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Devil May Cry 5

sullynathan

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Speaking of Bayonetta, I liked the city areas in that game. They fit with the kind of urbane, fashionista theme it has going on. Plus cities have a lot of gay in them, and Bayonetta is pretty gay and fabulous game.
Bayonetta was weird because everything but bayonetta and enemies looked really blurry to me and brown and low res.

I feel an easy way for DMC to just fix this "level design problem" (word people keep using but they don't know what means) is to have more varied environments without caring about how the characters get from point a to b.
 

DJOGamer PT

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But I find their choice of locations strictly boring, which is what I think some people mean when they say 'level design'. There is nothing on par with Temen-ni-gru as a setting, imo. Or the castle in 1. This is clearly subjective. Some people may prefer city streets (didn't like them in any other DMC game either), hotel, subway, rooftops, demonic tree, etc

I liked the city setting and the aesthetics of the demon tree.

The problem was that the potencial of the city levels was left massively unexplored and the demon tree levels were too linear.

For example Mission 2 starts off rigth in a shopping mall, a concept that could be easily be half a level. The shops for tiny arenas (less space means the player as to make better use of the abilities) and a central corridor with more space + multiple floors. Instead nothing happens.
And you see that a lot of area concepts that could've been sizeble segments, barely last 5 minutes - the crumbling hotel; the main streets; the sunken buildings; factories/industrial zone; the sewers; library.
And generally a lot of missed opportunities for areas, since cities have so many distinct locations.

As for the tree.
The best level in it is Mission 15, because it has varied challenges and secrets.
And that's they should've been, but instead are just corridors liking the different arenas.
 

Dedicated_Dark

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The best level in it is Mission 15, because it has varied challenges and secrets.
My fav. is the mission where V & Nero are on that arena that is sliding down the hill. The game could've used more cool set-pieces like those. Felt Awesome.

I think the samey-ness comes from the colour palette more than anything else.
 

Machocruz

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I liked the city setting and the aesthetics of the demon tree.

The problem was that the potencial of the city levels was left massively unexplored and the demon tree levels were too linear.


One of my favorite genres of fiction is the Japanese "demon city" genre in anime and games, examples being SMT/Persona, Devilman, Yu Yu Hakusho, Urotsukidoji. So I think there is nothing inherently wrong with a DMC game taking place in a modern city, but like you say, the potential wasn't realized. Needed more night time action, battles among skyscrapers, etc. You need some of those suburban streets too; there is always that one house in these animes where the hero or his friend lives. It looks the same in all those shows.

Bayonetta was weird because everything but bayonetta and enemies looked really blurry to me and brown and low res.

Looked blurry to me too, on PS3. Hazy, like soft porn on late night Cinemax in the 90s.
 

Sjukob

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Speaking of Bayonetta...
I played it for a couple of hours and liked it so much that I bought it at full price. I wouldn't have been interested in the game if I haven't played DMC1 and known that Kamiya also directed Bayonetta. When I watched gameplay videos of it for the first time, I felt sick: the pop music; the enemy appearance, they looked like gummy bears to me; the protagonist and general tone of the game did put off me. But once I played it, I found it be very tasteful, the game implements a lot of things I wanted to see while playing DMC series.
 
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DJOGamer PT

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This franchise's entire story in a nutshell said:
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sullynathan

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I haven't played the game in ~3 months because it kept fucking crashing but alas I found the problem, it was my computer. A computer reset fixed it and the game doesn't crash anymore. So I finished my Son of Sparda playthrough.

Game is still great, but I especially liked the Urizen and Vergil fight. The former is best played by keeping Dante in the air and it's like it was made that way. SoS Urizen was a lot faster than the lower difficulties and hits like a truck.

Now, Vergil kicked my ass really hard. I have to say, it's really tempting whenever you die and the game always asks you if you want to use one your 80 Gold Orbs. Why wouldn't you? Vergil is way too fast at this point regardless of me playing as Nero or Dante, especially when I'm rusty. It was great though, I'll eventually get him in a way I like without using Gold Orbs. Now onto Dante Must Die.
 

