Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Diablo 1

agris

Arcane
Patron
Joined
Apr 16, 2004
Messages
6,828
Thanks for all the digging KeighnMcDeath theres some good info there.

Just FYI, devilutionX also includes an optional monster health bar, with/without resist icons, an XP bar and a stash is being developed (I’m following the PR for it). So some of the features you like in Awakening are in DX, just with vanilla Diablo. That mod looks interesting tho, I may give it a spin.

edit see below for optional UI elements in DX:

113578478-26912400-9623-11eb-9ff6-9bd9717462b6.png
 

KeighnMcDeath

RPG Codex Boomer
Joined
Nov 23, 2016
Messages
13,058
You know.... I wanted a mod to play as the Succubus. Custom speech. The D2 monster mod was pretty weird.
 

Diggfinger

Arcane
Joined
Jan 6, 2014
Messages
1,202
Location
Belgium
DevilutionX just had a major release. v1.3.0. https://github.com/diasurgical/devilutionX/releases/tag/1.3.0

This is by far the best way to play vanilla Diablo 1 in 2021. Key points:

  • Elegant widescreen resolution handling, no letterboxing if you don't want. Game scaled AR-correct
  • Optional QoL items like:
    • hold-alt to display items on ground
    • auto pickup gold when walking over
    • distinguish how auto map was revealed (by players or shrines)
  • Many new languages added support
  • Smooth play at 60+ fps
  • Frame interpolation for animations
  • Many vanilla bug fixes (flash actually does damage, unfindable uniques in SP are now findable, many more)
  • Many new systems supported (not just linux and mac, but handhelds and mobile as well)
  • Crossplatform native multiplayer via TCP or zerotier (no external program required for either), including listing of public games
Roguey or Darth Roxor any chance for a news post on this? I know we don't really do mod posts, but this is a source port that is not a clunky WIP beta, it is done and more polished than the vanilla game. Given Diablo's legacy, I feel like a short post with a link to the git repo is reasonable.

Screenshot showing how widescreen is handled in DevilutionX
View attachment 21438


