Tweed
Professional Kobold
I don't see how they could have resented Bioware's writers. Sure, at first they wrote actual stories and characters, but later on all their efforts went into determining who the player could fuck.
I feel like every game writer has one truly wonderful story to tell, maybe two in exceptional cases. And that's perfectly fine.
Everything after that is just money milking. Happy to be proven wrong if someone can think of a game writer who keeps releasing gem after gem. I can't think of a single one.
David Gaider (former lead writer and creator of Dragon Age) says BioWare "quietly resented" its writers
What game(s) have you developed?I used to feel a lot of sympathy towards game writers until I discovered that a large amount of them are former game "journalists."
The world would be a better place if they stuck to selling coffee and digging ditches.
Actually, digging ditches requires a significant amount of upper body strength, so that's probably out of the question too.
What game(s) have you developed?I used to feel a lot of sympathy towards game writers until I discovered that a large amount of them are former game "journalists."
The world would be a better place if they stuck to selling coffee and digging ditches.
Actually, digging ditches requires a significant amount of upper body strength, so that's probably out of the question too.
I feel like every game writer has one truly wonderful story to tell, maybe two in exceptional cases. And that's perfectly fine.
Everything after that is just money milking. Happy to be proven wrong if someone can think of a game writer who keeps releasing gem after gem. I can't think of a single one.
Oh they still have QA, they just realized they could charge them instead of paying them.Judging by recent AAA releases, I'm not even sure if they even have QA people anymore.
Judging by recent AAA releases, I'm not even sure if they even have QA people anymore.
And I'm pretty sure part of the problem is that the QA is incompetent.
We have dozens, hundreds, or even thousands of bugs?! Holy shit, just prioritize them... half of them are high priority and gamebreaking?! No time to fix that, just release whatever, we'll fix it later (maybe), gotta just "meet" the deadlines!
Somewhere in Canada...
Long time ago...
Fallout New Vegas has that exact formula and how does that turn out? Writing's quality par excellence.Writing for a AAA game doesn't require any skills though. "Faggot here, troon there, current political thing shoehorned into a two dimensional plot."
Writers should read books instead of watching tv.Writers should study some science in order to improve their writing.
I accidentally read that out loud as triple-gay.Writing for a AAA game doesn't require any skills though. "Faggot here, troon there, current political thing shoehorned into a two dimensional plot."
That's solely because each new generation of gamers has lower standards.Remember when Mass Effect 2 was getting railed online for having an awful story and shitty writing compared to 1? Then 3 came along. Same with Dragon Age 2 then Inquisition. And when Dreadwolf launches, if it ever does, Inquisition will then be remembered fondly.
Well yeah, that is a basic qualification for this hive of esteemed scum and villainy.I quietly resent codex
This didn't actually happen. ME2 was acclaimed by almost everyone on release and people mostly only started noticing the plot issues in retrospect.Remember when Mass Effect 2 was getting railed online for having an awful story and shitty writing compared to 1?
Nice retconning. Everybody started calling Shephard a Space Jesus the moment they saw the intro. On the old Bioware forums a lot of people mocked the game for the stupid, pointless story, the new ammo system and especially - something most people forget now - for the terrible streamlining, when even the sparse RPG elements from ME1 were further downgraded to almost zero.This didn't actually happen. ME2 was acclaimed by almost everyone on release and people mostly only started noticing the plot issues in retrospect.Remember when Mass Effect 2 was getting railed online for having an awful story and shitty writing compared to 1?
With AI, no human being made it, and that's the problem. Being a prompter is the same as ordering a burger at McDonalds.
burgers can be assembled by machinesCan you point out where exactly is the part where "no human being made it"?