naossano
Cipher
I dunno what the overall experience will be, but i like that they used randoms events for replayability.
Talking about piracy doesn't change the past nor the future. The fact is that people that will buy your game will buy it, and people that won't will not. Better to spend energies interacting positively with your customers rather than passive-aggressively blaming them for your emotional state. Also, it helps if you don't call all your customers scumbags on Twitter - that's actually one of the reasons I haven't taken the plunge yet.
In the strange days when That War of Mine devs say it's okay to pirate their game and sell pretty damn well (and get good media attention) all over the place, going and blaming piracy is, well, a very weak option to say the least. Don't think I've seen WL2 and D: OS devs complaining about piracy either, even though in the grand scope of things, they're likely "losing" more money than DoubleBear. What is it with DoubleStudios? First, DoubleFine, then, DoubleBear.Yeah yeah you're a small studio etc, still, attempting to moralize people over piracy isn't gonna win you any favors.
It's not only that the zombie genre is oversaturated, it's not only that the game looks fairly "generic" from the first store glance, but it's also, yep, the involvement in the whole online debacle around the various -isms. Want more customers? Simply don't get involved - especially if you can't see both sides of the issue. But sure, if you want to lose money from the segment that was interested in your KS to begin with, sure, go ahead, go into political activism and try to shame people, that'll work. I took part in KS, and I don't regret it either, but I've still not touched the release, largely thanks to the aftertaste of Annie's attempts at politics. If she can't keep her ideology out of the 140 symbol chatbox, what are the odds that I'll find gospels on the topic in the game? Maybe there's zero, but hey, aftertaste!
Anyone actually found any survivors who can make the science lab?
Richard Cobbett is writing for IGN now?
Wish he would've given it a 7, at least. I mean, "6.8"? Ugh.
Well, he's a freelancer! Are you a mainstream gaming site? Is one of those newfangled retro games scaring you? Don't know what to do? No worries, just call Cobbett! We offer competitive rates.
Anyone actually found any survivors who can make the science lab?As of about Day 25, I haven't.
(Luckily my character is Science based so I had him start it, but since he needs to stay in the shelter to lead construction I haven't actually done it yet. Seems weird to just spend 2-3 days in the shelter to build it without going out to scavenge anything. But none of that is helpful to you I guess )
Did they up the rape in that mod? Haven't looked at it for a year or so I believe, might've been before Old Gods even. Can't remember. Tell me your secrets.You could argue CKII is a bit rapey with the concubine stuff (specially the asoiaf mod).
I don't mind that except that zombies don't get more powerful in groups. There should be some zombie adjacency bonus in combat. As it is you don't really care if you have zombies on 3 sides of one of your well equipped dudes because even if the zombies knock him to the ground and all get their "Feeding" attacks on him they're going to do 0 damage. Zombie hit chance and damage/armor penetration should increase as more zombies surround a character since the person's trying to dodge and fend off multiple monsters grabbing 'em at once. Some grapple rules would work too, but adjacency bonuses would probably be easier to implement.I want to just say that the armor system is the worst possible i have ever seen for this type of game.
Literally making zombies do 0 damage by the time you get riding leather armor (fairly early)
It's a wonder no one thought of that before.Did they up the rape in that mod? Haven't looked at it for a year or so I believe, might've been before Old Gods even. Can't remember. Tell me your secrets.You could argue CKII is a bit rapey with the concubine stuff (specially the asoiaf mod).
I don't mind that except that zombies don't get more powerful in groups. There should be some zombie adjacency bonus in combat. As it is you don't really care if you have zombies on 3 sides of one of your well equipped dudes because even if the zombies knock him to the ground and all get their "Feeding" attacks on him they're going to do 0 damage. Zombie hit chance and damage/armor penetration should increase as more zombies surround a character since the person's trying to dodge and fend off multiple monsters grabbing 'em at once. Some grapple rules would work too, but adjacency bonuses would probably be easier to implement.I want to just say that the armor system is the worst possible i have ever seen for this type of game.
Literally making zombies do 0 damage by the time you get riding leather armor (fairly early)
All of that would make it so onesies twosies zombies are still basically meaningless to someone with good armor, but the situations where you're fighting a pile of zombies at once and/or are fighting humans and the noise attracts zombies they have the potential to kill some people.
We’ve released a small patch in response to your feedback on the boards; this patch addresses three of the most frequently reported concerns of players as well as provides some other miscellaneous updates as well.
Changelog (spoiler-free)
Further optimized real-time pathfinding in small areas and fixed issue with stairs.
Fixed a major faction event.
Fixed some scripting issues which made it difficult to recruit a specific ally.
Fixed allies still asking for upgrades once they've been built.
Adjusted the panic threshold for a specific ally.
Updated GUI to list AP required to open inventory in combat.
Updated an ally perk.
Updated names of some neutral characters for clarity.
Adjusted noise levels on dog bite attacks.
Updated character floats in certain faction interactions.
Happy holidays from everyone at DoubleBear
Also on the SJW thing, it does leave a sour taste in the mouth, not so much because of what they believe but their self-righteous preaching is irritating,.
I want to just say that the armor system is the worst possible i have ever seen for this type of game.
Literally making zombies do 0 damage by the time you get riding leather armor (fairly early)
Now in a game about zombies making your main and most common enemy pointless is just beyond dumb. I just cannot understand why would you do that.
2nd armor system is stupid in general, i fought against some military guys with vests. But do you know how much damage does a 9 mm do to a vest?
ZERO
yeah so i just shot at them and did zero damage after 5 shots. Again incredibly stupid. Also essentially making melee characters pointless as well since they cannot penetrate Armour.
I want to just say that the armor system is the worst possible i have ever seen for this type of game.
Literally making zombies do 0 damage by the time you get riding leather armor (fairly early)
Now in a game about zombies making your main and most common enemy pointless is just beyond dumb. I just cannot understand why would you do that.
2nd armor system is stupid in general, i fought against some military guys with vests. But do you know how much damage does a 9 mm do to a vest?
ZERO
yeah so i just shot at them and did zero damage after 5 shots. Again incredibly stupid. Also essentially making melee characters pointless as well since they cannot penetrate Armour.
If only they had a brilliant game designer on the team who would have set it up so that 20% of damage always goes through. If only....
Hang in there. It's true that they all stand in their one spot and keep their "starting" conversation options such as basic background, no matter how many times you've heard it before - BUT once you start recruiting more people, it will get to the point where 2 or 3 of them come to you every single day to bend your ear with new stuff. Pretty amazing for a game of this length.-I wish the allies would dole out more of their personal conversations on per-day basis rather than you being able to ask them about their backgrounds on the first day, and then... Well, the dialogue nodes just stay there. It makes the allies feel really static during the day. The little "events" that happen each day are nice but the game would've really benefitted from a more "active" interaction with your allies I think.
Anyone actually found any survivors who can make the science lab?As of about Day 25, I haven't.
(Luckily my character is Science based so I had him start it, but since he needs to stay in the shelter to lead construction I haven't actually done it yet. Seems weird to just spend 2-3 days in the shelter to build it without going out to scavenge anything. But none of that is helpful to you I guess )