Features
Platforms
  • Added support for Android (please leave us a review )
  • Added support for the original Nintendo 3DS
  • Added support for Lepus
  • Added multiplayer support to Nintendo Switch
  • Added multiplayer support to Nintendo 3DS
  • Added multiplayer support to PlayStation Vita
  • Added multiplayer support to OpenDingux
  • Update macOS icon to follow Big Sur style guide
  • Add launcher sound to 3DS version
Graphics / Audio
  • Animations are now updated at render time for high fps visuals
  • Added support for hardware cursor (solves cursor lag)
  • Quests being ordered logically in the quest panel
  • Quest panel now lists completed quests
  • More fine grained volume slider
  • Added option for pickup sound
  • Shrine reveals map in a different color than your own exploration
  • Automap has drop shadow for better contrast in some levels
  • Added font with support for Extended Latin, Greek, Coptic, Cyrillic, Chinese, Japanese, and Korean
  • Item outline color now matches rarity
  • Use gold color to indicate unique items in stores
  • Improved XP bar visuals
  • Widescreen loading sceens
Multiplayer
  • Added built in support for ZeroTier (no need for port forwarding, no need for an extra application)
  • Added support for unencrypted public games
  • Added auto discovery of public games over ZeroTier
  • Share map exploration (in a different color than your own exploration)
Controls
  • Press alt to show items on ground with labels
  • Added option for stopping the hero with a key-press
  • Hold click to continue to attack/walk/consume
  • Click ctrl-click to drop an item
  • Click shift-click to swap to the clicked weapon
  • Operate object as last option for primary controller action
  • Allow applying oils with secondary action button
  • Inventory now takes object size into consideration
  • Add joystick dead zone range to ini
  • Limit the max width between panels
  • Center align panels
  • Rune bomb and crypt map can be used when standing next to target
  • Added option for disabling crippling shrines
  • Improve inventory filling order
  • Added option to refill belt automatically
  • Equip equipment when pressing [use] on the controller
  • Add input hint to virtual keyboards
Stability / Performance / System
  • Add support for translations
  • Run in self-contained (portable) mode if diablo.ini is in the same folder as DevilutionX
  • Auto detect location of MPQ files from GOG installation
  • Chat now supports Unicode, including emojis
  • Several actions can now have their key bindings remapped in the ini
  • Added key bind options for quick save/load
  • Show additional logging with --verbose
  • Start directly in Hellfire mode with --hellfire
  • Support for MPQs that use Huffman+ADPCM compression
  • Log errors to the terminal as well
  • Added options to adjust audio quality to ini
  • Update Shareware help text to match retail version
  • Automatically pause and mute the game when put in the background
  • Allow for multiple heroes with the same name
  • Only update diablo.ini if there are changes
Translations
  • Added Brazilian Portuguese
  • Added Bulgarian
  • Added Czech
  • Added French
  • Added German
  • Added Italian
  • Added Korean (requires the additional fonts)
  • Added Polish (optional dub by professional voice actors)
  • Added Russian
  • Added Simplified Chinese (requires the additional fonts)
  • Added Spanish
  • Added Traditional Chinese (requires the additional fonts)
Bugfixes
Gameplay
  • Fix small rooms missing from some levels
  • Elemental spell was missing in Hellfire
  • Correct spells mana cost for the Sorcerer when not running Hellfire
  • Armor piercing was 2x of what it should be in Diablo
  • Barbarian missing his armor piercing bonus when playing Diablo
  • Firering spell not creating the correct shape
  • Golem's to-hit being incorrect after loading a save game
Platforms
  • Nintendo Switch no longer reacts to touch events
Graphics / Audio
  • Corrected directional sounds for distant sources
  • Fix sound cut off when exiting game or starting the intro video
  • Entirely new audio mixer to solve audio issues and lower memory usage
  • Clearly indicate when game is running Hellfire in shareware mode
  • Draw belt item number for unusable scrolls
  • Fixed rendering issues on 8bit outputs
  • Changed player saying "Not enough mana" to a more fitting message when using a level 0 spell
Multiplayer
  • Reverted melee damage, when friendly fire and friendly mode is on
  • Do not show XP bar when chat is open
  • Do not show unbound status in place of game name
  • Show host version when incompatible
Controls
  • Prevent wasting stat points on maxed out stats
  • Open virtual keyboard when text input is needed
  • Do not reset cursor position when switching between mouse and gamepad
  • Unable to open crypt and hive using a gamepad
  • Close cathedral map when pressing B-button
Stability / Performance / System
  • Correctly reset game state if not saved
  • Compatibility with shareware save games
  • Correctly handle folders with non English symbols in them
  • Free network connection after ending game
  • Never require write mode for MPQ files
  • Allow for comments in ini file
  • Load assets from a folder called assets next to the application if not found in data paths
  • Added listfile to all our MPQs
  • Add ini option for showing FPS
  • Fix name filtering
  • Stop showing network errors twice
  • Correct minor memory leaks
  • Further reduced memory usage
  • Performance improvments
Bugfixes for original Diablo bugs
Gameplay
  • Player becoming immune to stun while using manashield at low health
  • Monsters and players are no-longer immune to missiles when moving horizontally
  • Fix missiles hitting multiple times
  • Fix missiles sometimes skipping hit checks when passing a target
  • Fix charging monsters disappearing from the game if changing levels while they were charging
  • Fix negative AC bonus resulting in +1 AC
  • Do not attack dead monsters
  • Show more accurate To hit value in char panel
  • Wake up minions when their leader wakes up
  • Disallow swapping gear while not standing/walking to avoid animation lock
  • Switching of spells during casting changing the cost of the cast
  • Not being able to pick up items after starting a new game for a short amount of time
  • Persist shop inventory shop items when saving and loading
  • Diablo's chamber opening with one lever after level loading
  • Thaumaturgic shrine not restocking trapped chests
  • Scavengers/Gravedigger were only able to search for corpses south of them
  • Scavenger leaders getting stuck if minions started eating
  • Quest monsters level being increased twice
  • Fix gold piles with 0 gold from incorrect treasure room generation
  • Avoid using temporary missiles for game state tracking
  • Object interactions stacking while other actions are being performed
  • Quest items sometimes not being picked up when clicked
  • Teleport spell failing for some valid positions
  • Phasing spell sometime failing or sending you outside the level
  • Phasing not working in Lazarus' chamber
  • Too many monster slots being allocated for golems on levels with quests
  • Golems spawning on top of the player
  • Fix Zhar's bookcase resetting a golem instead of Zhar
  • Zhar saying his line twice in a game
  • Fix stairs up to level 8 sometimes taking the player to town instead
  • Fix random tiles being explored on automap
  • Fixed various typos
Graphics / Audio
  • Monster light not updating when monster teleports
  • Correctly shorten item names depending on visual length
  • Missing dirt corners on map
  • Wobbling map indicator when walking
  • Fix screen position jumping after loading some saves
  • Some lava still animated despite game pause
  • Fully close the dialog screen when pausing game
Multiplayer
  • Correct dsync caused by incorrect vision range for other players
  • Sync monster active state
  • Player attack speed being out of sync
  • Dsync when switching items without sufficient inventory space
  • Compensate for desync cause related to player movement
  • Golem dsyncing if owner leaves level
  • Prevent golems from fighting each other
  • Play the correct sound when a player is hit by missiles
Controls
  • Controls [ + ] stat point buttons sometimes not responding to clicks
Stability / Performance / System
  • Keyboard layout is now correct when entering chat messages
  • Validate network messages to harden security
  • Fix corrupt save games for levels with large amount of entities
  • Game now remembers the last selected hero
  • Added menu for switching between Hellfire / Diablo
  • Make menu navigation wrapping consistent
  • Corrected multiple crashes and stability issues
Bugfixes for original Hellfire bugs
Gameplay
  • Range monsters cannot hit target at melee range
  • Monsters could not see firewalls if covered by lightning wall and vice versa
  • Armor piercing affix on ranged weapons decreasing hit chance instead of increasing it
  • Fix stuttering when running in town
  • Firering spell damage not being based on the caster
  • Firering spell giving XP to the wrong player
  • Solar shrine time was off by 1 hour, and did nothing between 4 and 5 am
  • Reflect spell not working after loading a save game
  • Potion trap was not degrading rejuvenation potion into mana or life
  • Barbarian's skill not correctly updating health points
Graphics / Audio
  • Fix missing player lights when loading Hive level 3
  • Apply lights to all berserked monsters after loading save game
  • Remove light when killing a berserked monster
  • Blood star becoming invisible when blocked
  • Rotate arrows in the appropriate direction when blocking
  • Candles around around the storybook sometimes missing in Crypt
  • Celia now leaves after her quest ends
  • Update Celia and Complete Nut graphics when completing their quests
  • Only play "Uh uh" sound the first time you pick up the cathedral map
  • Glass breaking sound sometimes not playing for the potion trap
Multiplayer
  • Fix dsync in Hive
  • Open Crypt from the start
  • Restrict access to Hive and Crypt based on level
  • Reflect spell not being synced
  • Search spell affecting all players
Known issues
  • Polish dub sometimes produces weird sounds on Nintendo Switch
  • devilutionx-rg350.opk now requires OpenDingux Beta
  • devilutionx-lepus.opk for OpenDingux Beta for jz4760 devices (RG300) with multiplayer support