Dedicated_Dark

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Now, Vergil kicked my ass really hard. I have to say, it's really tempting whenever you die and the game always asks you if you want to use one your 80 Gold Orbs. Why wouldn't you?
Agreed. This was the worst decision by capcom. Instead of growing a fanbase like Dark Souls it ended up being forgotten because most of the sucky players didn't have to work to get the win. Sad as hell.
 

CyberModuled

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Agreed. This was the worst decision by capcom. Instead of growing a fanbase like Dark Souls it ended up being forgotten because most of the sucky players didn't have to work to get the win. Sad as hell.
DMC 3 and 4 also had the "use Gold Orb" option too whenever you died though? That's not even factoring in the penalty on your overall rank you get for using it like the older games too. Why the fuck would they want the "Dark Souls" audience anyway when the point of DMC has always been about getting higher ranks through repeating missions since the chances of doing a no damage S rank run the first time is next to none when you play for the first time?
 

Dedicated_Dark

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DMC 3 and 4 also had the "use Gold Orb" option too whenever you died though? That's not even factoring in the penalty on your overall rank you get for using it like the older games too. Why the fuck would they want the "Dark Souls" audience anyway when the point of DMC has always been about getting higher ranks through repeating missions since the chances of doing a no damage S rank run the first time is next to none when you play for the first time?
So that they work & learn. Most people drop the game after playing it once. And them conversing about how they got the win is how they form communities.
 

Belegarsson

Think about hairy dwarfs all the time ( ͡° ͜ʖ ͡°)
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Steve gets a Kidney but I don't even get a tag.
DMC3 Dante model, but with derp face
DMC4 environment
... DmC animations (those stiff sped up Rebellion moves are unmistakable)

Chinese mobile games never fail to disappoint.
 

DJOGamer PT

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Ye.
It's really the biggest problem in this game. The lack of extra content.
I know these types of action games were never long and lived more trough replays.
But c'mon...

And it's not like there's no buyers for this. People have been shouting for new DLC since the Bloody Palace.
Capcom could publish a very sizeble expansion at the same price of the base game and still get successful sales.

Some cool additions for a Special Edition:

-bloody palace co-op
-playing any level with any character (after completing the intended campaign once)
-playing any level (except boss only levels) in co-op (after completing the campaign once)
-Turbo Mode
-Legendary Dark Knigth
-Must Style Mode
-Floor is Lava (when entering combat the ground turn red and does small continous damage, but doesn't penalise style)
-all 4 modes above are check boxes that can be all enabled/disabled at the same time before every level; but Legendary Dark Knigth couldn't be used in Bloody Palace (for obvious reasons)

-Vergil DLC; complete with his own campaign, where he and Dante get out of hell (let's say 7/9 levels, the first one about figthing Dante and the last one battling Nero and remaining ones would be co-op)
-Lady & Trish DLC; some 3 levels would be enough; the first once could be mission 10, that Trish way could have Sparda before switching to a new sword; all levels would obviously be co-op
-a 2 level campgain DLC about Dante's figth with Balrog (which is set in the DMC2 levels); that way they could introduce Lucia and redeem a bit of DMC2 (plus I think the island's of that game is neat)
-a 2/3 level DLC based of the current V manga, which is set rigth after Vergil seperates his humanity (he figths Phantom in that manga)
-"Clean Up Duty"; a 2/3 level DLC where Nero must deal with the aftermath of the Demon Tree; we get 1/2 new Devil Breakers
-after all these campaigns are cleared we get a cutscene with a conclusive ending to the Sons of Sparda

-finally a DLC about enemies and bosses of the entire series; where 2 bosses and 3 regular enemies from each game before 5 are introduced; the regular enemies could appear in the previous DLC's and even some in the main campaign
-a Boss Rush game mode, where the player figths all bosses from 5 (except the plant) plus the ones that are introduced; the player only has one life and a handfull (if none) of green orbs
-DMD Bloody Palace; similiar to the one in DMC3; 1001 floors with the choice of advancing 1 foor for health, 5 for DT, 10 for nothing; in this BP would have much more enemies per level (so co-op could be properly challenging) and have all enemies and bosses (and shadow and griffon wouldn't be bossess)

