unfairlight
Self-Ejected
- Joined
- Aug 20, 2017
- Messages
- 4,092
I'm 99% certain they did long ago.
When I played this game many years ago I experienced zero crashesI just did my second playthrough of the game and the DLC for the first time.
The main game is really good. Gameplay is solid overall, although I would personally turn off the minimap if I replayed the game again. The minimap makes the Smart Vision aug basically pointless. The story and writing could have used a bit more work overall, and a lot of the choices were disappointingly one sided (choosing Miller over Vega is essentially always the wrong choice), and the dutiful Agent role can't really be done quite as well as a result. I think the DLCs were written by different people, or people who had more liberty in how they could write since DLC characters were seriously more interesting than most of the ones in the main game.
Prague looks astounding and the graphics are great. The lighting with the volumetric fog works really nicely and the end result is just gorgeous. Night time Prague is on a different level. Truly stellar work by the artists and graphics programmers.
The "A Criminal Past" DLC was just fantastic, the story works nicely because it's self contained and wasn't cut short like the main game, and it doesn't feel like cut side content like the other two DLCs. There's legitimate intrigue, good level design and multiple interesting characters that don't feel like they're one sided. There's only one real problem I have with it, and that's the instability. It crashed probably about 4 times in the 5-ish hours it took, the main game crashed maybe once or twice in the 31 hours it took.
The System Rift DLC did have some of the most entertaining dialogue in the game, though. Jensen's banter with Pritchard was really good.
When I played this game many years ago I experienced zero crashes
In fact, it has not been removed.I'm 99% certain they did long ago.
Huh. Interesting. In the DLC specifically?When I played this game many years ago I experienced zero crashes
There's a well known crash in a certain area, I forget where, that happens with more than 4 cores active on your processor. Easy fix is to "set affinity" in task manager to 4 cores. That's the only crash I had.
Huh. Interesting. In the DLC specifically?
The Linux version never had it. But it's a shoddy port with much worse performance than the Windows version.Have they still not removed Denuvo from this shit?
Played the game and DLCs with a 6-core CPU, never had any crashes.There's a well known crash in a certain area, I forget where, that happens with more than 4 cores active on your processor. Easy fix is to "set affinity" in task manager to 4 cores. That's the only crash I had.
Played the game and DLCs with a 6-core CPU, never had any crashes.
Nope, 6 cores and 6 threads.does your 6 core have more threads?
Could be.Could also just be a Ryzen thing maybe.
Nope, 6 cores and 6 threads.
*publishersShame that the stupidity and greed of the developers buried this franchise.
Well at least you can brag about how your CPU doesn't have new security exploits revealed in the news every other week.Well my Ryzen has 6 cores and 12 threads, so it might be more about threads than cores. I don't remember.
The game's final boss feels like you're dealing with a henchman normally encountered during the mid-to-late section of any other game, it really seems like there should be a extra chapter to the story after you've dealt with him. Imagine Human Revolution ending after the Jaron Namir fight in Singapore. That, and the technical issues that plagued its release (mostly fixed by now), are the main reasons for its lukewarm reception.
Todah, Khazarian comrade. Edited it.*publishersShame that the stupidity and greed of the developers buried this franchise.
Overall I've enjoyed Mankind Divided, it's a good immersive sim, but it's sitting pefectly in the middle when compared to the rest of the Deus Ex games - better than The Fall and Invisible War (duh), but not as good as original, HR or 2027 and Nihilum TCs.
I enjoyed it more than HR. It does a better job of making you feel like you're exploring an actual city. The environments in HR feel cramped and linear in comparison. The original is still the best, imo.
Overall I've enjoyed Mankind Divided, it's a good immersive sim, but it's sitting pefectly in the middle when compared to the rest of the Deus Ex games - better than The Fall and Invisible War (duh), but not as good as original, HR or 2027 and Nihilum TCs.
I enjoyed it more than HR. It does a better job of making you feel like you're exploring an actual city. The environments in HR feel cramped and linear in comparison. The original is still the best, imo.
