Would someone here explain what people's complaints with LoD are? I remember thinging Act 5 was pretty great, and liking nearly everything LoD brought to the table. Did the Nephalim bullshit begin with LoD? I don't remember that getting going until D3. It's been a very long time since I played.
- rare are the best equipment in original. So you always check rares. LOD changed that and uniques and runewords are the best items which means everyone runs in the same gear
- synergies were introduced in LOD which pidgeonholes you multiple specific skills. In original you could make fire sorc and blizz sorc without any issues at the same time. In lod you have to pick one because you leave a lot of damage on table otherwise. So more builds by more skill combinations.
- new gear introduced shitload of very powerful stats that made stat system and a lot of gear less important. Why would you need mana items when you can just wear one piece of gear that makes you not only do 500% more damage but also regenerate mana quickly ? This also made a lot of other gear useless which previously at least had some use.
LOD and Original are two very different experiences. Original is better loot game as you always feel rewarded by rares and it is more flexible in how you build you character. When rare drops you always check it and you get that adrenaline rush. In LOD you play due to synergies build developers intended you to make and you only care about uniques/setitems but has more content and more actual weird builds which are fun to make + 2 new classes. So you do those ball runs to no end because again, uniques are everything in LOD so you keep killing bhall which gets boring pretty quick.
Either way D2 with proper graphics rework like here will easily be one of the best ARPGs on market even without changing much gameplay. There is a reason why game is 20 years old and there are shitload of people still playing it.
- best campaign of all ARPG where you never feel overpowered unlike something like GD or POE which due to mechanics of game by level 10 you are already in snooze mode as game becomes walk in park until you reach like very end of end game.
- best looting in any arpg. Itemization in D2 and main stat system is still better than GD POE. Even some magic items feel powerful as you can only get stat best rolls on magic items not on rares or uniques.
- Loot drops enough to be fun but not too much so it is tiring like in POE or GD. Getting uniques/set items is actual reward as they are very rare drops compared to GD or POE currently. POE had the same kind of system back in 1.0 not it shits all over uniques.
- stat system is great. You have unified armor so what your sorc waers as armor is limited by strenght, how much mana you have is limited by your mana stat points and so on.
- weapon type galore. Polearms, picks, spears, javelins, swords, crossbows, bows, maces and so on. Both GD and POE are put to shame by this old grandpa.
- best melee gameplay in arpg. Both GD and POE go into "melee is actually just spells with STR scalling". GD is better on that front but both are shit compared to D2.
- You can actually fucking see something when you play game in the end game.
And there are minuses:
- end game is poor, you mostly reroll and start new char
- stamina system is retarded
- potion system is jank now
- much less weird builds than GD POE
"You don't like men in dresses > you are tranny" Is that what you learned in your gender studies class today, Perkel? But there is one thing you forgot - i hate niggers too. And that makes me BLACK TRANNY! So my life matters and yours not. Shut up and listen, bitch.
You don't need anything to smell shitty weeb. You just have to be normal.