Gradenmayer
Learned
- Joined
- Jul 21, 2019
- Messages
- 612
Played EA for a bit. It doesn't look as bad as I thought.
Not sure why they bothered with skill specific pose animations, seems like a waste of resources. The rest looks good: snappy animations with slapping impact and satisfying sound effects, impressive monster designs and narrator doing his thing.
Gameplay changed completely, outside of base fight mechanics. Stress shifted from second healthbar into a more complex system: heroes become more of an asshole the higher it goes and if it maxes out they get dropped to low health and fuck up their friendships.
Relationship mechanics are great. Had 4 heroes get hateful and jealous of each other, driving out all the hope (relpaces torches), by constantly shittalking every single mistake made by each other, while enemies beat them to death.
They added these sanctuaries where you can do background battles for each hero (4 per each character), that unlock skills if you win. They add a lot of personality to them, but at the same time- you always play the same heroes (thou their personalities change per run), so the old soul crushing loss of an experienced hero is not a thing anymore.
Heroes don't have upgradable equipment, but get way more skills to pick from and can use consumables as free action. Miss rate seems to be toned down by a lot.
Hud still sucks dick.
I'd say it's a good direction for a new game, overall. Way better pacing and way more personality.
Not sure why they bothered with skill specific pose animations, seems like a waste of resources. The rest looks good: snappy animations with slapping impact and satisfying sound effects, impressive monster designs and narrator doing his thing.
Gameplay changed completely, outside of base fight mechanics. Stress shifted from second healthbar into a more complex system: heroes become more of an asshole the higher it goes and if it maxes out they get dropped to low health and fuck up their friendships.
Relationship mechanics are great. Had 4 heroes get hateful and jealous of each other, driving out all the hope (relpaces torches), by constantly shittalking every single mistake made by each other, while enemies beat them to death.
They added these sanctuaries where you can do background battles for each hero (4 per each character), that unlock skills if you win. They add a lot of personality to them, but at the same time- you always play the same heroes (thou their personalities change per run), so the old soul crushing loss of an experienced hero is not a thing anymore.
Heroes don't have upgradable equipment, but get way more skills to pick from and can use consumables as free action. Miss rate seems to be toned down by a lot.
Hud still sucks dick.
I'd say it's a good direction for a new game, overall. Way better pacing and way more personality.