It's not just a visual downgrade. The Director's Cut is a step down in design as well. While the bossfights are improved, the integration of DLC into the campaign is a total mess. You get all of the pre-order bonus items, which unbalance the game (double barreled shotgun and silenced sniper rifle in the first mission? Seriously?), the Tracer Tong mini-mission now requires a boring romp into the sewers before you can leave Hengsha, and then there's The Missing Link... oh boy.
Dont get me wrong, The Missing Link is actually the best set of levels in Human Revolution. But it was designed as a stand-alone experience. TML is harder and lengthier than any sequence that precedes or follows it, making the endgame missions pale in comparison. It also has a different artstyle and is a huge 5+ hour distraction from the main story, which was just beginning to pick up pace. And the biggest problem is that, because it was originally a stand-alone mission accessed from the main menu, TML resets your progress 2/3 of the way through the game. This is a huge design problem. Deus Ex is about making permanent character building choices which determine the tools available to you to solve problems and bypass obstacles. Allowing, even forcing you to respec throws a wrench in that completely. What makes it even worse is that this extra mission throws so many Praxis points at you that, when you get all of your old equipment and Praxis back, it's easy to obtain every augmentation by the end, trivializing the choices you were making about playstyle and approach. Also my upgraded pistol never made the transfer due to a bug.
Get the original Human Revolution and The Missing Link separately if you can. The Director's Cut is a visual and design downgrade, despite what some may tell you.
Overall I've enjoyed Mankind Divided, it's a good immersive sim, but it's sitting pefectly in the middle when compared to the rest of the Deus Ex games - better than The Fall and Invisible War (duh), but not as good as original, HR or 2027 and Nihilum TCs.
I enjoyed it more than HR. It does a better job of making you feel like you're exploring an actual city. The environments in HR feel cramped and linear in comparison. The original is still the best, imo.
I'm not objecting, as I feel that difference between HR and MD is more a matter of personal preference.
Exploring Prague was great, one of the best hubs in the franchise. Really loved the side quests and their open structure (I'm one of those people that stumbled upon Neon lab without even starting the quest). Combat and stealth are more refined and addition of new enemy types adds new challenge.
The thing that drags it for me down is the way how the game was clearly rushed from Golem City onwards. Both Golem and GARM are alright, but they both end too quickly. Illuminati council appearances don't make much sense in the context of what's happening with the plot many times. Marchenko is a weak antagonist who has as much personality as Barret. His boss fight sucks as you can just shoot him with stun gun and knock him out like every cop in exo- skeleton.
London was a really weak final location- way worse than Area 51, Liberty Island, Mt. Weather, Dynamene Station or Panchaea.
And worst of all- I don't feel like I got any resolution to main story- I just stopped main antagonist's henchman.
Edit: Also I have to clarify- I still really like it. The game would be amazing if they were able to finish their vision. Even with all the evident cuts it's still a really solid game that I've recently replayed with the rest of Deus Exes. It's a good Deus Ex game that for me is slightly worse than the best ones.
I value level design and exploration more than plot. I think that's why I prefer Mankind divided. I don't agree that Golem and G.A.R.M. were too small or that London was a really weak final location. I suspect some people claim that because they wanted it to be bigger, but I was fine with the size it was.
Wii U version, actually. It's easy to forget that was a thing that existed. There's no reason as to why a Wii U version may mean a graphical downgrade though, as the Wii U was on par or better than the Xbox 360 or PS3. I assume it was just a botched port more than anything.The "director's cut" is a port of the switch version so yeah there are quite a few graphical downgrades. Would be alright if you could still acquire the original one from steam but nope they removed the ability to purchase that one when they released the DC version.
Oh yeah, this is something Mankind Divided did well. I'd like to say I did the game pretty thoroughly, ghosting through most sections, playing fully non lethal and completing all but one side quest, and I never got everything I wanted. I was probably about 6-20 Praxis short at the end from getting some things, like armour, Titan, nanoblade, maxxing hacking out and probably something else I forgot.What makes it even worse is that this extra mission throws so many Praxis points at you that,
4) Something you've all been waiting for for a long time is coming in 2020. It will coincide with the anniversary of the release of a game I'm somewhat known for