I was wondering why I was playing this instead of just firing MoM again.
What this game has for it is the level of customisation:
You can equip every single unit of you have the budget.
You can choose how to suited up your units as they level up (every 5 levels).
And the resources are completely imbalanced, but that's what makes the game cool, as you send lots of prospectors around hoping one will find some adamantium somewhere.
But what is really great is how easily you can tailor the game to your taste:
You can set up the density, creation rate and difficulty of dungeons, and their size (which was my biggest gripe).
Also, some things are really well thought of:
If two cities are connected by sea or road, and one has more resources than it can spend (resource and production are different in the game), it will export the excess to the other automatically.
It also has a strong Pokémon vibe:
You can summon baby songs that evolve into young, then adult, than ancient dragons with experience (like in rites of war!).
It is baffling that the game is so poor on other areas:
As I said, it commits several UI crimes.
It is a person to select a stack in a city.
Disbanding an unit is the worst implementation I have ever seen:
You need to do it from the stack menu and not the unit itself.
But if you want to disband a core unit (one you can resurrect), you need to cast raise dead, and disband the unit from the list of deceased candidates, then cancel the cast of the spell ...
The unit stats are split on 3 pages...
But I can probably change the space between lines and font size somewhere
Also, the presentation is weaker than in MoM.
AndMoM had animations. But here too, it is typical to change everything and replace the game dwarves with pictures lifted from your favourite Warhammer game.
Also, which other game has supply wagons? Because your heroes' time is to previous, but you still need to carry the loot from the dungeon to your cities...
Btw, everything has levels in the game:
Mines, farms, roads all have a level that requires more engineer work to increase (and tech to unlock), and cities have a specialisation testing in a lot of areas (defense, accuracy, damage of units produced here, food production, specific farming production, mining, forestry...). You get a few points allocated on the selected current specialisation of the city every turn.
Someone described the game nicely in quarter to three:
a crazy quilt of brilliance and what-the-fuck-were-you-even-thinking.