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KickStarter Dead State: Reanimated

Perkel

Arcane
Joined
Mar 28, 2014
Messages
16,259
Is it only me or inventory font used sometimes is unreadable ? I mean it look good but i need to lower my resolution like a lot to have no problems playing game on fucking 40tv. When i switch it to 1080p stuff like bullet number count is completely unreadable as fonts is like 1 pixel wide or even less than that.

Strange, can you post pics?

Problem here is that used font is a little thin which in bigger resolutions really makes you sit next to front of 40'tv it is not that there is some graphical glitch or bug. Just adding option to bold that font stuff like "antibiotics collected" (in inventory menu) or bullet count near bullet icon in inventory would make it possible to play game in bigger resolution not putting my head into monitor. Currently playing 1360x780 just to have big enough font and not fight with reading text. I like the font overall but simply it needs to be a little bolder. For example 20/20 on medical satchel is bold when you put it inside your item pocket. Rest of UI is good.
 

Perkel

Arcane
Joined
Mar 28, 2014
Messages
16,259
I'm surprised this seems to be so good by codex standards (after all the "drama" surrounding it). Will there be an offical review once it's patched up a bit?

Honestly at this point i consider this at level of DOS in therm of incline ( but for different reasons though). I am not yet sure if rest of the game will hold up. Definitely more interesting than Wasteland 2 at start for me. And combat alone compared to W2 is night and day with sparse ammo and risk/reward management instead of kill all dudes in W2.
 

Branm

Learned
Joined
Apr 27, 2013
Messages
472
Location
Ottawa
-Anyone else have piss poor performance with this game? The in game cursor (and the gameitself) seems to lag at least a second behind what I am actually doing. Its maddening. I am playing this via steam (er...trying to play it) and its too frustrating based on the way its running.

I have more than enough computer to handle this game- In fact, it should run flawlessly. I have an i7 intel with 16 gb of ram and an Nvidia 850 gpu on an alienware lappy and there isnt much I cannot run in ultra/high setting.

TBH I dont really have time to play this anyhow atm and have a massive list of games to get through so I'm hoping this issue is fixed assuming this isnt just me getting it. But when checking the game out OI had to shut it down at the first area with the plane since it was lagging like fuck.

-Thanks.

Sounds like its using your onboard card rather than the 850...laptop so I assume it has Optimus crap. Try forcing the game to use your main gfx in nvidia conrol panel
fixed it thanks!!!!!!!!!

Weird I dont have to do that with any other games- But your suggestion did the trick and if it happens again I know what to do.

-Thanks again man. =)

No worries, you're welcome. I had the same thing with some games using my laptop. Shouldn't run into it often :) Enjoy the game I had tons of fun with the early access.
 

GloomFrost

Arcane
Joined
Dec 9, 2014
Messages
1,104
Location
Northern wastes
Are you seriously calling Obsidian writing "wooden"??? Now its my turn to ask what the hell did YOU smoke? Games like Mask of the betrayer and KOTOR 2 have some of the if not THE best writing in an entire God Damn gaming industry.

Writing player character dialogues. They are fucking wooden because Avelone and rest of Obsidian think that player character shouldn't have any predetermined character.

So instead of :

" Fuck you dude, I'll make my own team and i will rape your team "

they will use:

" I disagree, i will make my own team and beat you "

They want to have player character as neutral as possible to handle all kinds of player archetypes. Which is something Avellone pointed out in his now infameous Acranum LP
Yes i love their rest of writing but PC dialogue writing is subpar when they deal with non pregenerated character, simply wooden, robotic, blanket answers.

Probably biggest reason for it is that VA is costly so intead of creating few choices from which player can simply choose you have one as neutral as possible, sometimes two choices but still rather neutral.

Now imagine Fallout 1/2 without those lines of dialogs where you can tell people to eat shit and die.