Looks super cool but the heck do I install it!?

EDIT: OK nevermind found it, got confused with the many DL options.

Did you tinker with it to change resolution ?
 
Last edited:

Diggfinger

Arcane
Joined
Jan 6, 2014
Messages
1,202
Location
Belgium
Thanks for all the digging KeighnMcDeath theres some good info there.

Just FYI, devilutionX also includes an optional monster health bar, with/without resist icons, an XP bar and a stash is being developed (I’m following the PR for it). So some of the features you like in Awakening are in DX, just with vanilla Diablo. That mod looks interesting tho, I may give it a spin.

edit see below for optional UI elements in DX:

113578478-26912400-9623-11eb-9ff6-9bd9717462b6.png

But to do all that you need to change the Diablo.ini file?? Which is still in the original Diablo folder, not in the Mod folder?

EDIT again> OK found the ini.file for the mod
 
Last edited:

agris

Arcane
Patron
Joined
Apr 16, 2004
Messages
6,828
Diggfinger what is the native screen resolution and size of the monitor you’re playing on? I can give you some recommended settings.
 

Diggfinger

Arcane
Joined
Jan 6, 2014
Messages
1,202
Location
Belgium
Diggfinger what is the native screen resolution and size of the monitor you’re playing on? I can give you some recommended settings.

1080*720 looks fine for now.

