Cmon, man, write that review but do your best to be civil. You MIGHT need therapy, but you DO need closure.
If it's any help here's a story for you:
Desktop Dungeons drove me quite up the wall (it's a different game). You had this brilliant concept for a lightweight game, I got taking it apart down to a science, most of the time the devs didn't need to reply to my comments and suggestions, all it took was reading them off changelogs, which at times during a several year old beta was basically stuff I nailed that week. But all the time something big was nagging me about the game and every of the many playthroughs (and it's a loooooong game) invariably ended with me having a breakdown and lashing out against the devs. The reason was that they were roguelike fetishists with ideas about how players were supposed to approach their game, and at least one of them had an inflated ego and a much higher opinon of himself that he objectively had a right to. What they did was:
You could only take one item into a dungeon run. But in order to do so you had to take that item out of a dungeon first and put it in a town building which cointained "locker slots". What they did was make these slots finite, meaning you could only have up to 9 things lockered, and they made every slot a hugely grindy money sink, much worse than anything in Darkest Dungeons. We were in a beta, and the game has a million things that interact with each other, classess, races, gods, items, spells, and we were trying to test things out and get stuff balanced. But they never thought to let us have infinite slots so that we can actually try out all the stuff without having to grind. Some items take just a bit of grind (like pointlessly starting runs untill the item spawns in the shop, then taking it out and lockering it), and we tried to explain that this is just a chore and they went mad at us for doing this. And there's a bunch of items which you can't find in shops so if you want to locker them you need to do a 30 minute hardest-difficulty dungeon, just because you want to try something out in another place.
And you couldn't explain this to them, that humans, when they turn a game on, want to do what they want to do, not spend 5-30 minutes doing something with no meaning whatsoever because one of them doesn't understand how humans work. They could've litterally stuck a 5-30 minute loading screen instead. Naturally, everyone's lockers got filled up with stuff that's hard to re-locker if you take it out, and everybody just got fixated on a small fraction of available content which interacts with those things. The average tester didn't have a clue about anythign but cheeze strats involvind end-game content because those hard-to-grind-up items were always staring at them from the lockers, and the game was almost completely unexplored outside of degenerate strats and noone had any kind of idea where the actual power curve is supposed to be, let alone what over or under it.
Now the point is this - they absolutely refused to change this, and the whole comunity at one point took a stand and tried every possible way to explain that this is obscuring a vast portion of the content to customers on a regular basis, and that you'd have to be literally clinically insane to play the way they intended. But no, they wouldn't change it. Then we said that if anything about the game ever gets modded that's going to be modded within a week of release. Then they got immensly paranoid and said there's no way anyone's modding anything and that they purposefully disabled any hope of mod support. They also claimed it would be a ton of work. I told them what I thought about them and from the flame war that ensued it became clear that these folks were truly not comprehending what they were being told. I got banned temporarily, and the guy who runs their forums has a habit of banning me occasionally when he has a bad day.
What happened 1 week into the release? One guy who had no clue about the devs and their "vision" came to the forums and asked whether anyone has good ideas for mods. I PM'd him, told him if he'd be interested to see if he could make locker slots infinite, he said "doooooh, why didn't I think of that", and did it in half an hour. So besides being incapable of understanding humans, they were very deffinitely lying. I distributed the mod around via PM's (I'd get banned in a blink of an eye if I posted it publically), and from that point onward everyone who was anyone in the community just kept playing with the mod in secret. There's litterally no sense in not using that mod.
I went to test my hypothesis and did a new playthough, which can take months, and never at any point did the game cause me to have a mental breakdown, whereas this was always the case before. I also, after hundreds of hours, finally figured out about 20 or so features which noone active in the community had taken a proper look at, simply because I could try them out without pointless grinding. I also found a geambreaking bug we never spotted too, tired to report it. A fangirl who's obviously into the dev/mod guy got me worked up and no ammount of explaining would help. She kept insisting it was a feature and not a bug and that the developers were great and kept disputing everything I said blindly, and I got banned for "not being nice to other people". And then when I got banned again, this guy admitted that it was indeed a bug. Still, that person litterally took over the community, the wiki, everything, simply because you couldn't get into an argument - she'd take anything personally, force narrow minded conclusions without understanding that they only apply for one playstyle, and fake niceness until someone loses patience - and then they get banned and she does what she wants. And the dev/mod guy is happy and gets an immense kick out of abusing folks who were stupid enough to figure his game out better than he ever did.
What I got in the end is years of my life wasted on practically developing a game on the user end for a thankless jerk and way too many textwalls and flame wars on an internet forum.
But if someone wanted a honest in-depth review of that thing I'm pretty sure noone in the world could give a better one, and it's probably the same for you and Darkest Dungeon. Can you pull one off without being childish and using netspeak. It doesn't suit you, and it makes you look wrong. I bet I know where you're at, could you try?