Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

KickStarter Darkest Dungeon AKA the Celerity Attention Whore Thread

Tweed

Professional Kobold
Patron
Joined
Sep 27, 2018
Messages
3,090
Location
harsh circumstances
Pathfinder: Wrath
Yeah, there's a few inventory QoL mods that also smooth things out. I think I also finally broke down and added stress heal to the Vestal's divine grace just so I'd have a bit more agency over party composition.
Crude is an understatement, now I'm reminded of how much of a pain in the ass it is to manage mods in DD. You get a tiny window listing mods and if something needs to be reordered you have to click and drag and if you have 100+ mods it becomes a nightmare. There's also a hard cap of how many overall objects the game can keep track off and it's really not that difficult to fill it up.
 

InD_ImaginE

Arcane
Patron
Joined
Aug 23, 2015
Messages
6,201
Pathfinder: Wrath
Crude is an understatement, now I'm reminded of how much of a pain in the ass it is to manage mods in DD. You get a tiny window listing mods and if something needs to be reordered you have to click and drag and if you have 100+ mods it becomes a nightmare. There's also a hard cap of how many overall objects the game can keep track off and it's really not that difficult to fill it up.

Look for Better Mod Menu in workshop

It fix the scrolling mod thing, require manual install of the file tho
 
Joined
Oct 1, 2018
Messages
2,323
Location
Illinois
Ended up picking up the DLC and launching Black Reliquary and it certainly seems okay but the bump in difficulty and extra fucky mechanics like the amber whatsit during combat didn't really appeal to me and the game lost a surprising amount with a different narrator and music. The narrator and music they have isn't even BAD, it's just that it was so damn good in DD1 it noticeably hurts to have the new mod stuff. So after playing a few hours of Black Reliquary I started up a fresh DD campaign and picked up a bunch of small quality of life mods and I'm having a great time. Wouldn't have expected small things like bumping the animation speeds a little would improve the experience so much but god damn it does. Knock the intro/company logo shit on the head too and I can go from desktop to DD in no time at all and it's been great for little bite-size dungeon runs as I'm doing other shit. It's strange since I still had something like 50 hours of DD played anyway and I wouldn't have thought the DLC and these mods would've gotten me playing it again so much but here we are.

Then I learned DD2's full release was coming up and I was considering picking that up since I'm feeling particularly good about DD at the moment and I see that's... A fair bit different. Sounds like short dungeon crawls are out and it's a couple of hours for a full run with the same team of heroes. Which might still be good, when I first played DD I sorta wanted something more like that rather than a long hamster wheel, but now I appreciate the hamster wheel since it's a good filler game. Starting to think I'll skip it just 'cause I'm currently having fun with the original again anyway and I'll probably be spending way too much fucking money on Diablo 4 in a month as it is.

Point of all this rambling though is thanks to Tweed and InD_ImaginE for bringing up quality of life mods, and I'd highly recommend it to anyone else that gets possessed by the urge to play DD again. Also gotta say crimson court's interesting even if it's kind of annoying, shieldbreaker inexplicably having nightmare snake ambushes is annoying but she seems obscenely good, and the flagellant was odd but he's growing on me a lot. Color out of space kinda seems like trash but I've only run it once, but if the whole thing is just "Get crystals to buy trinkets from this new crystal merchant" then meh.
 

CHEMS

Scholar
Joined
Nov 17, 2020
Messages
1,697
Ended up picking up the DLC and launching Black Reliquary and it certainly seems okay but the bump in difficulty and extra fucky mechanics like the amber whatsit during combat didn't really appeal to me and the game lost a surprising amount with a different narrator and music. The narrator and music they have isn't even BAD, it's just that it was so damn good in DD1 it noticeably hurts to have the new mod stuff. So after playing a few hours of Black Reliquary I started up a fresh DD campaign and picked up a bunch of small quality of life mods and I'm having a great time. Wouldn't have expected small things like bumping the animation speeds a little would improve the experience so much but god damn it does. Knock the intro/company logo shit on the head too and I can go from desktop to DD in no time at all and it's been great for little bite-size dungeon runs as I'm doing other shit. It's strange since I still had something like 50 hours of DD played anyway and I wouldn't have thought the DLC and these mods would've gotten me playing it again so much but here we are.