First of all it is not Obsidians writing fault. Saying things like I will rape your team would look sooooo ridiculously out of place in star wars and forgotten realms games, it would just destroy the whole atmosphere.
Second of all 2 words -Alpha Protocol. Where you can swear a lot at other people, make some dumb jokes and in general be a proper asshole.
 

cw8

Cipher
Joined
Oct 7, 2014
Messages
677
Any idea why Vic's melee weapons keep breaking while the rest doesn't seem to have any problems with weapons breaking?
 

SuicideBunny

(ノ ゜Д゜)ノ ︵ ┻━┻
Joined
May 1, 2007
Messages
8,943
Serpent in the Staglands Dead State Torment: Tides of Numenera
Any idea why Vic's melee weapons keep breaking while the rest doesn't seem to have any problems with weapons breaking?
what weapon are you giving him? some weapons like chainsaws and kitchen knives break easily, they mention it in the description, usually.
 

Norfleet

Moderator
Joined
Jun 3, 2005
Messages
12,250
Good steel axes and machetes, or cheap Chinese ones? Because if it's anything like those cheap Chinese machetes I've seen, yes, they would break after you chop through a half a dozen guys with them.
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
99,624
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Eurogamer review: http://www.eurogamer.net/articles/2014-12-12-dead-state-review

It's in the crossover between the lumpen exploration phases, and the crude polygon soap opera unfolding at home, that Dead State's pulse beats strongest. If you can get through the first few hours, when you're most likely to make mistakes or fall foul of the game's clumsier systems, then you'll find an adventure that is familiar but also fairly compelling.

Sadly, it's in the long term that Dead State struggles most. Far from being a desperate battle for survival, there's a lack of urgency to both your situation and the storyline that bleeds a lot of the inherent tension out of the game. You'd actually have to deliberately screw things up to run out of food, and even medical supplies are incredibly numerous. Once you've found some serious weaponry, and equipped some makeshift armour on your characters, you'll breeze through what is supposed to be a harrowing armageddon without breaking much of a sweat.

There's nothing here that can't be fixed with a few well aimed patches and balancing tweaks however. For all its lack of technical polish, there's nothing game breaking and even as the challenge diminishes in direct proportion to your playing time, the stories that come out of the cast of broad appealing archetypes will keep you on the wheel through another day and night cycle.

Nothing much to look at, and with a premise that has been dulled through repetition, Dead State is a game that requires you to approach it with an open mind and a forgiving nature. Make the effort, and you'll find a game that makes up in charm what it lacks in polish.

7 / 10
 
Joined
Jan 12, 2012
Messages
4,077
Ey, any way of making the text smaller, I mean the one in the left you get from battles and the surroundings. It's huge.
 

Multi-headed Cow

Guest
Raiders show up at the gate. Get a crisis event about what to do about them. Davis says they've got more men and firepower than us. I'm fairly sure some goddamn bikers aren't gonna have assault rifles, SPAS shotguns, sniper rifles, military armor, SWAT armor, frag grenades and teargas. Fucking Davis. :argh:

I also did finally get an event trigger where Ryan asks for the dictionary. That probably should be adjusted so you can give it to him if you find it earlier, because as it is it just sat in my storage for days until he says "Y'know, a dictionary would really help me here". Ended up finding it a day or two after I found their group initially.
 

kain30

Cipher
Joined
Aug 7, 2014
Messages
545
Location
spain
i´ve been playing for 40 hours and i´m only on day 29... this game looks like it´s going to be long. GREAT!
 

Multi-headed Cow

Guest
Any idea if I should bother with watingfor patches or what not?
It's playable enough now that if you're champing at the bit, it'll run. If you're in no hurry then waiting for patches would be helpful since there are a lot of screwed up event triggers and map pieces and shit. If you're kinda in the middle of the road, maybe wait until the next patch Elhoim mentioned (Probably next week) which should clean up a lot of the map errors at least.
 

SniperHF

Arcane
Joined
Aug 22, 2014
Messages
1,110
i´ve been playing for 40 hours and i´m only on day 29... this game looks like it´s going to be long. GREAT!
Where is the day counter? Having a fuck of a time finding game information in the game itself :P


I don't know if there is an official day counter somewhere. But you can see how long ago you visited a location. Llano commercial is generally the first destination and there's not much reason to go back. Just check your last visited date on the world map over that location.
 

