SomeGuyWithAnOpinion
Educated
- Joined
- Jan 5, 2021
- Messages
- 521
That might be the most absurd statement I've ever read on this board. D2 is very deep.
[Laughs in farming the cow level for the 300th time in a row looking for an ultra-rare set item]
D2 has the same problems of most loot-based hack-and-slash action RPGs - grind, optimal best-in-slot items, lack of failure states, and horrendous skill balance.
D2 is alright, and deep enough, but god is it horribly flawed. It's why I largely stopped playing it.
D1 is very primitive by comparison, granted, but I find myself enjoying it more because it functions more as a game and less of an item-hunting simulator.
People who say Diablo 2 is a "cookie clicker" or similar don't understand the game enough to have intelligent opinions about the game's system. The way Diablo 2's skills work is much more complex than most other ARPGs. That's partly the reason why Diablo 2 feels much more satisfying to play than nearly every other ARPG.
D2's skill system is highly flawed.
Skills are either "core skills", at which point you basically put 20 points into them, or they are a complete waste and you put nothing into them. Synergies were added in patches, but still don't cover the majority of skills so a number of skills (like Leap) end up being completely worthless because the more advanced version of the skill makes them completely obsolete.
PD2 somewhat mitigates a lot of these, but if you think D2's big selling point is it's skill system, you frankly haven't done the work to actually analyse the game.