Then I learned DD2's full release was coming up and I was considering picking that up since I'm feeling particularly good about DD at the moment and I see that's... A fair bit different. Sounds like short dungeon crawls are out and it's a couple of hours for a full run with the same team of heroes. Which might still be good, when I first played DD I sorta wanted something more like that rather than a long hamster wheel, but now I appreciate the hamster wheel since it's a good filler game. Starting to think I'll skip it just 'cause I'm currently having fun with the original again anyway and I'll probably be spending way too much fucking money on Diablo 4 in a month as it is.

Point of all this rambling though is thanks to Tweed and InD_ImaginE for bringing up quality of life mods, and I'd highly recommend it to anyone else that gets possessed by the urge to play DD again. Also gotta say crimson court's interesting even if it's kind of annoying, shieldbreaker inexplicably having nightmare snake ambushes is annoying but she seems obscenely good, and the flagellant was odd but he's growing on me a lot. Color out of space kinda seems like trash but I've only run it once, but if the whole thing is just "Get crystals to buy trinkets from this new crystal merchant" then meh.
I think overall Black Reliquary is amazing, but we could do without the prep round stuff. It makes even the hallway encounters a slog, taking the fun of straight foward hard hitting comps. Also they butchered Shield Breaker, my god.

I see they toned down the fanservice a bit too with the steam release. I personally don't mind it, but i heard reddit fags were bitching about it
 
Joined
Oct 1, 2018
Messages
2,323
Location
Illinois
I think overall Black Reliquary is amazing, but we could do without the prep round stuff. It makes even the hallway encounters a slog, taking the fun of straight foward hard hitting comps. Also they butchered Shield Breaker, my god.
It's definitely extremely well made but you could be right. The prep round even sorta dovetails into the "Man I'm having more fun with DD with shit sped up" side of things too. The prep round's cool in theory since it gives you a bit more reason to want/use buffs and debuffs and then it's cool there are some skills that still work well during the prep round for a bit of damage but you're right in that it makes it more of a slog. And DD in general isn't really something I think of for strategic/tactical play which also could be why I bounced off of it, they were wanting a bit more depth rather than super light short dungeon crawls.
 

InD_ImaginE

Arcane
Patron
Joined
Aug 23, 2015
Messages
6,201
Pathfinder: Wrath
Also gotta say crimson court's interesting even if it's kind of annoying, shieldbreaker inexplicably having nightmare snake ambushes is annoying but she seems obscenely good, and the flagellant was odd but he's growing on me a lot. Color out of space kinda seems like trash but I've only run it once, but if the whole thing is just "Get crystals to buy trinkets from this new crystal merchant" then meh.

If you dislike the CC and CoM thingie, there is mod in the Workshop called Courtyard+ and Farmstead+ that makes them to spawn normal dungeon thing as well besiedes their gimmick dungeon style. Pretty much made the game to have 2 additional dungeon to play around with their own theme,
 

CHEMS

Scholar
Joined
Nov 17, 2020
Messages
1,697
Also gotta say crimson court's interesting even if it's kind of annoying, shieldbreaker inexplicably having nightmare snake ambushes is annoying but she seems obscenely good, and the flagellant was odd but he's growing on me a lot. Color out of space kinda seems like trash but I've only run it once, but if the whole thing is just "Get crystals to buy trinkets from this new crystal merchant" then meh.

If you dislike the CC and CoM thingie, there is mod in the Workshop called Courtyard+ and Farmstead+ that makes them to spawn normal dungeon thing as well besiedes their gimmick dungeon style. Pretty much made the game to have 2 additional dungeon to play around with their own theme,
Amazing mods, a must have in anymod list. There's other dungeon mods that are worth playing, Sunward Isles is professional tier. The Mountain is nice too, but not as polished as Sunward Isles.

I think overall Black Reliquary is amazing, but we could do without the prep round stuff. It makes even the hallway encounters a slog, taking the fun of straight foward hard hitting comps. Also they butchered Shield Breaker, my god.
It's definitely extremely well made but you could be right. The prep round even sorta dovetails into the "Man I'm having more fun with DD with shit sped up" side of things too. The prep round's cool in theory since it gives you a bit more reason to want/use buffs and debuffs and then it's cool there are some skills that still work well during the prep round for a bit of damage but you're right in that it makes it more of a slog. And DD in general isn't really something I think of for strategic/tactical play which also could be why I bounced off of it, they were wanting a bit more depth rather than super light short dungeon crawls.
Yeah, it's a shame. I really like how they made their "hamlet", but the prep round just don't work for me. Balance at Exposed Exterior is a bit off too... too many multiple hitting enemies, they all hit hard, have high dodge and most inflict bleed. Not to mention the extremely long hallways
 

Reever

Scholar
Patron
Joined
Jul 4, 2018
Messages
605
I wouldn't really mind the prep phase if it had more depth to it. As it stands it's mostly just a debuff spamming phase. At least that's how I view it right now.
 

