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People News David Gaider Complains about "Increasingly Toxic" Fan Feedback

Roguey

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But...Mass Effect is a third person shooter, and it didn't sell too wildly either.
Compare it to other cinematic third person shooters. Each Gears of Wars and Uncharted sell about 5 mil each, slightly more than the ME games. The particular reasons why are for Bioware to figure out, I'd rather not play the blind speculation game. People are crazy and do things for wildly different reasons.
 

Infinitron

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
A game that sells over ten million copies appeals to many people in many ways. Like I said, crossover appeal.

You can bet that there are at least a couple million Call of Duty players who bought Skyrim to run around the world ducking behind rocks and shooting enemies in the head with bows.
 
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Brayko

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I can't find any lasting appeal in Bethesda games, sorry. Alpha Protocol was a buggy mess but at least it had its own little charm and wasn't just a big huge rock of boredom once you are done eating up the landscapes.
 

Mastermind

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Steve gets a Kidney but I don't even get a tag.
  • Bethesda, unlike BiowarEA, knows they suck at writing and keep dialog interactions down to a minimum. You're not forced to watch 20 minutes long intros (ME2) on their games, or go through a whole jungle of dialog trees composed of nothing but retarded dialog that accomplishes absolutely nothing, gamewise. Bethesda offers you the necessary interactions with NPCs to keep the game going without bothering you. This is another point that Bethesda could easily improve though, like adding more relevant dialog options on their games while keeping it simple;
  • I hardly ever hear anyone complaining about either of their writing outside the Codex (which is full of hypocritical fucks who would chug festering diarrhea as long as it was shooting out of Avellone's ass anyway), and Bioware is in fact routinely praised by the idiot masses for its writing.
 

DraQ

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A game that sells over ten million copies appeals to many people in many ways. Like I said, crossover appeal.

You can bet that there are at least a couple million Call of Duty players who buy Skyrim to run around the world ducking behind rocks and shooting enemies in the head with bows.
It probably took them quite a while to figure out how to use cover without the sticky button.
 

tuluse

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Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
A game that sells over ten million copies appeals to many people in many ways. Like I said, crossover appeal.

You can bet that there are at least a couple million Call of Duty players who buy Skyrim to run around the world ducking behind rocks and shooting enemies in the head with bows.
It probably took them quite a while to figure out how to use cover without the sticky button.
CoD doesn't have a sticky cover system.
 

commie

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Divinity: Original Sin Project: Eternity Divinity: Original Sin 2
I think being caked with blood because you just recently had to slice your way through a bunch of enemies with a tiny knife is perfectly fine. Engaging in these kind of monotonous "dialogs", however, while you're still caked with blood, with everybody acting as if it's perfectly fine and nothing to take note of, looks demonstrably retarded. Here it looks especially bad, with shiny clean clothes splattered by tiny droplets of blood, as if you were recently used as a spit-bucket at the local dentistry. Why couldn't the clothes just be slightly stained with soaked up blood patches, dirt and worn from days of travel? Take a page from Quake 2 era games or something, sheesh.

Still the section that is ridiculously and unintentionally hilarious is the one where Alistair kills Loghain in the Landsmeet, blood pissing eveywhere in the hallway and everyone covered in blood talking casually. That whole section was funny though what with being able to routinely send Alistair for execution and his pathetic raeg if you decide to keep Loghain alive. So much 'win' in that whole area.


"No, because the romances were a sidenote that you might even miss and they weren't heavily advertised and they weren't the focus of the game.

It was a story-driven but still comparatively open game with tons of quests and challenging encounters. Nowadays all this is missing from Bio games"

Idiot. It's intellectual dishonesty to claim that romance is a 'focus' of any BIO game - modern or otherwise. They play a miniscue part of the games likely taking up less than 5% of game if even that. LMFAO

Stop the liez start the truthz....While not exactly 'romance there is a focus on character relations in general(those above use 'romance' as a general and snarky phrase to describe the whole character focus) in Bioware that makes up a large chunk of their games rather than the actual story itself. Most of ME2 was spent doing unrelated loyalty missions to 'unlock' the potential of your angst ridden teen emo squad of faggots.