Playing on hell, first monster kill was 10 levels :D

But the scavengers regen health! Everytime I hit him the bar goes right back up. Is that a bug or can I turn it off?

EDIT> OK thats the resistances I guess. Lightning does the J-O-B!
EDIT EDIT OK those fuckers really do recharge health...maybe due to hell difficulty then
 
Last edited:
Joined
Oct 15, 2010
Messages
442
I played the mod on Friday and it's fantastic. I can play this and think it's back to 1997 on those after school afternoons. Very recommended if you want to play D1 :salute:
 

agris

Arcane
Patron
Joined
Apr 16, 2004
Messages
6,828
Hold down alt to show items on the ground, you don't need to cast the search spell. Stash is not implemented yet.
 

Baron Dupek

Arcane
Joined
Jul 23, 2013
Messages
1,870,853
I've played Awakening but got annoyed by switching between blunt and slashing weapons constantly when you fight living or undead. Also fighting more than one enemy is not advised due to insane stuning which not happen that much against one mob.
And it doesn't helpt being spoiled by technical improvements of TH1 HD/Belzebub/Devilution, especially playing in the windowed mode.
 

eXalted

Arcane
Joined
Dec 16, 2014
Messages
1,213
And it doesn't helpt being spoiled by technical improvements of TH1 HD/Belzebub/Devilution, especially playing in the windowed mode.
Is The Hell 1 better than The Hell 2?

Haven't played any of these. Are the good?
 

Baron Dupek

Arcane
Joined
Jul 23, 2013
Messages
1,870,853
And it doesn't helpt being spoiled by technical improvements of TH1 HD/Belzebub/Devilution, especially playing in the windowed mode.
Is The Hell 1 better than The Hell 2?

Haven't played any of these. Are the good?

Both are good, but me personally? Don't like so many classes in TH2 and drop limits (can't drop magic books if you're not magician).
Both let you play the game with higher difficulty, more content (quests and maps, mostly stuff cut before final release of the game, like Lilith island and evil demon blacksmith) and more tactical gameplay. Oh and warriors got ranged weapons that don't require (much?) dexterity. Most unique items have severe drawbacks so you need to balance/counteract them, depending on difficulty setting it might be more or less of an issue.

TH2 have technical advantage over TH1 - 60FPS, can play windowed and higher resolutions. There was a fan-made The Hell 1 HD, which implemented those technical improvements, but it was nuked by original creator (MordorXP) due to bugs that I've never experienced. Sadly TBS reports that all links to (backuped) mod contain viruses.
 

Baron Dupek

Arcane
Joined
Jul 23, 2013
Messages
1,870,853
And it doesn't helpt being spoiled by technical improvements of TH1 HD/Belzebub/Devilution, especially playing in the windowed mode.
Is The Hell 1 better than The Hell 2?

Haven't played any of these. Are the good?
like Lilith island and evil demon blacksmith
what's this now?
https://diablo-archive.fandom.com/wiki/Quests_(The_Hell)#The_Cursed_Blade

And I've mixed Lilith and island, they're separate things. Island is full of amazons with unique boss while Lilith is iMaiden of Anguish from the quest under that name.
 
Joined
May 11, 2007
Messages
1,853,719
Location
Belém do Pará, Império do Brasil
Sadly TBS reports that all links to (backuped) mod contain viruses.

Still pissed about that, btw.
And not just any virus, mind you - whatever the hell was it, was using all my damn CPU and RAM.

Island is full of amazons with unique boss while Lilith

Dunno how Island in the Sunless Sea is for the other classes, but I ran a monk on it and it was pure hell. You show your face up, you turn into a pin-cushion. I had to cheese like a cheesemaker to win.

Also I'm pretty sure the unique boss can literally shoot arrows at you from across the entire map. Which I think is meant to keep the player on his toes.
 

d1r

Busin 0 Wizardry Alternative Neo fanatic
Patron
Joined
Nov 6, 2011
Messages
3,649
Location
Germany
When it comes to mods it goes like this for me:

Diablo 1 HD (Belzebub or Tchernobog) > The Hell 1 >>>>>> The Hell 2

Diablo 1 HD
is a huge improvement technically, and gameplay wise over the original game imo. The gameplay feels meatier, the graphics (as long as you don't zoom completely out) look better, the cut quests from the original game have been implemented VERY WELL, and I just love the fact that there are Set Items and recipes for crafting. The only problem people will have with the mod is that the balancing between classes is very skewed, and that the game will become very very grindy near the end of HELL difficulty. People who love to farm for items will love this game though. As will people who detest Hellfire, because (sadly) the expansion pack has not been integrated into this mod. Tchernobog is a recreation of the Belzebub mod and has multiplayer, some new features and improvements over the mod MINUS the cut quests, and NPC's dialogues. It's more suited to people who just want to farm items with their friends. It's basically Diablo 1 combined with the best things from Diablo 2.

