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People News David Gaider Complains about "Increasingly Toxic" Fan Feedback

Major_Blackhart

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Ugh fucking gag me.
How is this shit enjoyable?
 

JarlFrank

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Anything wrong with BG2 with romanceable NPCs? No?

No, because the romances were a sidenote that you might even miss and they weren't heavily advertised and they weren't the focus of the game.

It was a story-driven but still comparatively open game with tons of quests and challenging encounters. Nowadays all this is missing from Bio games.
 

laclongquan

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Anything wrong with BG2 with romanceable NPCs? No?

No, because the romances were a sidenote that you might even miss and they weren't heavily advertised and they weren't the focus of the game.

It was a story-driven but still comparatively open game with tons of quests and challenging encounters. Nowadays all this is missing from Bio games.

And what is the detail in your statement go against mine? None?

Because Bioware go off the rail. Instead of keeping romance a sidenote but very important sidenote, they make that the main aspect. Yet they dont go whole hog into the interactive novel (lower cost) but continue off rail into interactive movie (astronomical cost).
 

Zboj Lamignat

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The way I see Bio and Beth they both share exactly the same problem. They build all their games around the same one thing that they are supposed to be experts at, but the truth is they're simply not. For Bethesda it's the theme park exploration and for Bioware the cinematic emotional engagement. And there's simply not much else there to salvage those games.

I might dislike Bioware now, but I still think it's a shame that Gaider and co. never seem to have realized that BG2 was good despite its story, facepalm npcs and cringeworthy romances, not because of them. Say what you will, but there was clearly more potential in this company than to make one good game and then gradually become a laughing stock for everyone who's not a moron pretty princess.
 

Kane

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the bloodsplatter is so ridiculous in DA, that puts me off even more than the heinous sex scenes or the terrible writing. it's just so retarded in every way. "dude look i just slaughtered some random faggot, i have his blood all over me! look, look!"
 

Roguey

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214bjn9.jpg

Complaining about features you don't have to expose yourself to seems to be the Codex way.

Anything wrong with BG2 with romanceable NPCs? No?

No, because the romances were a sidenote that you might even miss and they weren't heavily advertised and they weren't the focus of the game.

It was a story-driven but still comparatively open game with tons of quests and challenging encounters. Nowadays all this is missing from Bio games.

And what is the detail in your statement go against mine? None?

Because Bioware go off the rail. Instead of keeping romance a sidenote but very important sidenote, they make that the main aspect. Yet they dont go whole hog into the interactive novel (lower cost) but continue off rail into interactive movie (astronomical cost).
As Volourn would say, claiming romances are a main attraction in their current games is disingenuous. Why do you lie? There was also plenty wrong with BG2's.
 

Roguey

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So? In BG, enemies would explode into chunks if you killed them with a critical. Everyone loves Fallout's critical death animations. Try playing Fallout with violence set to minimum and bask in how much fun you're having.
 

JarlFrank

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Steve gets a Kidney but I don't even get a tag.
But the violence in those other games actually looks good. In DA, not so much. Just look at it. The whole body, from head to toe, is covered with tiny little splatters of blood?

This looks more like the characters stood in front of a large fan and someone threw in the local butchery's offal at the back. It just looks completely ridiculous.
 

Zboj Lamignat

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The way characters look in Dragon Age freaks the living fuck out of me, blood splatters or not.
 

St. Toxic

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I think being caked with blood because you just recently had to slice your way through a bunch of enemies with a tiny knife is perfectly fine. Engaging in these kind of monotonous "dialogs", however, while you're still caked with blood, with everybody acting as if it's perfectly fine and nothing to take note of, looks demonstrably retarded. Here it looks especially bad, with shiny clean clothes splattered by tiny droplets of blood, as if you were recently used as a spit-bucket at the local dentistry. Why couldn't the clothes just be slightly stained with soaked up blood patches, dirt and worn from days of travel? Take a page from Quake 2 era games or something, sheesh.
 

Hormalakh

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They gave up on "out damned spot!" and went more for a American Psycho vibe. Uncanny valley at its finest.

Re: romances, sorry no. I don't play eroges with an RPG shell. Pretty soon you're going to tell me that being with a blow-up doll is fine too because you know, just whatever gets you off is OK. I would have enjoyed BG2 infinitely more without the romances. I played that game despite its failures.
 

