shihonage
DEVELOPER
Desslock said:I actually love Fallout 3 as much as its predecessors
Not enough convergence of our sanity planes to bother reading further.
Desslock said:I actually love Fallout 3 as much as its predecessors
Gosling said:Dionysus said:Yeah, that set me off too. The thoughtless encounter design was the biggest problem with DAO.
Stop the bullshits, start the truths.
Desslock is actually right - in a lot of instances enemies in DA were handplaced and utilized terrain: archers and mages were put on raised terrain or balconies, well behind the fighter lines, while narrow passageways leading to them were filled with traps, thieves would ambush you at the most innoportune moment, firebal-hurling arcane horrors would suddenly break into a room when you were surrounded by zombies, even in the Korkari wilds the Genlock Emissary (or whatever the guy's name) would retreat after being hit only to lure you into a a carefuly set ambush.
There was a lot of mindless enemy mobs too, but quite a large number of encounters were actually well-designed.
As it has been mentioned before the tedium of DA combat stemmed from fighting the same 3 enemy archetypes countless times over and having a limited set of tactics due to a not very complicated combat system. But saying that there was no thought behind encounter design just because you did not like the game is stretching the truth a bit too much.
attackfighter said:the hatewagon itself started not because DA2 was a decline from DAO, but rather because it was marketed in a way that didn't appeal to Bio's fanbase. If Bioware hadn't advertised it as an RPG lite then no one would have an issue with it
attackfighter said:All of the highlighted stuff is also present in DA2. The gaming journalist (aka retard hack) that wrote the article is just jumping on the hatewagon, and the hatewagon itself started not because DA2 was a decline from DAO, but rather because it was marketed in a way that didn't appeal to Bio's fanbase. If Bioware hadn't advertised it as an RPG lite then no one would have an issue with it (asides from the 'dex I suppose), because 99% of gamers are superfluous idiots who form their opinions not from objective reasoning but from whichever commercial has the most explosions and manly metrosexual action heroes.
Zeus said:attackfighter said:the hatewagon itself started not because DA2 was a decline from DAO, but rather because it was marketed in a way that didn't appeal to Bio's fanbase. If Bioware hadn't advertised it as an RPG lite then no one would have an issue with it
Right, because the types of fans who ate up the Marilyn Manson music video from DA:O objected to DA2's advertisements. It was all marketing. It had nothing to do with Bioware dropping the key selling point of Dragon Age--the Origins. That's like if SSI's sequel to Pool of Radiance didn't have any dungeons or dragons, and everyone tried to blame the backlash on bad marketing.
Serious_Business said:lol objective reasoning. You're pretty smart
attackfighter said:They screwed up with DAO's marketing too, but to a lesser extent and it was still percieved as a hardcore spiritual successor to the Baldurs Gate series (which was anything but the truth). Everything about DA2's marketing was wrong though, they completely misread their audience.
Zeus said:attackfighter said:They screwed up with DAO's marketing too, but to a lesser extent and it was still percieved as a hardcore spiritual successor to the Baldurs Gate series (which was anything but the truth). Everything about DA2's marketing was wrong though, they completely misread their audience.
If trying to pitch a spiritual successor to the Baldur's Gate series with this isn't completely misreading the audience, I don't know what is.
attackfighter said:Yeah but they only made two trailers like that, the rest of their marketing was aimed towards pushing how oldskool and classicthe game was.
Asslock said:I love the realistic, gritty artistic style of Dragon Age: Origins. It’s grounded, and doesn’t look like a cartoonish
ortucis said:I agree with Desslock. I thought the DA:O graphics were pretty good (excluding the blurry textures). Realistic art style was way better than the cartoonish crap in DA2.
I didn't care for the original Fallout games and enjoyed Fallout 3 and Vegas as well.
Jaesun said:Pagan was awesome. Fuck the haters!
mydnight said:Jaesun said:Pagan was awesome. Fuck the haters!
Stefan Janicki.Cuntfish said:What's this faggot's real name?
Does he fancy himself a Transformer or some shit?
You are just wrong. Post patch Pagan was tolerable and fun in some areas, pre-patch Pagan was a nightmare. I finished it both ways, and the pain is still etched upon my mind. The Titan of Air where you have to jump on them rocks or die, using the crummy jump feature? Running around underground where ANY moment the ground could cave in and you just plain die?Jaesun said:Pagan was awesome. Fuck the haters!
DaveO said:Give it up Desslock. Your relevance expired a long time ago just like the crappy site you work for.
I look for avatars that provided lulz in the past.herostratus said:I never read the linked articles. Previously I used to read the summary by the newsposter, but now I've stopped doing that as well and only read the snarky attempts at humour underneath. As long as they contain an emoticon that is.Melcar said:Didn't even read it.
Cuntfish said:What's this faggot's real name?
Does he fancy himself a Transformer or some shit?
The understatement of the year. I would take Pagan unpatched over Origins.Excommunicator said:I would take Pagan over Dragon Age quite easily
Gosling said:Desslock is actually right - in a lot of instances enemies in DA were handplaced and utilized terrain: archers and mages were put on raised terrain or balconies, well behind the fighter lines, while narrow passageways leading to them were filled with traps, thieves would ambush you at the most innoportune moment, firebal-hurling arcane horrors would suddenly break into a room when you were surrounded by zombies, even in the Korkari wilds the Genlock Emissary (or whatever the guy's name) would retreat after being hit only to lure you into a a carefuly set ambush.
There was a lot of mindless enemy mobs too, but quite a large number of encounters were actually well-designed.
As it has been mentioned before the tedium of DA combat stemmed from fighting the same 3 enemy archetypes countless times over and having a limited set of tactics due to a not very complicated combat system. But saying that there was no thought behind encounter design just because you did not like the game is stretching the truth a bit too much.