-8/9 more secret missions (spread across the DLC's)
-more costumes; with specific requeriements to be unlocked (like in mission 18 Dante must land on Shadow's spear to unlock the DMC1 costume); one cool costume for Dante would be El Donte, where all of Dante's lines would be replaced with unique spanish lines, the style announcer would obviously be spanish, Faust Hat would become a sombrero and Dante would get a mustache, and etc...
-up Sparda's damage and give it a unique moveset that makes use of the sword's transformation capabilities; DSD base damage is also increased to match Sparda's
-give Drive to Rebellion
-2/3 new moves for V
-more counter buster's to Nero (I think that's the only aspect where Nero is weaker in 5 than in 4)
-Pandora, Lucifer, Nevan, Agni & Rudra and a combination between Artemis+Nightmare for Dante; Nevan would be a gun
-being able to actually listen to music in the Gallery
-more battle tracks to switch on the PC's; boss themes unlockable as battle themes
-make SoS enemies more aggressive; decrease enemy HP in DMD and increase their damage
-give Vergil a DT (not SDT), he would start using DT after losing 1/3 of HP and uses SDT when he only had 1/3 (1/4 in lower difficulties); give him 1/2 more special powers in SDT, like the time slowing abilty; make him mix up a bit more his attacks (so instead of always following attack A with attack B, he would use attack C); if they make Vergil playable and give him more weapons (such as fists or other Devil Arms), then once the player aquires those Vergil's boss figth is updated for him to include those weapons; when figthing Vergil with Nero, those moments where Vergil is "tired" (taking a knee for Nero's Buster move) should only last at most 3 seconds;
-also reduce amount of gold orbs given to be player and better yet and make an option to sell them in the shop (1000 red orbs for each gold one seems a good price)
 
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HoboForEternity

sunset tequila
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Steve gets a Kidney but I don't even get a tag.
this game kicked bayonetta's 2 ass so far
it's alot harder to master than bayonetta and more rewarding when you do something cool like parrying. since it don't have dedicated parry button or dodge button you have to time your regular attacks to enemy's attacks.

the issue i have with bayo (and other P*) is the dodge-slow time thing is basically the core of the game and most of the time it's very easy to pull with harder timing (like playing jeanne in bayo 2) locked behind 2nd playtrough.

i just beat the voltaic knight thing with dante and it was fucking cool af and pulling out several parries and combos with multiple weapons with SSS style is so fucking rewarding.
 

Quatlo

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Despite the lack of content its still hands down my favourite game of 2019, its one of the few games nowadays that bring me genuine joy when playing them. Such a wasted potential, this game could be perfect cashcow but nooo, after we finally get a good game devs find integrity.
 

TheImplodingVoice

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Regardless disappointing sales as Sekiro reached 4-5 million & wasn't even that good. Infact I would consider it among From Software's decline.

I being saying From has been stagnating since Bloodborne, but no one ever listens to me... :negative:
Even when DS3 came most people were still: "Nah it's fine.".
If Sekiro is what you call FromSoft stagnating. Then I'd like more stagnation from them.
 

DJOGamer PT

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Despite the lack of content its still hands down my favourite game of 2019, its one of the few games nowadays that bring me genuine joy when playing them. Such a wasted potential, this game could be perfect cashcow but nooo, after we finally get a good game devs find integrity.

It just doesn't make any sense.
The game had a very good reception, it reportedly sold well and everyone has been asking for more shit since day one.
So what the fuck is keeping them?
They had no qualms with implementing micro-transactions and different skin dlc's. So why can't they make simple things even modders have done by now?

If Sekiro is what you call FromSoft stagnating. Then I'd like more stagnation from them.

'K
 
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mogwaimon

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gotta remember it took them years to do a Special Edition for DMC4. Hell, IIRC they even did it AFTER DmC had already released. for some reason Capcom doesn't give a fuck about putting content out for this franchise in an expedient manner.
 
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I wouldn't exactly be all that surprised if a Special Edition of this game came out either along side or shortly after the next generation of consoles comes out this year.
 
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DJOGamer PT

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I don't wanna buy another copy of the game just for some missing features. Plus you have to hit the metal while it's still hot.
Besides it's simply embarrassing for them make the same bullshit move a third time when even the retards behind DmC made a proper expansion.
 

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