So yeah..r00fles!
 

G.O.D

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Project: Eternity Wasteland 2
A game that sells over ten million copies appeals to many people in many ways. Like I said, crossover appeal.

You can bet that there are at least a couple million Call of Duty players who buy Skyrim to run around the world ducking behind rocks and shooting enemies in the head with bows.
It probably took them quite a while to figure out how to use cover without the sticky button.

Who needs cover if you can hide in plain sight with a sneak skill around ~80 - 85 ? :smug:
 

Zboj Lamignat

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Anyways, the true strength of BG2 is that it doesn't really have a weak side (maybe CnC) and so it becomes far more than a sum of its parts. .
Considering that you're trying to praise BG2 you're being incredibly unfair towards it.
 

Infinitron

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Gaider talks about romances in BioWare games: http://www.eurogamer.net/articles/2013-01-14-more-romance-in-bioware-games-or-less-writer-discusses

The article is quite a good laugh.

"I could, in fact, happily have a game without any romances at all...

:mca:

(I do find it rather amusing how people always assume we'll write exactly the same characters in the next game as the current one - even though we never have, the assumption is the same after every game).

500px-HA_HA_HA,_OH_WOW.jpg
 

Infinitron

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Nah, they've been doing those Weekend Web segments for a long time actually
 

thesheeep

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I can't find any lasting appeal in Bethesda games, sorry. Alpha Protocol was a buggy mess but at least it had its own little charm and wasn't just a big huge rock of boredom once you are done eating up the landscapes.
You're right that Bethesda games get boring after you are done "eating up" the landscape. But when is that?
For me, the Steam clock showed 80 hours after my first playthrough of Skyrim. And it's not like I really did every quest. Maybe 70%.

What did the clock say after I quit playing Alpha Protocol?
Six hours, as I simply couldn't stand the gameplay. No way.

I'd say having "its own little charm" is worthless when the basic gameplay is bad.
 

pan

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  • Bethesda, unlike BiowarEA, knows they suck at writing and keep dialog interactions down to a minimum. You're not forced to watch 20 minutes long intros (ME2) on their games, or go through a whole jungle of dialog trees composed of nothing but retarded dialog that accomplishes absolutely nothing, gamewise. Bethesda offers you the necessary interactions with NPCs to keep the game going without bothering you. This is another point that Bethesda could easily improve though, like adding more relevant dialog options on their games while keeping it simple;

  • I hardly ever hear anyone complaining about either of their writing outside the Codex (which is full of hypocritical fucks who would chug festering diarrhea as long as it was shooting out of Avellone's ass anyway), and Bioware is in fact routinely praised by the idiot masses for its writing.


This.
 

Mastermind

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Steve gets a Kidney but I don't even get a tag.

:what:

the fuck did I just read

cheesquee.jpg


If the game allowed you to summarily execute any character upon meeting Merrill should be the first to get the headsman's axe. Isabella and Anders are more annoying but none of them are more dangerous through the force of sheer stupidity than she is.
 

JarlFrank

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Steve gets a Kidney but I don't even get a tag.
But the violence in those other games actually looks good. In DA, not so much. Just look at it. The whole body, from head to toe, is covered with tiny little splatters of blood?
It's so weird how you immediately go back to the persistent gore thing, a thing I already pointed out can be turned off.

It's not that the gore is persistent. It is the whole ridiculous-looking style of the gore. Even if it just stays during combat, it looks completely retarded. Nobody would look like this even after slitting someone's throat and getting splattered by a fountain of blood.
 

tindrli

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The fat bald retard needs to refresh his memory that horde of toxic negative people on that shitty BSN are paying his bills among other
 

DraQ

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(I do find it rather amusing how people always assume we'll write exactly the same characters in the next game as the current one - even though we never have, the assumption is the same after every game).

500px-HA_HA_HA,_OH_WOW.jpg
Well, technically it is correct - they aren't *exactly* the same.

The worst thing is that the first paragraph left me completely unprepared for what was to follow.

BRB, I urgently need to homogenize my eyeballs with an egg-beater.
 

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