c u in da ballpit ashren
Learned
- Joined
- May 7, 2021
- Messages
- 206
Can confirm all of this. That's why I say this game truly is the posterchild of why you shouldn't give up in hard times, when you've got something with amazing potential going strong. Mitsoda worked on this since 2009 and his worst mistake was what I said, plus the fact that he was using a garbage engine to do all this in, with soaring ambition. I'm extremely impressed by the amount of choice and consequence this game has, and if he had built upon the combat system to be less barebones, given it more content, iron out the bugs, it could have been stellar.It's been a long time since I played Dead State (completed ReAnimated one time only at launch), and I overall liked it (probably 6.5/10), but from what I remember it suffered from three cardinal sins:
1) Technical issues. Enemy turns could sometimes take minutes to complete, and that was after multiple patches that (allegedly) reduced the time. For a game as fugly as Dead State there is no excuse for that.
2) Combat/encounter design and itemization were pretty purely linear progressions. No real meaningful decisions to make when equipping characters or deciding combat tactics; there's always a "best" option.
3) No end-game content. I can't remember at what point exactly it happened, but I think it was somewhere around Day 50 (our of 80ish?) that I ran out of content and would just immediately go to bed upon waking up because I had already fully explored the map and there was nothing else to do except wait for the scripted sequences. Just really embarrassingly retarded, and a clear result of either no play-testing or solely play-testing with game journos.
I also remember reading here that the game has a surprising amount of C&C, but is very bad at telegraphing it and as a results players often complain about being rail-roaded. Like I said I only played it once, but I find that interesting if true.
To reiterate this game would be pure incline and it would have been on "Top 10 Most Overrated RPGs" thread right there next to DE and Planescape Torment. That's how much potential it had. Ideas done so shoddily, they sufficed, but couldn't hit that legendary mark.