CHEMS

Scholar
Joined
Nov 17, 2020
Messages
1,697
The best debuff is killing an enemy unit with a crit. :smug:

The acc redution on prep round means shit too, at exposed exterior maps, the enemy has acc so damn high that they'll frequently hit you hard during the prep round.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,839
After 9 years I've finally started this game after noticing it is on Xbox gamepass. Playing Ancestral version (whatever that means) on middle difficulty. Total newbie but it seems there is no time penalty in the game and negative quirks are collected faster than you can afford to remove them so I am doing the tactic of running lvl 1 short dungeons with 4 free newbies to get rich "fast". It is also fairly fun to just get 4 random classes and see how far you can get (also a good way to test different classes).
Also since my best dudes are lvl 3 now and reject to do low level missions now I need to level up their gear first before I dare send them to lvl 3 missions.

Any suggestions and general tips you got for me? Like how much gear do you take into medium dungeons and do you camp early to get bonuses or midway through or before boss fight?
 
Dumbfuck
Joined
Feb 2, 2012
Messages
7,057
Codex 2012
Was this game ever "officially" reviewed by RPGCodex? Can't find one.

I see it on big discount on Steam, in the "Turn Based RPG" bonanza event.
 

Max Damage

Savant
Joined
Mar 1, 2017
Messages
804
It's perfectly fine to grab on sale, fun for a few hours, but also gets really repetitive and boring after that, and mods spice it up only somewhat. It's mostly carried by narrator and aesthetics, gameplay is nothing to write home about.
 

Zombra

An iron rock in the river of blood and evil
Patron
Joined
Jan 12, 2004
Messages
11,926
Location
Black Goat Woods !@#*%&^
Make the Codex Great Again! RPG Wokedex Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. I'm very into cock and ball torture I helped put crap in Monomyth
My biggest disappointment was that character traits change more often than a clean freak changes socks. Every time a new trauma occurs, an old trauma is simply forgotten. It fails to deliver on the promise of "You can have that one guy who's scared of the dark and you have to build his career around that", because the revolving door of traits means no character ever feels the same about anything for more than a few minutes.
 

Rean

Head Codexian Weeb
Patron
Joined
Nov 14, 2020
Messages
2,273
Strap Yourselves In
Was this game ever "officially" reviewed by RPGCodex? Can't find one.

I see it on big discount on Steam, in the "Turn Based RPG" bonanza event.

Basically what Max Damage said. You'll definitely enjoy the first few hours with it.
Afterwards, get mods and make it look nice, helps eke out some extra time out of it. Modding it yourself is also really easy, you can balance it to be less grindy if you want.
 

Tweed

Professional Kobold
Patron
Joined
Sep 27, 2018
Messages
3,090
Location
harsh circumstances
Pathfinder: Wrath
Get mods that speed up all the time wasting walking, camera panning, looting, tallying, and everything else that slows the game down.
 

zool

Arcane
Joined
Oct 26, 2009
Messages
903
My biggest disappointment was that character traits change more often than a clean freak changes socks. Every time a new trauma occurs, an old trauma is simply forgotten. It fails to deliver on the promise of "You can have that one guy who's scared of the dark and you have to build his career around that", because the revolving door of traits means no character ever feels the same about anything for more than a few minutes.

Fully agree. Are there no mods that fix this?
 

InD_ImaginE

Arcane
Patron
Joined
Aug 23, 2015
Messages
6,201
Pathfinder: Wrath
My biggest disappointment was that character traits change more often than a clean freak changes socks. Every time a new trauma occurs, an old trauma is simply forgotten. It fails to deliver on the promise of "You can have that one guy who's scared of the dark and you have to build his career around that", because the revolving door of traits means no character ever feels the same about anything for more than a few minutes.

Fully agree. Are there no mods that fix this?

None as trait was supposed to be dynamic. That being said there are mods adding more slots for traits so they stay longer
 

zool

Arcane
Joined
Oct 26, 2009
Messages
903
Guess I may need to tweak my way around that by changing Sanitarium cost for locking quirks to 0 and setting max quirks to two per hero (I find too many quirks sort of dilutes them and make it harder to remember which hero has which quirks).

