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Deadlock - New Dota-like TPS by Valve

Alienman

Retro-Fascist
Patron
Joined
Sep 10, 2014
Messages
18,459
Location
Mars
Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
Don't even know why people bother with popular multiplayer games nowadays. Every server and game is the same.
 

Gerrard

Arcane
Joined
Nov 5, 2007
Messages
13,030
The state of cheating tech is so far ahead anti-cheat solutions it's not even funny. I've seen a video about a program that uses a PCIE expansion card that allows the cheat program running on another PC to directly access the memory of your gaming PC, and it mirrors the game screen and displays all the information overlays on the other PC's screen, so you can use it even while streaming as nothing will show on your actual game stream.
 

Inec0rn

Educated
Joined
Sep 10, 2024
Messages
286
it doesn't even require that much effort, you can buy small rasp pi level hardware that accomplishes the same thing - why all A/V including kernel level are flat garbage. I've even seen autohotkey aimbots that can't be banned because autohotkey is a legit user program :D

yeah MP FPS died once it hit mainstream and cheat dev's could make serious money.
 

PlayerEmers

Educated
Joined
Sep 15, 2023
Messages
413
Location
Brazil
https://forums.playdeadlock.com/threads/11-21-2024-update.47476/

Forgot to post the patch from last thursday. Aside from balance and map changes, the main thing on this patch is matchmaking/ranked. They have merged normal matchmaking and ranked into one game mode, basically there is no way to avoid competitivefags and tryhards that used to play ranked most of the time. They also added a a leaderboard for normal MMR and hero MMR in the game. Not sure if I like this... I think they should really focus on the fun aspect of the game, not esports shenanigans (they can put somme focus on that later)
 

Cheesedragon117

Educated
Joined
Sep 13, 2023
Messages
360
Location
Florida
The new Patron voices suck ass. I miss when they would practically groan their orders at you from beyond.

I really hope the merging of quickplay and ranked is just an experiment. Sometimes I don't want to sweat out of my mind playing a normal match.
 

soutaiseiriron

Educated
Joined
Aug 8, 2023
Messages
395
The state of cheating tech is so far ahead anti-cheat solutions it's not even funny. I've seen a video about a program that uses a PCIE expansion card that allows the cheat program running on another PC to directly access the memory of your gaming PC, and it mirrors the game screen and displays all the information overlays on the other PC's screen, so you can use it even while streaming as nothing will show on your actual game stream.
DMA cheats aren't that new and good kernel level anti-cheats like Faceit AC in CS, and Valorant Vanguard (Battleye too, to a lesser extent) can detect and ban them.
The thing with DMA cheats is that although bad ACs like VAC can't do anything about them (VAC can barely do anything about usermode cheats), it still increases the barrier to cheating a ton. Minimum investment for DMA cheats is like 400 dollars, plus a subscription fee for a cheat. Most cheaters aren't willing to go that far.
 

Gerrard

Arcane
Joined
Nov 5, 2007
Messages
13,030
The state of cheating tech is so far ahead anti-cheat solutions it's not even funny. I've seen a video about a program that uses a PCIE expansion card that allows the cheat program running on another PC to directly access the memory of your gaming PC, and it mirrors the game screen and displays all the information overlays on the other PC's screen, so you can use it even while streaming as nothing will show on your actual game stream.
DMA cheats aren't that new and good kernel level anti-cheats like Faceit AC in CS, and Valorant Vanguard (Battleye too, to a lesser extent) can detect and ban them.
How the fuck would they detect them when the program isn't even running on the same PC?
 

soutaiseiriron

Educated
Joined
Aug 8, 2023
Messages
395
How the fuck would they detect them when the program isn't even running on the same PC?
You need a signed driver running on the system with the game, and a firmware on the card. Signing drivers is expensive, eventually it gets detected and all cheaters with it get banned.
 

BrainMuncher

Liturgist
Joined
Jan 26, 2015
Messages
181
it doesn't even require that much effort, you can buy small rasp pi level hardware that accomplishes the same thing - why all A/V including kernel level are flat garbage. I've even seen autohotkey aimbots that can't be banned because autohotkey is a legit user program :D

yeah MP FPS died once it hit mainstream and cheat dev's could make serious money.
It was when they moved from community dedicated servers to central matchmaking servers, so they could sell micro transactions

With community servers bots and cheaters would get banned within minutes. Reputable communities would share their ban lists so even casual servers were pretty clean.
 

Inec0rn

Educated
Joined
Sep 10, 2024
Messages
286
The landscape is also different now though with competition and ladders, a good chunk of FPS community has to been seen as elite and cannot lose games. So you get actual good players with cheats and don't set them up like retards and use them stealthily in games. It's virtually impossible to watch the player play if they know what they are doing and determine if they cheat. Multiple pro players caught cheating, multiple streamers caught cheating. Even cheating in closed off LAN events. It's endemic in popular (even not popular) FPS games.

