DMA cheats aren't that new and good kernel level anti-cheats like Faceit AC in CS, and Valorant Vanguard (Battleye too, to a lesser extent) can detect and ban them.The state of cheating tech is so far ahead anti-cheat solutions it's not even funny. I've seen a video about a program that uses a PCIE expansion card that allows the cheat program running on another PC to directly access the memory of your gaming PC, and it mirrors the game screen and displays all the information overlays on the other PC's screen, so you can use it even while streaming as nothing will show on your actual game stream.
How the fuck would they detect them when the program isn't even running on the same PC?DMA cheats aren't that new and good kernel level anti-cheats like Faceit AC in CS, and Valorant Vanguard (Battleye too, to a lesser extent) can detect and ban them.The state of cheating tech is so far ahead anti-cheat solutions it's not even funny. I've seen a video about a program that uses a PCIE expansion card that allows the cheat program running on another PC to directly access the memory of your gaming PC, and it mirrors the game screen and displays all the information overlays on the other PC's screen, so you can use it even while streaming as nothing will show on your actual game stream.
You need a signed driver running on the system with the game, and a firmware on the card. Signing drivers is expensive, eventually it gets detected and all cheaters with it get banned.How the fuck would they detect them when the program isn't even running on the same PC?
It was when they moved from community dedicated servers to central matchmaking servers, so they could sell micro transactionsit doesn't even require that much effort, you can buy small rasp pi level hardware that accomplishes the same thing - why all A/V including kernel level are flat garbage. I've even seen autohotkey aimbots that can't be banned because autohotkey is a legit user program :D
yeah MP FPS died once it hit mainstream and cheat dev's could make serious money.
there is also the fact that focusing on matchmaking usually kills off the community server scene imensily, because most people will choose the easiest path to play games, that is matchmaking and a click of a button for instant match.It was when they moved from community dedicated servers to central matchmaking servers, so they could sell micro transactions
With community servers bots and cheaters would get banned within minutes. Reputable communities would share their ban lists so even casual servers were pretty clean.
yeah, i also believe the entire scene is full of cheaters, even the so called pros that never got called out for weird playsThe landscape is also different now though with competition and ladders, a good chunk of FPS community has to been seen as elite and cannot lose games. So you get actual good players with cheats and don't set them up like retards and use them stealthily in games. It's virtually impossible to watch the player play if they know what they are doing and determine if they cheat. Multiple pro players caught cheating, multiple streamers caught cheating. Even cheating in closed off LAN events. It's endemic in popular (even not popular) FPS games.
I honestly think 30-40% of the player base in CS2 uses cheats, it's at a point where if Valve actually had the perfect anti-cheat and banned them all there would be backlash and I think they know this too. The FPS MOBA design is somewhat an effort to counter a single players power in FPS so more people can feel like winners cheating or not, and there's still cheats being found used there too. The fun MP FPS with community servers era is dead and buried, only zoomer tardo's that know no better play FPS now.
I can only really think of Forsaken in CS with his infamous word.exe, which was like 6 years ago.Even cheating in closed off LAN events.
I mean, evidently he did get called out since that video exists. Much of it is just preaiming and in the first clip you can clearly see him move his mouse. He was also a relatively high sensitivity player, something like 900 or 1000 edpi. If he was cheating he's an Oscar level actor who never slipped up. A bunch of other clips are from multiple different LANs, which is silly, unless you think every single event organizer was either in on it, or no one caught him trying to load some weird .exes. Cheating happens in esports, but it's all online, and occasional small LANs, like with Forsaken.shroud is the perfect example of this
I've got you mate, send me your Steam friend code or Steam ID.Try reaching out to someone already in the playtest for an invite—it's all about connections for now! Keep an eye on updates too
Funny thing is they disabled the command to switch regions a few months ago. If EU is still getting russians on their servers, is because russians are using VPNs to play on the real EU server (instead of the containment ruskie server).Like Dota 2. Russians are just ruinning every single EUW game with their shitty language.
This is unbearable.
Good change for any company that isn't Valve, maybe.
Biweekly are gone in favor of more meaningful bigger updates. Good change I guess.
heh, very recently i watchedGood change for any company that isn't Valve, maybe.
Biweekly are gone in favor of more meaningful bigger updates. Good change I guess.
Under Valve? It just means updates will take longer and longer for (roughly) the same amount of content. Wouldn't surprise me if they just pull the plug after the devs themselves lose interest later on, too.
they'll have a last ditch full launch (even though that's nonsense, it already launched and anyone that wants access has it, the "alpha" pretense was a bunch of bullshit trying to appeal to FOMO) and if that doesn't revive player numbers to >30k at any hour it's done for, valve won't seriously bother with a game that puts up the same numbers as TF2 without the bots that inflate those numbers. that's about 2 months away at this point, daily stats show TF2 does about 15k peak and 6k low, deadlock does 17k peak and 8k low.so many things happening around deadlock suggest that this is what may (hopefully) happen to it
i mostly agree. even l4d2 with no progression and no itemization has similar numbers. deadlock is clearly unappealing on its own (despite the fact, that 3 months ago a lot of moba enjoyers tried to gaslight skeptics into believing that deadlock surely is the next big thing), its numbers prove it. however, as it was noticed by playeremers, for now deadlock lacks addictive progression system aiming to hook people on. something like this will be most likely introduced with its official release. but i dont think even this will help the game survive for long. deadlock will die sooner than later.they'll have a last ditch full launch (even though that's nonsense, it already launched and anyone that wants access has it, the "alpha" pretense was a bunch of bullshit trying to appeal to FOMO) and if that doesn't revive player numbers to >30k at any hour it's done for, valve won't seriously bother with a game that puts up the same numbers as TF2 without the bots that inflate those numbers. that's about 2 months away at this point, daily stats show TF2 does about 15k peak and 6k low, deadlock does 17k peak and 8k low.so many things happening around deadlock suggest that this is what may (hopefully) happen to it
I can understand disliking Valve's multiplayer offerings, but if you hate their singleplayer games too, i'm not sure what even motivated you to post in this thread.Oh man I wish Valve would just give up on multiplayer slop and give us more singleplayer slop that I also hate
I am not sure you understand Valve's development philosophy. They're rich and in no hurry to push a new project out the door because it isn't "doing numbers" as a relatively feature-incomplete beta. They've never rushed anything and never will, because they don't have investors breathing down their necks.they'll have a last ditch full launch (even though that's nonsense, it already launched and anyone that wants access has it, the "alpha" pretense was a bunch of bullshit trying to appeal to FOMO) and if that doesn't revive player numbers to >30k at any hour it's done for, valve won't seriously bother with a game that puts up the same numbers as TF2 without the bots that inflate those numbers. that's about 2 months away at this point, daily stats show TF2 does about 15k peak and 6k low, deadlock does 17k peak and 8k low.so many things happening around deadlock suggest that this is what may (hopefully) happen to it