Multi-headed Cow

Guest
i´ve been playing for 40 hours and i´m only on day 29... this game looks like it´s going to be long. GREAT!
Where is the day counter? Having a fuck of a time finding game information in the game itself :P


I don't know if there is an official day counter somewhere. But you can see how long ago you visited a location. Llano commercial is generally the first destination and there's not much reason to go back. Just check your last visited date on the world map over that location.
Good idea, didn't consider that. I was wondering if there was a hidden day counter somewhere too, 'cause I know when your wall gets attacked it tells you you won't get attacked until at least day such-and-such, and with no way to directly check your day that didn't seem terribly useful.
 

cw8

Cipher
Joined
Oct 7, 2014
Messages
677
Love the game. Went into a shop and saw 3 gun toting looters and a zombie horde just outside the shop. Didn't feel like fighting the looters so I sent my party to a distance to hide. Used one party member with a firecracker and threw the firecracker at the entrance of the shop, then ran away as quickly as possible to where my main party was. The zombie horde, heard the firecracker, converged into the shop and eventually killed all the poor looters. Then the same party member ran up and threw a molotov cocktail at the entrance where the zombies are swarmed then ran away again. Profit.

Never had that much fun since Jagged Alliance 2.
 

crakkie

Arcane
Joined
Nov 20, 2004
Messages
1,608
Location
Louisiana
RPS review: http://www.rockpapershotgun.com/2014/12/11/pc-game-review-dead-state/

Despite these issues, do I like Dead State? I think so.

The mountainous list of responsibilities quickly becomes a second heartbeat. It flows with you. It orders your steps, your decisions, becomes central to all your major decisions. And when you’re least careful, it swallows you whole, dragging you into the heart of the experience. Dead State, like any good simulator, makes it easy to forget that you’re just a tourist, a visitor to this terrible land. Its ability to cultivate a suspension of disbelief even makes the game’s banal locations — supermarkets, pharmacies, and sleazy bars are everywhere on the map, just waiting to be unearthed — interesting. Dead State might well be the first game to have me excited at the discovery of an abandoned picnic.

As the world opens up and various crises occur, flavour is added to the functional processes that underpin the existence of the shelter and its inhabitants. The Crisis Events are especially important, and involve you being dragged centerstage into a community-based conflagration, where your opinion may make or break how the others view you. My first was disastrous. I opted to let the placid Davis experiment with a better water source and it caused a missionary and a sheriff to disapprove heavily of my “wishy-washy” behaviour. Whether by accident or not, this then led to the disappearance of my best melee fighter, and another bevy of complaints and requests. Problematic? Certainly, but also appealingly nail-biting as the Crisis Events make it clear that you can’t please everyone and that there is no right or wrong to anything in this game, only different shades of reality.

There are also many new allies to discover, providing an escape from the repetitive banter of those initial companions. But even as the game opens up, it is not without its problems. Technical issues arise from time to time – characters will occasionally glide, instead of walk, and they will clip through walls like part-time magicians.

Dead State is also a slow burn. Fences take hundreds of hours to build. Events unfold slowly over days, rather than at your whim. And resources? Resources are definitely scarce. Much of Dead State involves figuring out how to maintain a steady flow of food and fuel and luxury items and parts and whatever else your little commune needs, because they evaporate as quickly as water in the Sahara. The game will make you grit your teeth in frustration.

But it is also very good at making you feel triumphant.

I caught myself crowing in delight today, after cleaning out a supermarket of its goods. I killed twenty zombies, all without losing a single ally to infection or sudden death. My haul? About fifty pounds of food, ten gallons of fuel, and a pocketful of fresh berries. A pittance, really, given how quickly my survivors eat through their rations, and how rapidly the generator drains our fuel supplies. But it was more than anything I had acquired in the last three game days. Enough for me to last one night without going onto the field. (Which I will still do, but hey. The luxury of choice is a luxury indeed.)