I honestly think 30-40% of the player base in CS2 uses cheats, it's at a point where if Valve actually had the perfect anti-cheat and banned them all there would be backlash and I think they know this too. The FPS MOBA design is somewhat an effort to counter a single players power in FPS so more people can feel like winners cheating or not, and there's still cheats being found used there too. The fun MP FPS with community servers era is dead and buried, only zoomer tardo's that know no better play FPS now.
 

PlayerEmers

Educated
Joined
Sep 15, 2023
Messages
413
Location
Brazil
It was when they moved from community dedicated servers to central matchmaking servers, so they could sell micro transactions

With community servers bots and cheaters would get banned within minutes. Reputable communities would share their ban lists so even casual servers were pretty clean.
there is also the fact that focusing on matchmaking usually kills off the community server scene imensily, because most people will choose the easiest path to play games, that is matchmaking and a click of a button for instant match.
TF2 is infamous for this, retards choosing to complain about broken casual/ranked matchmaking instead of finding community servers to join and play

The landscape is also different now though with competition and ladders, a good chunk of FPS community has to been seen as elite and cannot lose games. So you get actual good players with cheats and don't set them up like retards and use them stealthily in games. It's virtually impossible to watch the player play if they know what they are doing and determine if they cheat. Multiple pro players caught cheating, multiple streamers caught cheating. Even cheating in closed off LAN events. It's endemic in popular (even not popular) FPS games.

I honestly think 30-40% of the player base in CS2 uses cheats, it's at a point where if Valve actually had the perfect anti-cheat and banned them all there would be backlash and I think they know this too. The FPS MOBA design is somewhat an effort to counter a single players power in FPS so more people can feel like winners cheating or not, and there's still cheats being found used there too. The fun MP FPS with community servers era is dead and buried, only zoomer tardo's that know no better play FPS now.
yeah, i also believe the entire scene is full of cheaters, even the so called pros that never got called out for weird plays
shroud is the perfect example of this

 

soutaiseiriron

Educated
Joined
Aug 8, 2023
Messages
395
Even cheating in closed off LAN events.
I can only really think of Forsaken in CS with his infamous word.exe, which was like 6 years ago.
shroud is the perfect example of this
I mean, evidently he did get called out since that video exists. Much of it is just preaiming and in the first clip you can clearly see him move his mouse. He was also a relatively high sensitivity player, something like 900 or 1000 edpi. If he was cheating he's an Oscar level actor who never slipped up. A bunch of other clips are from multiple different LANs, which is silly, unless you think every single event organizer was either in on it, or no one caught him trying to load some weird .exes. Cheating happens in esports, but it's all online, and occasional small LANs, like with Forsaken.
 

BasicMagician

Novice
Joined
Oct 10, 2023
Messages
12
Try reaching out to someone already in the playtest for an invite, it's all about connections for now! Keep an eye on updates too.
What is related to Best Dota 2 Heroes, I found out from a blog that they are:
1. Crystal Maiden
2. Lion
3. Sniper
4. Ogre Magi
5. Wraith King. If you want you can read more here.
 
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PlayerEmers

Educated
Joined
Sep 15, 2023
Messages
413
Location
Brazil


Its a tyler mcvicker video but whatever...

Like Dota 2. Russians are just ruinning every single EUW game with their shitty language.

This is unbearable.
Funny thing is they disabled the command to switch regions a few months ago. If EU is still getting russians on their servers, is because russians are using VPNs to play on the real EU server (instead of the containment ruskie server).
 

BasicMagician

Novice
Joined
Oct 10, 2023
Messages
12
Yeah, cheating tech has gotten too advanced, and it's frustrating for players who want a clean gaming experience. It's wild how far things have come with PCIE cards and mirrored overlays; it's on a different level. I still remember when basic wallhacks were the big "scandal" in online FPS games. Now, it feels like there's no end to how creative these cheat developers can get.

For games like CS2, though, I still enjoy trading skins even when dealing with these drawbacks. Platforms like https://skinsmonkey.com/ are convenient since trades are quick, and it's good for keeping gaming fun in other ways.
 
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PlayerEmers

Educated
Joined
Sep 15, 2023
Messages
413
Location
Brazil
894ba25f5c7bbc32480c84e8acae8c4d.png


Biweekly are gone in favor of more meaningful bigger updates. Good change I guess.
 

