Haven't played in a while but wasnt the most effective way to deal with zombies to approach them frontal, keep them at seven tiles distance and then have them spend all their ap on walking into your triangle of death? Engaging from behind always resulted in them having the first attack, at least for me.Noticed that now you dont get a surprise attack against zombies if you attack them from behind, in a way it makes it more challenging, but it also makes it so that zombies that dont notice you are the ones that give the most trouble, because you cant lure them to an ambush.
on release you got a surprise attack on them, before combat started, usually meant you could kill most zombies with a single hit without ever entering combat, kinda like a puzzle, staying out of line of sight.Haven't played in a while but wasnt the most effective way to deal with zombies to approach them frontal, keep them at seven tiles distance and then have them spend all their ap on walking into your triangle of death? Engaging from behind always resulted in them having the first attack, at least for me.Noticed that now you dont get a surprise attack against zombies if you attack them from behind, in a way it makes it more challenging, but it also makes it so that zombies that dont notice you are the ones that give the most trouble, because you cant lure them to an ambush.
I had a lot more fun with the game once I stopped stealth killing the zombies one by one and started baiting them with noise. With a good ranged party you can mow down large groups quite effectively. Once that's finished you can take your time looting and you only have to worry about hidden specimens in locked rooms and that sort of thing.
Yes, with a few small caveats.do zombies stop coming if you kill enough of them?
I had a lot more fun with the game once I stopped stealth killing the zombies one by one and started baiting them with noise. With a good ranged party you can mow down large groups quite effectively. Once that's finished you can take your time looting and you only have to worry about hidden specimens in locked rooms and that sort of thing.
It helps when you can manufacture your own ammo.It's mostly about ammo now, hit chances look good.
You guys know if there are more patches planned, maybe one that fixes the endgame trigger problem?
Nope! Time to go fishing!Is there a way to start the endgame other than waiting for it? I'm done with most locations/upgrades etc. but it's only day 47.
Is there a way to start the endgame other than waiting for it? I'm done with most locations/upgrades etc. but it's only day 47.
It's not really that weird. A lot of games pride themselves on this kind of mechanic actually. "The world goes on without you! Quests don't wait! Things happen even if you aren't there!" and so on. The event that triggers the end game has nothing to do with you or the shelter, it's just something that happens at a certain time. Gameplay would be better if it happened earlier, but I don't have a problem with the structure of its occurrence.That's a shame, I'd like to finish it. But I'm not going to wait for 40 days. Odd decision to tie game progress to that mechanic.
Well how to explain this better ... Dead State is simply bad game , yes it is TB cRPG with decent setting done by decent developers , and yet it is very bad game , it starts shit and becomes even worse as time goes , there is no reason to play Dead State , if you decide to do it , well dont expect it to magicaly turn into something better because it wont :/ there are plenty of better "new age crpgs" and if you want zombie survival game go for SOD which is also somewhat weak( not as bad as Dead State tho , much better ) but can be addictive considering you use some mods and play for passing time and having fun , not for finding meaning of life .Wasn't Mitsoda the guy who wrote most of the cool as tits dialogues in Bloodlines? Why is the writing in DS so dull and generic? Even writing aside, the game seems to be bad at pretty much everything so far (even the soundtrack sounds like ass). Meh.