User reviews:
OVERALL:
Mixed(2,225 reviews)
(((Staff))) sure loves promoting garbage.
Must of that is butthurt about performance problems, bugs etc. Not the game itself.
User reviews:
OVERALL:
Mixed(2,225 reviews)
(((Staff))) sure loves promoting garbage.
User reviews:
OVERALL:
Mixed(2,225 reviews)
(((Staff))) sure loves promoting garbage.
Must of that is butthurt about performance problems, bugs etc. Not the game itself.
Snip
And FO3 is a horrible butchery of FO, though still playable, but at least it doesn't streamline the absolute shit out of the game and go awesome button popamole extreme.
The new game is fine and I'm a faggot brown nigger peasant with no standards
That whole conversation started from this.All the things you're praising there FO3 had too, or have a comparison that can be drawn (e.g grid-based vs weight-based inventory), except for reasonably good dialogue.Tags: Deus Ex: Mankind Divided; Eidos Montreal
Back in 2011, there were many that considered Eidos Montreal's revival of the Deus Ex franchise, Deus Ex: Human Revolution, to be the epitome of the "good for what it is" AAA title. In an era of ever greater streamlining, it was a game that wasn't ashamed to throw walls of text at you in its first five minutes. Its maps were reasonably spacious, the dialogue and atmosphere were decent, and it even had a grid-based inventory. The sins of Invisible War were washed away at last.
This is exceedingly true, from my experience, and certainly in what concerns me. I wouldn't care for all the terrible design decisions they made if they had tried to make an interesting game in the first place. As it stands, juvenile and stupid are a couple of nice words to describe it.The reason people on this site dislike Fallout 3 is because its content is juvenile and stupid, not because of some mechanistic analysis of streamlining.
MORBUS said:What you're saying is Fallout 3 had walls of text in the first five minutes (it didn't) and decent atmosphere (it didn't).
Well, the extreme amounts of filler combat are juvenile and stupid.You mean significant parts of its writing are juvenile and stupid.
Deus Ex: RPG Codex DividedSo, half of RPG Codex favorably likes unfaithful streamlined popamole.
Deus Ex: RPG Codex Divided
Didn't know that. Still a gay marketing term for FPS/RPG though.Immersive Sim is what the DX dev team dubbed their creation IIRC.
For all your accusations that we are all secret DX:HR fans (I think I played it once), you are coming off as a closet FO3/Bethesda fan with every post.Bethesda in their early days were inspired by Ultima Underworld, developed by Looking Glass (the creators of the Immersive Sim), so there is a chance they'd do better job actually, slim as those chances may be.
- Breach Chipset Pack (x10) – $0.99
- Breach Chipset Pack (x50) – $4.49
- Breach Chipset Pack (x100) – $7.49
- Breach Chipset Pack (x500) – $29.99
- Praxis Kit Pack – $0.99
- Praxis Kit Pack (x5) – $3.99
- Praxis Kit Pack (x10) – $6.99
- 1000 Credits Pack – $0.99
- 5000 Credits Pack – $4.49
- 10000 Credits Pack – $7.49
- 15000 Credits Pack – $9.99
- Tactical Pack – $4.99
- Assault Pack – $4.99
I got some items as a pre-order bonus. It is true.Back on topic, I saw reviews on steam and reddit that claim there are *save specific* micro-transactions.
There's a very specific philosophy linked to the concept of an immersive sim, dating back to Looking Glass. Just slapping some RPG elements on a shooter doesn't turn it into an immersive sim, nor is it even required. Thief is an immersive sim, and it's neither a shooter nor an RPG of any kind.Didn't know that. Still a gay marketing term for FPS/RPG though.
This is retarded, because most of that is just superficial shit. New Vegas has all of the things or shortcomings of FO3 that you listed, and it's much more faithful to the original than either HR or FO3.Let's actually start comparing Deus Ex to HR, shall we?
Deus Ex has a first person view, HR has too, except it shifts to third person while in cover or in takedowns.
Deus Ex has shooting in first person, HR has shooting in first person and third person.
Deus Ex has augs, so does HR.
Deus Ex has environmental hazards blocking off some paths and bonuses, so does HR.
Deus Ex has sneaking as a viable tactic, so does HR.
Deus Ex has hacking, so does HR.
Compare Fallout 1 to Fallout 3:
Fallout has isometric view, Fallout 3 doesn't.
Fallout has turn based combat, Fallout 3 doesn't.
Fallout doesn't have a level cap, Fallout 3 does.
Fallout has a large variety of enemies, Fallout 3 doesn't in comparison.
Fallout has several settlements throughout the game, Fallout 3 only features 3 throughout.
Fallout doesn't have crafting, Fallout 3 does.
Fallout 3 would not have been a good game even if it had been faithfully made in the FO2 engine. The plot and setting is just too retarded. Popamole mechanics is merely a layer of birdshit icing on a turd.Yes, it streamlines. Yes, it adds popamole elements, but it's nowhere near extreme as in the case of HR. Infinitron himself said FO3 was rather old school principled for a 2008 game, and it was.
The new game is fine and I'm a faggot brown nigger peasant with no standards
See this is what I mean. Extreme double standards. How the fuck is unfaithful streamlined popamole "fine".
I know that. My point specifically was that trying to compare two games with different design approaches to each other, and their predecessors and then debating their faithfulness based on some nitpicked elements is pointless, since it doesn't tell the whole story. Frankly, a lot of Ash's complaints with HR could easily dismissed as "nitpicks" too by people who aren't bothered with them. Like how it has third person cover shooting/sneaking or it holds the player's hand using objective markers and radar, especially since most of that can be turned off. And no, I know that simply turning the handholdy elements doesn't make it a worthwhile successor to the original or improve the main design significantly, it just means that some people can disregard them if they so wish.This is retarded, because most of that is just superficial shit.
Back on topic, I saw reviews on steam and reddit that claim there are *save specific* micro-transactions.
So you buy something for $5 and then have to buy it again every time you start a new game.
Full list of microtransaction lameness:
http://twinfinite.net/2016/08/all-deus-ex-mankind-divideds-microtransactions-prices/
- Breach Chipset Pack (x10) – $0.99
- Breach Chipset Pack (x50) – $4.49
- Breach Chipset Pack (x100) – $7.49
- Breach Chipset Pack (x500) – $29.99
- Praxis Kit Pack – $0.99
- Praxis Kit Pack (x5) – $3.99
- Praxis Kit Pack (x10) – $6.99
- 1000 Credits Pack – $0.99
- 5000 Credits Pack – $4.49
- 10000 Credits Pack – $7.49
- 15000 Credits Pack – $9.99
- Tactical Pack – $4.99
- Assault Pack – $4.99
Take LifeIsStrange for instance, its EULA says stuff about ads ( 6. In-Game Advertising ) but only in the non-US EULA.I remember there was quite some backslash when they wanted to introduce advertisements into DX:HR.