KVVRR

Learned
Joined
Apr 28, 2020
Messages
670
894ba25f5c7bbc32480c84e8acae8c4d.png


Biweekly are gone in favor of more meaningful bigger updates. Good change I guess.
Good change for any company that isn't Valve, maybe.
Under Valve? It just means updates will take longer and longer for (roughly) the same amount of content. Wouldn't surprise me if they just pull the plug after the devs themselves lose interest later on, too.
 

rubinstein

Educated
Joined
Sep 12, 2022
Messages
254
894ba25f5c7bbc32480c84e8acae8c4d.png


Biweekly are gone in favor of more meaningful bigger updates. Good change I guess.
Good change for any company that isn't Valve, maybe.
Under Valve? It just means updates will take longer and longer for (roughly) the same amount of content. Wouldn't surprise me if they just pull the plug after the devs themselves lose interest later on, too.
heh, very recently i watched
, and he mentioned something called "valve's holiday break" (5:45 segment) and how it affects valves projects.
TL;DR: valve devs become bored with their fresh projects after holidays and shift their focus towards something else.
so many things happening around deadlock suggest that this is what may (hopefully) happen to it
 
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soutaiseiriron

Educated
Joined
Aug 8, 2023
Messages
395
so many things happening around deadlock suggest that this is what may (hopefully) happen to it
they'll have a last ditch full launch (even though that's nonsense, it already launched and anyone that wants access has it, the "alpha" pretense was a bunch of bullshit trying to appeal to FOMO) and if that doesn't revive player numbers to >30k at any hour it's done for, valve won't seriously bother with a game that puts up the same numbers as TF2 without the bots that inflate those numbers. that's about 2 months away at this point, daily stats show TF2 does about 15k peak and 6k low, deadlock does 17k peak and 8k low.
 

rubinstein

Educated
Joined
Sep 12, 2022
Messages
254
so many things happening around deadlock suggest that this is what may (hopefully) happen to it
they'll have a last ditch full launch (even though that's nonsense, it already launched and anyone that wants access has it, the "alpha" pretense was a bunch of bullshit trying to appeal to FOMO) and if that doesn't revive player numbers to >30k at any hour it's done for, valve won't seriously bother with a game that puts up the same numbers as TF2 without the bots that inflate those numbers. that's about 2 months away at this point, daily stats show TF2 does about 15k peak and 6k low, deadlock does 17k peak and 8k low.
i mostly agree. even l4d2 with no progression and no itemization has similar numbers. deadlock is clearly unappealing on its own (despite the fact, that 3 months ago a lot of moba enjoyers tried to gaslight skeptics into believing that deadlock surely is the next big thing), its numbers prove it. however, as it was noticed by playeremers, for now deadlock lacks addictive progression system aiming to hook people on. something like this will be most likely introduced with its official release. but i dont think even this will help the game survive for long. deadlock will die sooner than later.
what a cursed genre moba is - people will only play these games, if they have systems designed to ruin their lives.
 
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PlayerEmers

Educated
Joined
Sep 15, 2023
Messages
413
Location
Brazil
One thing worth mentioning about all this talk about the game's future is that they are also testing different maps/game modes in the background. Devs are obviously focusing on the main mode/map, but theres a few hints/testing map that shows they are testing stuff thar will try to appeal to non-moba players.

I also expect something akin to dota's custom games to be implemented in the game.

Im a bit biased ofc but I dont agree with all the doomposting, especially player count posting.
Theres valid concerns and points made, but like I said before: its still too soon to tell what is going to happen.
 

Cheesedragon117

Educated
Joined
Sep 13, 2023
Messages
360
Location
Florida
Oh man I wish Valve would just give up on multiplayer slop and give us more singleplayer slop that I also hate
I can understand disliking Valve's multiplayer offerings, but if you hate their singleplayer games too, i'm not sure what even motivated you to post in this thread.
so many things happening around deadlock suggest that this is what may (hopefully) happen to it
they'll have a last ditch full launch (even though that's nonsense, it already launched and anyone that wants access has it, the "alpha" pretense was a bunch of bullshit trying to appeal to FOMO) and if that doesn't revive player numbers to >30k at any hour it's done for, valve won't seriously bother with a game that puts up the same numbers as TF2 without the bots that inflate those numbers. that's about 2 months away at this point, daily stats show TF2 does about 15k peak and 6k low, deadlock does 17k peak and 8k low.
I am not sure you understand Valve's development philosophy. They're rich and in no hurry to push a new project out the door because it isn't "doing numbers" as a relatively feature-incomplete beta. They've never rushed anything and never will, because they don't have investors breathing down their necks.

My personal hope is that they shut the alpha down sometime this summer, bring it back into deep dev and aim for a full 2026 release, with all the amenities we've come to expect from Dota 2 (and hopefully with none of the bloat, though I understand that is unlikely).
 

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