Still, having to process your heroes in the Sanitarium to lock their quirks (at least the positive ones since the negative ones will lock themselves automatically after some time) is annoying: is there any way to tweak game files, so starting quirks are already locked? I'm fine with heroes only keeping their starting quirks and not acquiring any new ones over time except for unique quirks.
 

Barbarian

Arcane
Joined
Jun 7, 2015
Messages
8,369
My biggest disappointment was that character traits change more often than a clean freak changes socks. Every time a new trauma occurs, an old trauma is simply forgotten. It fails to deliver on the promise of "You can have that one guy who's scared of the dark and you have to build his career around that", because the revolving door of traits means no character ever feels the same about anything for more than a few minutes.

Couldn't you "lock" quirks using the sanitarium as zool just said? I seem to remember such feature, only that you could not lock every trait( you could have something like 3 positive traits locked in and 2 would be temporary and constantly changed).

I'm thinking of giving this another run. Always seemed to stop halfway. And yes, one of my peeves was how you needed to keep recruiting people.

Is it actually possible to finish this game with a self imposed limitation such as only having one character of each class(no clones)? Meaning never have more than one highwayman or occultist.
 

InD_ImaginE

Arcane
Patron
Joined
Aug 23, 2015
Messages
6,201
Pathfinder: Wrath
Is it actually possible to finish this game with a self imposed limitation such as only having one character of each class(no clones)? Meaning never have more than one highwayman or occultist.

possible but hard. If you want to play like this I would suggest to go spelunking on Workshop and get some Class Mods. Marvin Seos' are classics at this point.
 

Barbarian

Arcane
Joined
Jun 7, 2015
Messages
8,369
Is it actually possible to finish this game with a self imposed limitation such as only having one character of each class(no clones)? Meaning never have more than one highwayman or occultist.

possible but hard. If you want to play like this I would suggest to go spelunking on Workshop and get some Class Mods. Marvin Seos' are classics at this point.

No mods. I would play it on console. A shame it isn't viable, I will probably pass and try DD2 in the future when it is "finished".
 

Zombra

An iron rock in the river of blood and evil
Patron
Joined
Jan 12, 2004
Messages
11,926
Location
Black Goat Woods !@#*%&^
Make the Codex Great Again! RPG Wokedex Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. I'm very into cock and ball torture I helped put crap in Monomyth
Couldn't you "lock" quirks using the sanitarium as zool just said?
Like, refusing to enter dungeons until I spent months locking every trait on every character, using money I don't have due to not going in dungeons, and never spending resources on anything else, and finally pretending that characters had lasting personality traits the whole time?
 

InD_ImaginE

Arcane
Patron
Joined
Aug 23, 2015
Messages
6,201
Pathfinder: Wrath
Is it actually possible to finish this game with a self imposed limitation such as only having one character of each class(no clones)? Meaning never have more than one highwayman or occultist.

possible but hard. If you want to play like this I would suggest to go spelunking on Workshop and get some Class Mods. Marvin Seos' are classics at this point.

No mods. I would play it on console. A shame it isn't viable, I will probably pass and try DD2 in the future when it is "finished".

Doing what you described without additional class is a challange run. I think there even mods for that lol. The problem is the early game it's hard not to get duplicates so there are mods that just unlock everyone at start and disable recruitment.

That being said even with such mod it still is a challenge run. A bit easier is just to have 2 of each class. This game is designed that most classes has more than 1 viable playstyle.

Really modding elevates this game significantly, including faster animations not to waste your time. Play it on PC. Unless you play it for 666 hours game is fun enough.
 

Zombra

An iron rock in the river of blood and evil
Patron
Joined
Jan 12, 2004
Messages
11,926
Location
Black Goat Woods !@#*%&^
Make the Codex Great Again! RPG Wokedex Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. I'm very into cock and ball torture I helped put crap in Monomyth
Is it actually possible to finish this game with a self imposed limitation such as only having one character of each class(no clones)? Meaning never have more than one highwayman or occultist.
That being said even with such mod it still is a challenge run. A bit easier is just to have 2 of each class. This game is designed that most classes has more than 1 viable playstyle.
Yeah. On the whole I got sick of the game pretty fast due to traits disappearing, but as far as I stuck with it this is how I played. I had to recruit more than 1 of each class because the stable was simply too small otherwise, you would have to start doing runs with only 1 or 2 people because everyone else is in the hospital or too tired to go. So I did just 2 of each class and made sure they used different color palettes, different skill trees, and distinctive names so I could remember which was which. And of course I would never double a class as active party members. I feel like (without mods) this is the way to do it.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom