Dorateen
Arcane
Leaving the dungeon to level up in town is straight out of Wizardry: Proving Grounds of the Mad Overlord.
* Trap display modified, look-around feature small change.
* Party automatic trap inspection, new feature. ID Trap spell now actually ID's the trap.
* Known trap provides small benefit to disarming
* Once definitely ID'd character name switches from red to green in trap window
* Pre-Release period over, game no longer expires.
* Bug fix for TK stubbornness if starting over new characters in an existing dungeon.
* Tavern Keeper Items list re-arranged to avoid line-wrap.
* Signed files.
* Problems in MP with large Library files fixed again!
* Continuing updates to monster chat functions, minor bug fix (tGUT message)
* Major revision to server and game so loopback server operation is more stable.
* -ve prices no longer shown for store items, add character no longer inhibited in dungeon.
* SP play, random items now may also be bought fron the TK (at a price) - further bug fixes.
* In windowed mode the expanded map has its own window ... * In windowed mode combat messages can be displayed in an additional pane with scroll bar ... * Object use charges bug fixed ... * Maxx is no longer mute ... * Party options added for some classes of spells ... * Flaming Dragons error in data files fixed ...
* Decklin is no longer mute ...
* Monster Info pane more concise
* Random quests now optional
* Completing a quest reduces the cost of leveling up to 1 gold coin
* On pinning with incomplete quest you may elect to pay a fine or forfeit levels as before
* Windows Controls legacy issue fixed
* Video Options crash fixed
* [Page Up] and [Page Dn] keys for magical flight.
* Win8 install fixes.
* (Otherwise no game related changes compared to B636 - only installation related changes.)
* System check reduce to 255MB Ram ( was 511MB )
* Single Player Stud square issues fixed
* All duplicate named cubes have been renamed to reduce confusion!
* INTRO.DES and Type Mismatch issues *fixed*
* AUTOMAP checks both \BACKUP and \AUTOBACKUP folders ( in that order ) to find the DEMISEDungeon.BAK file.
* VILLAIN / THIEF Training Run Exit Issue fixed.
* validity extended to June 30, 2015 ( Final release delayed )
* Guild Training integrated and updated.
* Item updates ( mainly weapon balancing )
* Map retention ability ( 'visited' or 'seen' only )
* Dungeon fixes - reported missing floors 'repaired'
* updates server to match scrollbar.
* Equip item using [E] key in full screen mode no longer minimizes if invalid item slot chosen.
* Premature running of search text when 'y' or 'n' pressed after prior use of dialog box has been fixed.
* Search function in Store (temporarily broken) repaired again (this time properly!) ...
* Note that companion store search is working as it always has ... it only sets the 'searched' companion "in view" with the scrollbar close.
* In dungeon, in windowed mode, the 'drop' function placed the dialog box 'behind' the game window - this is fixed.
* Backup in Full Screen ends with correctly positioned dialog boxes.
* Right-click pop-up menu restored.
* Loss of focus when using Spell Buffer resolved.
* Many dialog message window issues with full or windowed mode resolved.
* Orphan windows such as 'Search for Item' if left open and store is exited, are closed.
* Store search function working (SP), multiple search windows no longer possible.
* Startup time small reduction, small bug fixes, original music startup just before main menu has been restored.
Note: if you have already updated since January 2015, you'll only need to copy over one file, "ascension.exe" ...Development set bug fixes and other changes (all now in B721):
Trap % Display now shows on left, probability of disarming specific trap, right probability that trap has been correctly identified.
Starting trap arming/disarming overhaul ... monster trap setting abilities considerably varied, once correctly identified a trap stays identified.
Recent MP error correction - may still be other issues.
High level monster treasure chest issue addressed.
Minor character import issue related to 64 bit systems corrected.
Character Information: 'Thieving' vs Guild issues addressed.
"Follow my Leader" legacy bug addressed.
MP issue possibly affecting spell regen corrected.
Bug fix for Displacement requiring x,y,z input in B707 (with z = 0) instead of just x,y
Pre-Release period over, game no longer expires.
Bug fix for TK stubbornness if starting over new characters in an existing dungeon.
Tavern Keeper Items list re-arranged to avoid line-wrap.
Signed files.
Problems in MP with large Library files fixed again!
Continuing updates to monster chat functions, minor bug fix (tGUT message)
Major revision to server and game so loopback server operation is more stable.
-ve prices no longer shown for store items, add character no longer inhibited in dungeon.
SP play, random items now may also be bought fron the TK (at a price) - further bug fixes.
SP Item generation modifications, dialog error introduced in B695 corrected ...
Working on loopback server issues ...
