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Game News Dead State Kickstarter Update #25: Combat Video Released

Infinitron

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth

Burning Bridges

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Glad I didn't back this. Giving me the same semi-amateur vibe I got from the KS pitch.

The good thing about the kickstarter is that it's unlikely they will cancel the game now. Before the kickstarter I wasn't so sure, the project already had signs of death.
 

trais

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Grab the Codex by the pussy
The game looks great, but dB as a unit for noise meter is silly. Just replace it with the generic
sound_speaker_volume.png
icon.
 

MicoSelva

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Looks pretty good, in a Fallout/X-COM kind of way. Looks like they might deliver after all.
BTW, anyone knows when is it going to be released?

http://www.kickstarter.com/projects/70755535/dead-state-the-zombie-survival-rpg

Estimated delivery: Dec 2013

:itsnotrocketscience:
Yeah, Shadowrun Returns has 'Jan 2013' as it's Kickstarter Estimated Delivery Date (TM), so I tend to be sceptical about these.
I meant the real release date.

Also: KS is blocked where I post from atm, so wouldn't be able to check for a few hours anyway.
 

likaq

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I actually kind of agree that "another zombie game" sounds boring as fuck, but then I've never liked zombies at all as a trope. But Dead State to me is more about "freeform, post-disaster, survivalism sandbox RPG" than anything else, and I can't think of anything else like it either on the market or being developed. Plus, stronghold mechanics. I fucking love stronghold mechanics.

Pretty much. Plus Mitsoda's writing and story.

http://justpressstart.net/?p=10205

^ listen to this bros.

" it's a zombie game about humans"
 

Esquilax

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Yeah, Shadowrun Returns has 'Jan 2013' as it's Kickstarter Estimated Delivery Date (TM), so I tend to be sceptical about these.
I meant the real release date.

Also: KS is blocked where I post from atm, so wouldn't be able to check for a few hours anyway.

Well, Shadowrun was one of the first games that jumped onto the whole Kickstarter phenomenon, and they were initially asking for $400,000 but ended up getting nearly $2 million. It isn't a surprise at all that this would adjust expectations for the game and increase the scope - I think that even before the Kickstarter had ended, the devs were already on record as saying that the game wouldn't come out on Jan. 2013.
 

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I think that even before the Kickstarter had ended, the devs were already on record as saying that the game wouldn't come out on Jan. 2013.
I also think a lot of things, and not all fo them are true. I would request a link to back a claim such as Yours.

Mind You, I'm not complaining that THE GAME IS NOT HERE YET DEVS SUCK. I just wanted to point out that what Kickstarter page says is not always correct.
 

Esquilax

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I also think a lot of things, and not all fo them are true. I would request a link to back a claim such as Yours.

Mind You, I'm not complaining that THE GAME IS NOT HERE YET DEVS SUCK. I just wanted to point out that what Kickstarter page says is not always correct.

Sure, here's a source:

Harebrained Schemes pushes release date of new game from January 2013 to either May or June due to increased scope.

Though it'll likely be out some time later than this as well.
 

Indranys

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I'm so sick, tired, and hate zombie apocalypse shit.
Why the zombies? Why not robots, aliens, ponies, molemen, neanderthals etc? :(

Yeah the market is just fucking FLOODED with turn-based, Stat and skill based Zombie survival games.

But man RPG or not it's still a zombie themed game.
The game is clearly survival stronghold CRPG with zombie apocalypse theme featuring zombies as the main opponent + a few human remnants and nothing else.
The Survival stronghold CRPG part is great.
But the zombie apocalypse theme ruins everything for me.
Regardless of my personal taste, I hope the game will be great and kudos to Mitsoda and co. for their endeavor to bring the :incline:.
 

Burning Bridges

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It's something that all kickstarters have in common, that they were not giving a realistic release date. What the WL2 and SR people said amounted to "1-2 years". But even the greatest optimists did not believe that a game could be made in less than 18 months. WL2 and SR are progressing rapidly, and I could imagine they will be finished in late 2013 or more likely, at some point in 2014.

With Dead State it's hard to tell because there is no real progress report, we have no idea how many people are working on it, how much etc. I think it will take longer.
 

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
I'm not sure SR has enough budget to run into 2014. Their new stated release date (June 2013) seems plausible to me.
 

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SR Kickstarter was in April, and their initial EDD was next January, so that's 8-9 months. Not very realistic, unless they had had something in the works already, which they probably hadn't, as they would have shown it during the campaign.
I prefer to wait longer and get a polished game, rather than a rushed project, which will then be fixed by fans for the next 10 years (Hello, ToEE), with mixed results.
 