And if that isn’t a success in this dead-eat-not-dead world, I don’t know what is.
Annie is in the comments playing defense against someone demanding ideological purity from the NPCs. There should be no racism or sexism coming from anyone unless they receive immediate comeuppance.
 

Elhoim

Iron Tower Studio
Developer
Joined
Oct 27, 2006
Messages
2,880
Location
San Isidro, Argentina
i´ve been playing for 40 hours and i´m only on day 29... this game looks like it´s going to be long. GREAT!
Where is the day counter? Having a fuck of a time finding game information in the game itself :P


I don't know if there is an official day counter somewhere. But you can see how long ago you visited a location. Llano commercial is generally the first destination and there's not much reason to go back. Just check your last visited date on the world map over that location.

We'll be adding it in a future update (not this one) on several places, like the daily report, job board and goals screen. You can also select your character on the goals screen, and see how many days he was in the shelter and add 1.
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
99,624
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Annie is in the comments playing defense against someone demanding ideological purity from the NPCs. There should be no racism or sexism coming from anyone unless they receive immediate comeuppance.

http://www.rockpapershotgun.com/2014/12/11/pc-game-review-dead-state/#comment-1763615

Some of the characters you find later on will make Doug look like a downright affable godsend. Lloyd, Clifford, Regina (though at least her crudeness and asshattery makes sense with her characterization and bio), just yikes. And then Effrem, the walking caricature and stereotype of a black man, from being an ex-con and doing time to overusing “the race card” at every turn in dialogue. It’s cringe-worthy.

As the article stated, the ableism is strong in many interactions, and not just from a ‘this is just how a terrible character’s personality acts’ position. When racism, ableism, or homophobia crop up, you are rarely ever allowed to call it out or chew them out unless it relates to someone’s specific storyline/cutscene at the Shelter. Which gets really frustrating since you get several opportunities for rapist and sex-as-payment dialogue options in the game (while playing a dude PC, anyway, as I’m still in the middle of my first playthrough with my gay dude PC). When dealing with certain women survivors/potential companions, you can insinuate ‘I’ll give you shelter but what do I get in retuuuurn?’ sex as payment dialogues and even can flat-out tell an NPC woman you’re interested in rape (“Are you here to rape me? Kill me? Steal from me?” “All the above sounds good!”).

You can also be an ass toward an autistic young fellow in the game to awful proportions and slurs. And even one of my favorite characters in the game, that also happens to be one of the most useful/powerful, an out ex-military soldier, refers to himself as ‘a homo’ while talking about his service, Again, with the cringing.

Argument can be made that you can have characters make faces at you and dislike you for being an awful person, but I don’t think the consequences and repercussions are what they should be, particularly in the really disturbing rape-y dialogues. I suppose I just don’t really see what the value and purpose many of these dialogue options have in the scope of the game? They do not delve into the weighty issues and implications and ramifications enough, it’s all just surface lullz, imo. And I could say the same about many of these characterizations as well.

Annie Mitsoda said:
Also, I’d DEFINITELY like to clear up any thoughts about rape: YOU CAN NOT EVER, EVER, RECEIVE SEX AS PAYMENT OR THREATEN RAPE IN DEAD STATE. That is absolutely untrue. As a woman and developer I would never allow that in any game I made, and I don’t think anyone else on our team would either. You can be a threatening jerk in dialogue, but there is never any direct sexual menace. You can be a creep, but again, the person you are talking to has all of the agency, and can outright shut you down (simply by just going “NO, ew” and walking away) There is no way to cajole or force them, there is no way to threaten sexual violence. There is no way to exchange sex for anything. THIS DOES NOT HAPPEN.

:avatard:
 

Burning Bridges

Enviado de meu SM-G3502T usando Tapatalk
Joined
Apr 21, 2006
Messages
27,571
Location
Tampon Bay
Incredibly funny to imagine that game developers have to put up with this shit on a daily basis.

Makes you wonder why these people would play a zombie game in the first place. Like going to a rental store, getting a porno and then complain to the owner I am offended that it has a lot of sex in it.
 

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