Hopefully Win8 crash issues when visiting Guild are resolved for good.
Extended combat messages are now cleared every time you return to the main menu.
Note - still early stages with new conversation framework ... many conversations still to be added.
Ongoing bug fixes include issues with 'Give' dialog after changing character order in City and reset of selected character in spell dialog during hp regen.
Extinguish square no longer resets brightness
Monster talk dialog is now 'modal' in windowed mode, Exit to Main Menu is also 'modal' in windowed mode, Adding party member can only take place in town square or dungeon.
Review and finalization of changes related to International settings completed.
Item pickup and teleporter error fixed, library and store item information errors fixed ...
Removal and replacement of code causing errors when underwater with default European settings (35 modules)
Store search issues fixed.
Amphibious Breathing active character selection code changed, character list in select character screen issue with gold total fixed.
Select Annotation and focus is on text entry, returns focus to dungeon on [OK] or [Cancel].
Focus returns to Store on Item Selection so 'S' key problem resolves.
Exit from 'confinement' changed to be similar to exit from 'store'.
Review of maximum numbers of monsters allowed in any given room and maximum numbers allowed to attack each round.
Test build corrects party cast charge count error, adds alignment to character list, also changing full map from display in Dungeon view to its own resizable window.
Change so that SGI render version map display operates in the same way as the Direct3D option.
Options Menu position error in full screen mode fixed, range check for monster casting put back in!
Out of Range combat message is only shown once rather than repeating for each character and for each round until the monster(s) close in.
Melee range is 1.414 instead of 1.0 - units equal to one dungeon cell side - so melee takes place from 8 adjacent cells to your position.
Corrects graphic in Bank Party Options menu to show 'Deposit', inhibits verbose combat messages window when running full screen and changes random item drop algorithms in SP.
In addition to disabling guild level-up animation for Win 8 to prevent game crash, this build fixes item casting issues and monster spell-casting issues when a companion is in slot 4,
corrects issues with the expanded character messages,has music volume control operating, 'verbose' combat messages, 'party' spells option for heal, protect, resist and flight spells in addition to:
the choice of accepting or refusing random quests. On accepting a random quest and being 'pinned', this version offers you the choice of paying a fine of 2 x cost of levelling or forfeiting as before.
If you complete the random quest you are rewarded by a token cost of 1 gold coin to level up.
The grafix is acceptable for me.Believe me it felt dated back then already
where to login?
When you access a page in a subfolder, you are prompted to login.where to login?
me to. the problem is that i always forget how to activate itI looked on the forums but never applied since I was having issues. I believe I bought mine at https://www.decklinsdomain.com/
or I bought it here
https://www.gamersgate.com/campaign/18739/
I forget which.
The following page: https://www.city-of-marlith.com/general/buy-or-download.html shows an overview of where you can download demo's and where you can buy the full version.So this looks cool! Where do I buy? And can someone quickly list the names of all the games in this series or by this developer? And yeah, if someone can point me to where I can buy it that would be great. Thanks.
Open beta is over. It's now in pre-release.where is this open beta?
But which one is better?The benefit of party is stacked power. You can heal, ressurrect, buff, spread around damage, etc. Makes it exponentially easier to go deeper or do way more levels at once without having to go back.
It can be pretty slow grinding though.
It depends on your playing preferences, both are viable.But which one is better?The benefit of party is stacked power. You can heal, ressurrect, buff, spread around damage, etc. Makes it exponentially easier to go deeper or do way more levels at once without having to go back.
It can be pretty slow grinding though.
1. I have now one single character: Ninja/Warlock/Magi
2. Won't it be better if I use three different character? 1 Ninja, 1 Warlock, 1 Magi?
Is it the same XP? But wait for a while, the 3 member party has no XP penalty? So is it better?
Yes you can. Sell the Disciple to the Confinent in the city, and buy it back with the Ninja.I have a Ninja. He got a quest: return a Disciple.
In the party I have a Magi, so he is charmed one.
But the Ninja guild cannot accept the quest because the disciple belongs to the Magi???
Can I transfer it?
This game is very black-and-white.
It is great fun, leveling up a character/party.
It is terrible because a random quests+pinning. I need a Potion of Fitness and I am pinned. So I am wandering for hours and hours in the dungeon, hoping I accidentally will find this potion, gaining zero xp.
How can I charm a Namana (indiginis?) for return it as companion?
Charm monster spell is not working?
I have level50 Magi. It is a guild quest.
if instructions above dont help i can send you my confiment store fileHow can I charm a Namana (indiginis?) for return it as companion?
Charm monster spell is not working?
I have level50 Magi. It is a guild quest.