The Hell
feels outdated compared to Diablo 1 HD, though is still worth one or two playthroughs just because of the new music (!!!) alone. Other than that, it's a difficult, but fair mod, which comes with a lot of new items, new map layouts, monster tables, and also restores the cut quests, but in a more messier, respectively less refined way (see The Brazilian Slaughter). It includes the Hellfire expansion, and has MP as well via Tungle.

Be sure to check out "
"Diablo The Hell Music expansion, Caves 01"


The Hell 2 is a weird one. It comes with many technical improvements over The Hell, offers A LOT of new classes, a perk system, traits, gameplay modes (Ironman for example), new item slots, and so on, but makes one big mistake, which makes it completely unplayable for me: Restricted item drops, respectively, you only find items in the game that are useful/usable for your class. Can't stand it, will not play it. Though otherwise, for someone who loves to have some extensive character customizaion that isn't just about items, this game might be for you.
 

KeighnMcDeath

RPG Codex Boomer
Joined
Nov 23, 2016
Messages
13,058
I don't think i've modded the gog version. I always used original disks. I also don't know if TH1 was fixed to work with modern os. I think I went over some of the other later mods i enjoyed. Older mods from way back might work. I forget if there was a mod frontend for diablo 1 and the gog version. There were some rocking d2 ones.
 

Grotesque

±¼ ¯\_(ツ)_/¯
Patron
Vatnik
Joined
Apr 16, 2012
Messages
9,020
Divinity: Original Sin Divinity: Original Sin 2
Somebody finished the Hell 2 mod?

I killed Na-Krul in the summoning chamber but the game is not ending.

There is a tome in his chamber area that does nothing
 

KeighnMcDeath

RPG Codex Boomer
Joined
Nov 23, 2016
Messages
13,058
Last update? I keep getting text about their next project on discord. Probably TH3.
 

stunner345

Novice
Joined
May 16, 2019
Messages
9
Somebody finished the Hell 2 mod?

I killed Na-Krul in the summoning chamber but the game is not ending.

There is a tome in his chamber area that does nothing
Na-Krul is in one of the new invented quest areas. The Game ends if you defeat Uber-Diablo on LVL24 in the crypt on normal difficulty
 

d1r

Busin 0 Wizardry Alternative Neo fanatic
Patron
Joined
Nov 6, 2011
Messages
3,649
Location
Germany
Did you guys know that Diablo 1 had german voice sound files because of the PS1 version? Now you know. And they sound fucking fantastic. An absolute treat for every German D1 fan out there.







I am in the process of uploading most of the stuff!
 
Last edited:

agris

Arcane
Patron
Joined
Apr 16, 2004
Messages
6,828
Did you guys know that Diablo 1 had german voice sound files because of the PS1 version? Now you know. And they sound fucking fantastic. An absolute treat for every German D1 fan out there.







I am in the process of uploading most of the stuff!

Is it in a separate voices-only .MPQ file? Wouldn’t mind playing the game with German VO and English text…
 

d1r

Busin 0 Wizardry Alternative Neo fanatic
Patron
Joined
Nov 6, 2011
Messages
3,649
Location
Germany
Did you guys know that Diablo 1 had german voice sound files because of the PS1 version? Now you know. And they sound fucking fantastic. An absolute treat for every German D1 fan out there.







I am in the process of uploading most of the stuff!

Is it in a separate voices-only .MPQ file? Wouldn’t mind playing the game with German VO and English text…

Yes. Can be found somehwere on GoG afaik.
 

d1r

Busin 0 Wizardry Alternative Neo fanatic
Patron
Joined
Nov 6, 2011
Messages
3,649
Location
Germany
I once again want to address the fact that the Belzebub mod is an incredible experience, and should be played by everyone who loves the Diablo series.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom