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KickStarter Dead State: Reanimated

Emily

Arcane
Joined
Mar 21, 2012
Messages
3,068
I am at day 35, i have enough supplies to last me 20 days and it is a general borefest.
Questions, is there any reason to continue playing? Are there some events or something exiting going to happen later on?
 

Western

Arcane
Joined
Oct 25, 2007
Messages
5,934
Location
Australia
Codex 2012 Codex 2014 Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2
I want to just say that the armor system is the worst possible i have ever seen for this type of game.
Literally making zombies do 0 damage by the time you get riding leather armor (fairly early)
Now in a game about zombies making your main and most common enemy pointless is just beyond dumb. I just cannot understand why would you do that.
2nd armor system is stupid in general, i fought against some military guys with vests. But do you know how much damage does a 9 mm do to a vest?
ZERO
yeah so i just shot at them and did zero damage after 5 shots. Again incredibly stupid. Also essentially making melee characters pointless as well since they cannot penetrate Armour.

If only they had a brilliant game designer on the team who would have set it up so that 20% of damage always goes through. If only....

They would need some kind of a genius for a task that complex and difficult. Don't forget that we don't live in a fantasy fairy tale where developers could just notice and fix a bug of such epic proportions BEFORE the game is released.

I haven't played AOD in over a year since I don't want to spoil myself, but I just remember the combat being so much more interesting and challenging then Dead State, in Dead State it feels there's a few tougher encounters with the military and the rest is fairly easy, that said I'm only just past the bikers in terms of crisis events, maybe the difficulty ramps up.
 

SuicideBunny

(ノ ゜Д゜)ノ ︵ ┻━┻
Joined
May 1, 2007
Messages
8,943
Serpent in the Staglands Dead State Torment: Tides of Numenera
How do I level up followers? I see they have unused skill points but can't do anything
They level up on their own schedule. Those unused points are saving up to buy another big rank in their favorite skill.
or actually just sitting there unused, in case of some people who've been alive long enough or only ever increase one skill, because autism is fun.
 

sser

Arcane
Developer
Joined
Mar 10, 2011
Messages
1,866,662
Not sure if something skewed the numbers or what not, but the median time played for this game is two and a half hours.
 

dryan

Arcane
Joined
Jan 14, 2014
Messages
1,443
Not sure if something skewed the numbers or what not, but the median time played for this game is two and a half hours.
That's how long it takes to realize that this game does not feature rape.
 

SniperHF

Arcane
Joined
Aug 22, 2014
Messages
1,110
Not sure if something skewed the numbers or what not, but the median time played for this game is two and a half hours.

It boggles the mind how many brand new games have stupid obvious achievements like "won the first fight" not completed by nearly half the playerbase. In D:OS barely over 50% of players found both the pyramids :retarded:.

The answer is they count people who haven't even really played it.
 

SniperHF

Arcane
Joined
Aug 22, 2014
Messages
1,110
Where can one see these stats?

http://www.gaugepowered.com/game/5687/

I assume that's where he got it. http://arstechnica.com/gaming/2014/04/introducing-steam-gauge-ars-reveals-steams-most-popular-games/

There are problems with this methodology for lengthy niche titles like Dead State. It would be very easy to not sample any of the core market for such a game from a random group. Thus throwing off the high end playtime number quite a bit. If you look at the Dead State page you'll see the highest playtime from their sample is 27 hours. 27 hours is possibly half of the game. So no one in their sample has even played it to completion.

Other KS titles:
http://www.gaugepowered.com/game/5487/
http://www.gaugepowered.com/game/5673/
http://www.gaugepowered.com/game/5654/
http://www.gaugepowered.com/game/5512/
 
Self-Ejected

Bubbles

I'm forever blowing
Joined
Aug 7, 2013
Messages
7,817

AoD has cost me $13.15 per hour, Skyrim has cost me $0.07. Goes to show what the Codex knows about getting value for your money. Actually, Skyrim is the most played RPG of all time, narrowly beating Dark Souls 2. Very impressive median.

also, half the people who own Dark Souls have played it for less than 5 hours.