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I'm missing a fog of war, I don't know if they plan to add one but being able to see the whole map as you enter the zone can harm a little the sense of exploration. It is not a game breaking thing but it would be nice to have one.
 

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Harebrained Schemes pushes release date of new game from January 2013 to either May or June due to increased scope.

And it would be preposterous to hope that it's still May/June, which is just 6-10 weeks away :lol:. The combat demo looked like alpha, with no real content otherwise they would not have shown the same stuff twice.
Though the engine appears quite robust they still have to implement most of the content. So I would say it could be just 12 months if we're lucky OR the game will dissapoint because it's shallow.
 

DeepOcean

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SR Kickstarter was in April, and their initial EDD was next January, so that's 8-9 months. Not very realistic, unless they had had something in the works already, which they probably hadn't, as they would have shown it during the campaign.
I prefer to wait longer and get a polished game, rather than a rushed project, which will then be fixed by fans for the next 10 years (Hello, ToEE), with mixed results.
The 8-9 months, was the time needed to make the original project that would be a glorified mobile game way more simple than the game they are making now, after the 1.8 million budget they decided to make a proper pc isometric cRPG and that takes alot more time.
 
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Why do people here constantly say that everyone else is unable to be critical of AAA games, and yet turn into Bioware fanboys the minute an indie looks like it's willing to pander to them? I mean I like a lot of what I see, but let's not act like there are no flaws.

Combat indeed looks sterile and limited, and the environments look static. Also that zombie attack looks ridiculous, why would a zombie do a little punch?

It looks like the atmosphere is there but yet something is missing.

I looked at the video at work, and started laughing out of control at the female zombie moan, and two coworkers passing by did as well. They thought it looked interesting though.
 

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Pretty much. Plus Mitsoda's writing and story.

http://justpressstart.net/?p=10205

^ listen to this bros.

" it's a zombie game about humans"

you're a fucking retard


To all those complaining about the UI and graphics, Wasteland 2 has a 10 times bigger budget and it looks as shitty as this, you fucking hypocrites, Fargodrones who revere him as a rpg messiah.
 

Burning Bridges

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SR Kickstarter was in April, and their initial EDD was next January, so that's 8-9 months. Not very realistic, unless they had had something in the works already, which they probably hadn't, as they would have shown it during the campaign.
I prefer to wait longer and get a polished game, rather than a rushed project, which will then be fixed by fans for the next 10 years (Hello, ToEE), with mixed results.

I remember very well how we discussed this question when the kickstarters were running, and I am not surprised by anything at the moment.

Some people seem to have actually believed in early 2013, but that was totally impossible. Other people said that because RPG XY took 5, 10 or 15 years, every other project must also inevitably be delayed by 3-6 years, but I think they will be proven wrong, too. Because such delays come when development stops for a longer time, basic concepts get changed along the way, people leave, etc. Things like a long silence followed by an announcement that they are changing combat to real time would be an indicator, but this seems not to be the case .. fingers crossed :lol:

I still believe that it's possible to make a game in 18-24 months, but definitely not in less than that. At about half time it's still a possibility as we can see from the combat demos for Wasteland and Shadowrun, and perhaps even Dead State. But I doubt it, it seems to be part time development like AoD so I am not sure that anyone knows the real release date, not even Brian. They will of course be anxious that it doesn't take forever, because I'm sure they have other plans as well.
 

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oh that's really good. one of the zombies sound though sounds like a chick having an orgasm, or eating chocolate.



edit
by which i mean, leave it in.
 

EG

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Why do people here constantly say that everyone else is unable to be critical of AAA games, and yet turn into Bioware fanboys the minute an indie looks like it's willing to pander to them? I mean I like a lot of what I see, but let's not act like there are no flaws.

Budgets and staff a hundred times greater, makes it easier to expect less from them. (Particularly when you think they're dead or in a constant state of vaporware.)

Just look at the initial teaser video and now, HHR. Having something that, though primitive, is playable is a big move from that piece of shit. o_O
 

Wizfall

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I find the mechanic and gameplay good enough for a cRPG.
It's not a tactical game like JA 2, it doesn't need an ultra detailed combat system.
Unfortunately i dislike both the concept (zombie and in a lesser extent the survivalist theme) and the graphic style (i don't mind very rude graphics if the style is ok, the graphics here are quite good IMO but the style bother/disturb me).
I may purchase it anyway but It's a bit sad i'm not that enthusiastic because the gameplay is obviously :incline:
 

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