kalemonvo
Arcane
- Joined
- Jun 25, 2024
- Messages
- 13
i believe this has to do with the simplicity of the item modifiers (affixes) - they're easy to understand, they all have a use, and the values they give are usually kept low. i think D2's itemization is fine, but it introduces item modifiers that might be completely useless to your class or playstyle, so some items aren't worth using. got something with +knockback? into the trash it goes. +Skills for an other character? no use to you. class specific item? won't even pick it up.Also i think itemisation is the best in all of the d-games. I always constantly find new better loot from regular monsters, and it has decent amount of different attributes on items. I hate in D2, when there is always something wrong in the item so you have to throw it away...wrong attributes...wrong amount of sockets...etc.
future games fumble this even more with items that give you +1000 damage and having too many modifiers that only benefit certain classes/playstyles - not to mention how awful i feel seeing the small inventory icons in D4. why bother having an artist draw a nice icon if it'll only be an inch on a player's screen?
it's also a bit annoying to have multiple items equipped that each have a paragraph of modifiers, but i think that comes down to personal taste.
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