Kane

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214bjn9.jpg

Complaining about features you don't have to expose yourself to seems to be the Codex way.

I never played DA:O, the retarded attention whoring with bloodsplatter in the videos is what put me off. But I think looking at the grand totale, even with blood splatters disabled I don't think I would enjoy DA:O. I like my RPGs to be about loot and XP and maybe an interesting story or two. Fucking elves and looking sassy in a medieval fantasy world rank pretty low on my RPG scale. The whole way Bioware games are conveyed comes off as incredibly pretentious. Kinda like a woman that deserves a good beating.
 

Volourn

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"No, because the romances were a sidenote that you might even miss and they weren't heavily advertised and they weren't the focus of the game.

It was a story-driven but still comparatively open game with tons of quests and challenging encounters. Nowadays all this is missing from Bio games"

Idiot. It's intellectual dishonesty to claim that romance is a 'focus' of any BIO game - modern or otherwise. They play a miniscue part of the games likely taking up less than 5% of game if even that. LMFAO
 

Krash

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I might dislike Bioware now, but I still think it's a shame that Gaider and co. never seem to have realized that BG2 was good despite its story, facepalm npcs and cringeworthy romances, not because of them.

Funny, because all of these were quite good (except maybe the romances, but I didn't care much about them).

The story in particular I find to be very underrated. Not a great story, but at least a good one, and, most impressive, one that is very well integrated with the game. It provides motivation and is balanced so it doesn't overpower the rest of the game or is forgotten in the background.

The pacing of BG2 is great too. You get an objective from the start which lasts a fair deal of the game, then another which brings you through to the end. This does that you don't lose sight of what you're doing. Compare this to the small chunks of advancement without clear endgoal which make NWN2 and so many other games such a disjointed mess. In fact, most other story-based RPGs fucking suck in this regard.



Anyways, the true strength of BG2 is that it doesn't really have a weak side (maybe CnC) and so it becomes far more than a sum of its parts. What's wrong with more recent bioware RPGs is that they neglect other aspects than story and bring the latter too much into the foreground. Kindly fuck off and let me have a little control here. And also, their writing is becoming more and more "cheap TV series shitty humour and sarcasm" like.
 

DraQ

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Fixed.

I think being caked with blood because you just recently had to slice your way through a bunch of enemies with a tiny knife is perfectly fine. Engaging in these kind of monotonous "dialogs", however, while you're still caked with blood, with everybody acting as if it's perfectly fine and nothing to take note of, looks demonstrably retarded. Here it looks especially bad, with shiny clean clothes splattered by tiny droplets of blood, as if you were recently used as a spit-bucket at the local dentistry. Why couldn't the clothes just be slightly stained with soaked up blood patches, dirt and worn from days of travel? Take a page from Quake 2 era games or something, sheesh.
:salute:

Fucking this. It's just unnatural. Imagine you have just sliced your way through some guys. Will you:

a) Be noticeably pumped from the adrenaline and also attempt to at least wipe your face before proceeding with human interaction?

b) Just start chit-chatting as if nothing happened with immense amount of clotting blood droplets dotting your clothes, dotting armour AND slowly drying on your face?
 

Aeschylus

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Fucking this. It's just unnatural. Imagine you have just sliced your way through some guys. Will you:

a) Be noticeably pumped from the adrenaline and also attempt to at least wipe your face before proceeding with human interaction?

b) Just start chit-chatting as if nothing happened with immense amount of clotting blood droplets dotting your clothes, dotting armour AND slowly drying on your face?
It might have worked if the character was supposed to be like... a serial killer or something. Except she was supposed to be basically normal, which made it completely out of place. The whole excessive blood and gore thing in DA:O just seemed kind of juvenile.
 
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It might have worked if the character was supposed to be like... a serial killer or something. Except she was supposed to be basically normal, which made it completely out of place. The whole excessive blood and gore thing in DA:O just seemed kind of juvenile.

I don't know, maybe the game was actually being pretty subtle. I remember for most of the game, in which my character's sole purpose in life was to stop the darkspawn, the category of kills with the single highest number was almost always humans.

So may the game is trying to tell you that your character actually is a serial killer, using the Blight and associated lawlessness as a pretext to just murder people right and left.
 

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