It's funny that you all sound like skyway. And skyway sounds like. Well, skyway.
i do enjoy a big head boss fight.
![]()
feeling edgy.
Nigger Theory
Corporate_Jew_Master
mmfeeling edgy.
Once again skyway shows off his ignorance, goes for reductio ad absurdum . M:This is the most retarded thing I've read on the Codex in a while. Amazing.
I guess they forgot to add big quest compass so retards like Roguey won't lose a guy in a coat with a sword among non-humanoid enemies.
feeling edgy.Nigger TheoryCorporate_Jew_Mastermmfeeling edgy.
I mean, yes and no.
Trying to find yourself when you're semi-camouflaged against the environment is not one of difficulties of slashem games.
On the other hand it is not terrible at all, in practice. Especially from a gameplay perspective.
Mostly it's just a minor graphic design flaw. Probably gives some eyestrain.
MetalCraze doesn't like Dark Souls for its "retardation of Misery", graphics that "looks worse than Dragon Age 2" and calls it "a game that requires zero brains and skills", yet calls DmC okay?
And forget the whole old vs. new model of Dante debate, how can anyone with even a modicum of taste for Action games honestly say that DmC is a good game? The broken style system, 30 fps, bland enemies, mediocre boss battles, bad platforming, and overall repetitive and unchallenging gameplay doesn't bother you?
Dark Souls? Yes it's praised by codexers.Jick_Magger_101 said:Apparently limiting the player's gameplay options because you're so terrible at designing combat is considered incline now.
Oh Jesus. Even the Angry Video Game Turd can pick the faults in the game:
http://angryjoeshow.com/2013/01/dmc-devil-may-cry-angry-review/
No Skyway, the new DmC is not "challenging". It's not fun. It's not even enjoyable.
Once again skyway shows off his ignorance, goes for reductio ad absurdum . M:This is the most retarded thing I've read on the Codex in a while. Amazing.
I guess they forgot to add big quest compass so retards like Roguey won't lose a guy in a coat with a sword among non-humanoid enemies.
Making a character more difficult to see on a screen is a pointless barrier. Good video game artists avoid it.
The Scythe is much more effective vs. multiple enemies than axe btw. Axe is also slow.
What's so broken about the style system and how does it affect the gameplay?
Well gee upgrade your XBox - it's 2013 out there, not 2005. I get 60+ fps btw. But 30 fps and retarded upscaling in Dark Souls aren't the problem however?
Enemies that are immune to different kinds of weapons and have varied behavior and can counter your attacks = bland but enemies that just blindly run at you and all you have to do is hit LMB at the right time in their animations = original?
DmC's boss battles where you must constantly move and dodge are mediocre but Dark Souls slowass boss battles where you just mostly hold RMB and again need to hit LMB at the right time are outstanding?
Unchallenging? It's quite challenging and you can die if you fight like a retard. Surely you won't have to repeat last 40 minutes of the game - but who finds that shit fun?
Bringing Dark Souls as an example of a good hns is the dumbest mistake you can make.
He's gay, not a fag.He's probably still masturbating furiously to Dante's twink look.
He's probably still masturbating furiously to Dante's twink look.
You mean aside from how easy it is to get the max ranking, how the meter never drops unless you get hit and not penalized for repeating the same moves, and how you can pretty much demon dodge and axe your way to victory even on harder difficulties? Obviously nothing at all.
The standard DmC? Do I have some VIP Deluxe Edition then lovingly crafted by Queen of England herself just for me?The standard DmC is 30 fps and Dark Souls isn't the one known for being a fast paced action game.
Yeah it's just shit.Dark Souls isn't the one known for being a fast paced action game.
QTEs? Glitchy boss fights? And that's all? Are you that retarded you can't even elaborate your point? Pointing out where exactly did you spot QTEs in DMC would be a good start.Yes, I do believe that colored-coded enemies that limit your gameplay along with actual QTEs and glitchy boss fights are pretty much worst than enemies that at least make you pay attention without having to resort to AWESUM111!!! combat. You can risk being careless in DmC, in DkS, you can't. Also, who said anything about originality or outstanding?
Yes I am. Your point being?Aren't you a fan of ArmA?
Who gives a shit if you think that Dark Souls is some deep challenging RPG?Because I was totally comparing both games as hns.