Not surprising. Portals have endless sales and they train people to buy things they never use.

At least gaugepowered only counts users with at least 30 minutes played in the game stats.

(I've played 39 out of 86 games I own)
 
Last edited:
Joined
Sep 20, 2014
Messages
468
Piracy ?? :lol:

What a dillema; seed it for maximum butthurt or don't for fear of it providing sales in the future.
 

Deleted member 7219

Guest
Had a friend ask me about this today. They saw it was on sale and saw that I owned it. They didn't know anything about it other than they had this idea the combat was like XCOM.

I felt so disappointed that I had to tell them no, I would not recommend this game to them. It fails as an RPG, and as for the combat, I don't know how anybody could enjoy it. It certainly isn't as fun or polished as the combat in XCOM, the only thing that links the two is that they are turn-based.

I told my friend I might be able to recommend the game in a few months after some more patches. I don't even know if the story and character progression are any good - for me, those are the most important things in an RPG.
 

Lhynn

Arcane
Joined
Aug 28, 2013
Messages
9,824
Had a friend ask me about this today. They saw it was on sale and saw that I owned it. They didn't know anything about it other than they had this idea the combat was like XCOM.

I felt so disappointed that I had to tell them no, I would not recommend this game to them. It fails as an RPG, and as for the combat, I don't know how anybody could enjoy it. It certainly isn't as fun or polished as the combat in XCOM, the only thing that links the two is that they are turn-based.

I told my friend I might be able to recommend the game in a few months after some more patches. I don't even know if the story and character progression are any good - for me, those are the most important things in an RPG.
What Xcom? You do know there are a couple, dont you?
 

Starwars

Arcane
Joined
Jan 31, 2007
Messages
2,829
Location
Sweden
6 hours in and I'm enjoying myself quite a bit. The writing has grown on me a lot. Especially with a few more survivors around, the game feels a bit "fuller". I think it would've been wise to feature more character interactions up front in the game to try and hook people. As it is, it feels like it takes a while to get going properly. With the gaming audiences of today, I think this will prove really bad. I think many will give up on the game before it really opens up.
Also really enjoy finding the "data tidbits" in the world and reading them on the computer, very atmospheric writing again. Good stuff.

I like the combat, though I certainly wouldn't call it X-Com like. And I mean... the goals for it are completely different.

The difficulty feels kinda weird though. Again, I'm still early in the game but right now it seems pretty easy, at least the survivalism aspect of it. I died pretty easy once in a random encounter, and mistakes in handling combat can be pretty fatal. But the hoarding aspect of the game doesn't feel challenging as of now. Although, now that I have more mouths to feed, maybe that will have an effect. This War of Mine feels way better in this regard. Although you can bascally end up self-sufficient after a while, I think the game managed to make you feel like you're really scrounging for stuff. Dead State doesn't quite succeed in that, though to be fair, its wider and bigger scope makes that much harder to balance.
 

Morkar Left

Guest
Where can one see these stats?

http://www.gaugepowered.com/game/5687/

I assume that's where he got it. http://arstechnica.com/gaming/2014/04/introducing-steam-gauge-ars-reveals-steams-most-popular-games/

There are problems with this methodology for lengthy niche titles like Dead State. It would be very easy to not sample any of the core market for such a game from a random group. Thus throwing off the high end playtime number quite a bit. If you look at the Dead State page you'll see the highest playtime from their sample is 27 hours. 27 hours is possibly half of the game. So no one in their sample has even played it to completion.

Other KS titles:
http://www.gaugepowered.com/game/5487/
http://www.gaugepowered.com/game/5673/
http://www.gaugepowered.com/game/5654/
http://www.gaugepowered.com/game/5512/

I don't think only 549 people played more than 30 minutes.
 

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