas.It's also missing tech research, one of the key features of Civilization.
At this point, I'm wondering whether you played BG or SSI's games.well there were companions in what came after it, Ravenlofts and Menzoberranzan.
And much good it did them.
The companions in Ravenloft and Menzoberranzan bear no resemblance at all to the companions in BG and the games that follower.
edit: if you're entirely coming from the angle of wether Dark Sun kind of made a mould for BG you're barking up the wrong tree btw.
It's essentially a Baldur's Gate precursor with turn-based combat and a more interesting setting.
That said, and while I do think it pioneered a certain kind of isometric, branching-dialogue-based RPGs, it is missing one key feature of BG: companions. Even the NPCs who join the party are pretty much ciphers.
If Darksun had replaced full-party creation with pandering to, psychoanalyzing, and then seducing pre-made companions in the worst traditions of the therapist profession, SSI's RPG division probably would've survived long enough for EA to consume it. :D
edit: if you're entirely coming from the angle of wether Dark Sun kind of made a mould for BG you're barking up the wrong tree btw.
Errr... it's not barking up a tree, it's following a line of discussion?
Also, you seem to have missed the (extremely heavy) sarcasm in:
If Darksun had replaced full-party creation with pandering to, psychoanalyzing, and then seducing pre-made companions in the worst traditions of the therapist profession, SSI's RPG division probably would've survived long enough for EA to consume it. :D
Of course they are an advantage, if done right.my (extremely accute) senses picked up on your sarcasm, you did seem to be coming from the point that companions are an advantage of BG or at least an objective evolution.
BG made a lot of money off its companions. I didn't care for them. But many of my favorite RPGs (PS:T, MOTB, KOTOR2) based party interactions off BG's mold, so I can hardly be too hard on the game. On the other hand, there are other RPGs I've loved that had either no companions (AOD, V:TM:B) or very thin companions (Fallout, DS:SL).my (extremely accute) senses picked up on your sarcasm, you did seem to be coming from the point that companions are an advantage of BG or at least an objective evolution.
BG made a lot of money off its companions. I didn't care for them. But many of my favorite RPGs (PS:T, MOTB, KOTOR2) based party interactions off BG's mold, so I can hardly be too hard on the game. On the other hand, there are other RPGs I've loved that had either no companions (AOD, V:TM:B) or very thin companions (Fallout, DS:SL).my (extremely accute) senses picked up on your sarcasm, you did seem to be coming from the point that companions are an advantage of BG or at least an objective evolution.
I do think that if DS:SL had gone the BG route, it might well have been more successful. DS:SL was the most console-RPG looking (and feeling) RPG of its time, and it's not impossible that it (rather than BG) could've been the game that brought jRPG types onto the PC.
Of course they are an advantage, if done right.my (extremely accute) senses picked up on your sarcasm, you did seem to be coming from the point that companions are an advantage of BG or at least an objective evolution.
Pretty much every innovation you mention existed in Ultima games up to 3 years ahead of Dark Sun. The key innovation for DS was seamless transition from exploration to TB combat in the same view.
Pretty much every innovation you mention existed in Ultima games up to 3 years ahead of Dark Sun.
Pretty much every innovation you mention existed in Ultima games up to 3 years ahead of Dark Sun. The key innovation for DS was seamless transition from exploration to TB combat in the same view.
Ultima Underworld had dialogue trees.Not true dialogue trees, though, at least not as we understand them today. Ultima 7 just had keyword lists and that only came out the year before DS:SL.
Pretty much every innovation you mention existed in Ultima games up to 3 years ahead of Dark Sun.
Not true dialogue trees, though, at least not as we understand them today. Ultima 7 just had keyword lists and that only came out the year before DS:SL.
This is as far back as my genre knowledge goes, but they took this from adventure games like Monkey Island, right?
while I do think it pioneered a certain kind of isometric, branching-dialogue-based RPGs, it is missing one key feature of BG: companions.