Excidium
P. banal
That's the word of the day it seemsjuvenile
That's the word of the day it seemsjuvenile
Bingo. It would be ok, if it was deliberately made to feel out of place.It might have worked if the character was supposed to be like... a serial killer or something. Except she was supposed to be basically normal, which made it completely out of place.
It might have worked if the character was supposed to be like... a serial killer or something. Except she was supposed to be basically normal, which made it completely out of place. The whole excessive blood and gore thing in DA:O just seemed kind of juvenile.Fucking this. It's just unnatural. Imagine you have just sliced your way through some guys. Will you:
a) Be noticeably pumped from the adrenaline and also attempt to at least wipe your face before proceeding with human interaction?
b) Just start chit-chatting as if nothing happened with immense amount of clotting blood droplets dotting your clothes, dotting armour AND slowly drying on your face?
Much cheaper too.DA:O would have been a much better game if instead of the cinematic crap and piss poor character models/animations/acting we had text describing the whole "scene".
Well, I don't temember that option, so it was probably patched or modded in. (And/or probaly turned on by default.) The fun thing is that Roguey thinks a shitty "feature" becomes less shitty if it can be turned off... Like: "This and that is shit in DAO." "Well, if you don't play it, it's not shit..."video
Complaining about features you don't have to expose yourself to seems to be the Codex way.
Gives the term "burst damage" a whole new meaning, doesn't it?I still remember the first cut-scene that featured blood spatter with relaxed conversation: I killed a rat. Afterwards there was a cut screne with everybody looking as if they'd just come back from a torture session in hell...
Same here.I never played DA:O, the retarded attention whoring with bloodsplatter in the videos is what put me off.
It's so weird how you immediately go back to the persistent gore thing, a thing I already pointed out can be turned off.But the violence in those other games actually looks good. In DA, not so much. Just look at it. The whole body, from head to toe, is covered with tiny little splatters of blood?
No, it was always there. It was one of the first things I turned off.Well, I don't temember that option, so it was probably patched or modded in.
Yes.(And/or probaly turned on by default.)
Who gives a damn how other people play the game?The fun thing is that Roguey thinks a shitty "feature" becomes less shitty if it can be turned off... Like: "This and that is shit in DAO." "Well, if you don't play it, it's not shit..."
DAO.
I imagine after the EA takeover they felt the game they were trying to make (poor man's BG-like) was going to bomb in the market, so out of desperation they tried to appeal to the dudebro crowd with that hilarious New Shit marketing.
Who gives a damn how other people play the game?
This isn't hypocritical. If I were a hypocrite I'd be complaining about how Expert mode features are toggles. If someone wants to hide all the speech tags/thresholds or play a much easier game they can knock themselves out as long as I can play it the way I want.Who gives a damn how other people play the game?
Josh Sawyer does, you utter hypocrite. We have an entire thread full of posts by you extolling the virtues of game design based on how other people play.
ITT I find out a lot of Codexers are console gamers who always select "New Game" first instead of selecting Options and going through all of them, like a real PC gamer would.
Roguey does have a point here with regard to Bethesda. I wonder how it would have sold if they made something that was actually appropriate?
So? It might not be a damning feature, but it's a perfect shit indicator.It's so weird how you immediately go back to the persistent gore thing, a thing I already pointed out can be turned off.But the violence in those other games actually looks good. In DA, not so much. Just look at it. The whole body, from head to toe, is covered with tiny little splatters of blood?
This also isn't really fair. When you start the game for the first time, you don't know horrible that shit is going to look.
But Skyrim shipped 10 million without overly-obnoxious marketing, hotel mural aside so it's clearly something that isn't necessary and is very likely to discourage certain groups who might enjoy it and encourage people who won't like it because they were "tricked."But DAO did sell well. Over 4 million, I believe? And that was the most selling BioWare game at the time. I think the marketing worked to an extent.
FYI there are people who work at Bioware who thought the marketing and that feature are just as embarrassing as you do. No they're not going to say this publicly.In this case it said that people making this game consider casual conversation while caked in blood not only perfectly acceptable, but appealing enough to put in trailer.
"Hmm do I want my characters covered in blood until they change their clothes? Fuck no *click*." Don't need to see it to know it's stupid.
I don't think the DA type of games have the appeal in the first place to sell ~10 million, but, yeah, the marketing was short term thinking and probably alienated many players for the second game.But Skyrim shipped 10 million without overly-obnoxious marketing, hotel mural aside so it's clearly something that isn't necessary and is very likely to discourage certain groups who might enjoy it and encourage people who won't like it because they were "tricked.".But DAO did sell well. Over 4 million, I believe? And that was the most selling BioWare game at the time. I think the marketing worked to an extent.
Roguey does have a point here with regard to Bethesda. I wonder how it would have sold if they made something that was actually appropriate?
First person, yes, action-based, I doubt it.I agree, the Elder Scrolls have more inherent crossover appeal due to their first persion, action-based nature.
But...Mass Effect is a third person shooter, and it didn't sell too wildly either.