Excommunicator
Arcane
- Joined
- Oct 19, 2010
- Messages
- 3,524
Glad to see lots of constructive criticism in this thread.
- The artist has not decided on the positioning of light sources beforehand, so each character and object is lit in a different way. Next time sketch the position and the direction of the light source in before adding shadow, highlight or colour. Same problem occurs with the hills outside, which looks like a painting rather than a window with depth.
- Not defining the perspective formally has made you lazy when drawing things like the cork board, the chair and the frame of the window. They all contradict the perspective implied by the walls.
- The woman with the gun would have been easier to draw and would've looked a lot better if she had been holding the gun in front of her, angled downward, and this is a valid place to load the gun from, which is the suggestion you want from it.
- Chain link fence is metallic so you can get away with the brightness from the specularity. Don't both drawing shadows onto it, but you probably should reduce opacity when the chain is so thick
- Drawing the whole image in a single layer will encourage you to be lazy with definition. Next time put distinct objects in separate layers so your outlines are preserved. This will help in appreciating the lighting of each object better as well. The people outside even look like they are playing soccer or dodgeball or something. The poor guy at the window looks like he is disappointed that he can't go out to play with them.
- Photoshop is your friend. Learn the filters and layer effects to complement your hand-drawn detail as they help you be consistent and the process will be more economical overall
- I would have gone for a wider shot that is more zoomed out, and added in more characters. It feels cramped which although might make sense to some, does not in a school with a handful of survivors. It should feel hollow and abandoned
- Soft light, shadow & outline makes the image appear to have less definition even when it doesn't. A common mistake for those without experience, and the old adage of 'less is more' is an important lesson to learn in putting detail into your images...
...
...You are obviously still learning so this really wasn't directed at you the artist, but to Jaesun who doesn't understand that just because someone voices their dislike of something without a wall of text like this, doesn't make them wrong or irrelevant in their opinion.
If the artist of the image above is the same artist of the portrait images, then you have shown a lot of improvement already. Still, I am not a fan of the art style shown, partly because it makes me think of the Goosebumps art (Chucky-esque and made for children) and partly because it is too disconnected from the visuals of the 3D world. There is nothing inherently wrong with it, I might even like it if I could see it reflected in the rest of the game.
Anyway, many artists obviously make the work go faster, but be prepared to be picked apart for inconsistent visuals, because that is where you are at the moment.
Looking forward to hearing some of your music.