If that were true Deus Ex would a shit game and Skyrim the best ARPG ever made.
No more borring than The Sorrow's.
But while the Sorrow is one of worse bosses of MGS3, Mantis is one of the best of MGS1.
I like killing bad guys. Making a game more boring for doing something I like is fucktarded.
A no kills run has been a tradition of the series since MGS1.
MGS3 simply decides to reward it more than the other games. And it should since a no kills run is the most difficult way to complete these games. Another testament of how much better 3 gameplay is over it's predecessors is the fact that a no kill run in 3 can be done without the tranq gun (the most broken item of every MGS game).
He's like a lost puppy with her.
Not that much. He gets more excited for the guns she gives him than the her cockteasing.
And by the second half of the game, she becomes completely attracted to him.
as for V/GZ, I've enjoyed them contrary to common opinion. Level design is a weak aspect but it's one of the most fun games ever when it comes to mechanics.
Camp Omega does have some great level design (although it lacks interior spaces). If the TPP missions were all as equality well designed (and with more interior areas), that game would've been near perfect.