A horse of course
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I dunno, comic book style screams European action-RPG budget.
They may sell a new faction for at least 14.99€ each. They will be just reskins with one or two special units, but will be worth it.Even if the game turns out to be good, going from 9 (12 with mods) factions of DoW1 to 3 in DoW3 will be a massive bummer. Hope they have some expansions planned or something.
Key to understanding GW fansThey may sell a new faction for at least 14.99€ each. They will be just reskins with one or two special units, but will be worth it.
Relic always used static cutscenes.Switching to static cutscenes is usually a sign of a reduced budget. Why not just do them in-game?
That would be more consumer friendly than selling DLC with generals (ie special powers for MP and zero content) like they did with Company of Heroes 2.They may sell a new faction for at least 14.99€ each. They will be just reskins with one or two special units, but will be worth it.Even if the game turns out to be good, going from 9 (12 with mods) factions of DoW1 to 3 in DoW3 will be a massive bummer. Hope they have some expansions planned or something.
But you cannot have The Balance™ in a game with many factions.Even if the game turns out to be good, going from 9 (12 with mods) factions of DoW1 to 3 in DoW3 will be a massive bummer. Hope they have some expansions planned or something.
Quite the opposite. Shurikens were a bit op early dow2 (no power cost, full damage and suppression at max range). The wraithlord too, iirc was rather quickly nerfed...When DoW II was newly released I would open with two Shuriken cannons (much weaker back then) that would deter players but also lead them into thinking the design was not going to stop their growing Space Marine army, and yet, when they saw the unusually early Wraithlord which was the essential purpose of opening with platforms they would leave the game
Indeed, I never understood their insistance on doing mega patch instead of small balance tweaks.Dawn of War II was never properly balanced I'm afraid, for all the fun as the 'meta' gradually permeated the collective psyche the issues became all the more pronounced. Ork shootas with an economy that cannot be hindered (even when losing) becomes really noticeable the more these aspects organise deliberate strategy and tactical directions over the course of a game. Early Chaos Nurgle units, area of effect abilities (at every stage), and multiple Zoanthropes etc Perhaps worse of all was Imperial Guard but that was rarer because of the coordination required
all things considered whether it is three or nine+ factions without a team focused on maintaining balance with regular updates (more than every 2.5 years) issues are going to become problematic regardless, and as a long term DoW player I would prefer modest balance and nine or more factions over perfect balance with three factions. I'll play for fun with moderate balance over perfect competitive play anytime; in the modern gaming environment it is practically all or nothing in the competitive scenes these days. This is why newly released multiplayer games are more fun in the first few years where novelty and strategy are at times more relevant. Before the meta i.e. balance defines a lot of gameplay. When DoW II was newly released I would open with two Shuriken cannons (much weaker back then) that would deter players but also lead them into thinking the design was not going to stop their growing Space Marine army, and yet, when they saw the unusually early Wraithlord which was the essential purpose of opening with platforms they would leave the game
The Ork voice acting as a whole feels off. I somewhat like the visuals of the Orks adding scrap to their armor, etc, but overall the Orks seem lacking. Also, a severe lack of WAAGGHHH.Voice acting for gorgutz is 0/10. WTF happened to relic? They used to Ace that stuff, now its just baed.
Multiplayer was a mistake and ruins everything.But you cannot have The Balance™ in a game with many factions.Even if the game turns out to be good, going from 9 (12 with mods) factions of DoW1 to 3 in DoW3 will be a massive bummer. Hope they have some expansions planned or something.
Better to have only three so you can have years of patches to fiddle with 0.05% increases here and there until everything is perfectly balanced for the 1k people that still play.
Orc Mission