D3 has plenty of choices, but you probably meant they're not as meaningful. For choices to be meaningful they need to have a cost.
That is true. D3 indeed has many choices, but as you said, they are meaningless. If you can at any point change any choice you made, it becomes worthless. I never even use respec in games that have it.
'Paying' that cost is what you don't like about the genre.
Thank you, Sigmund?
You do not like repetitive gameplay,
After a while, I don't, yeah. But until that point is reached, I can have loads of fun with it.
you do not enjoy being locked in a build.
I
embrace the builds I decided to lock myself into, enjoying to play them as I planned. Well, sometimes I restart if it is utter shit, but that probably hasn't happened in years.
To be fair, I could try to pretend to lock myself into a build in D3, too. But even if I'd manage to fool myself into it, only one of its many problems would have been solved.
since you didn't actually play enough for your choices to matter.
Right. Because playing a Trapsin is not completely different from playing an Assassin focused on claw mastery from the get-go all the way until the end.
The choices you talk about are minor late-game choices. Equipment optimization, (in the case of PoE) flask optimization, etc.
All the little things that in the end do not alter anything major about your character, just tweaking some values here and there, to end up being maybe 5% more efficient than before. After investing hours. Meh.
Seriously, a character having unlocked all important abilities at (I'm guessing the exact number here, memory's a bit foggy) around level 30-35 does not yield significant differences in gameplay from a level 90 character.*
Of course, it will deal more damage, be faster, etc. But those are little differences compared to the changes you see the first 40 levels.
Runes later on can spice things up a little more, but not enough to keep my interest.
And it's not that I haven't seen any late game characters. There are videos, you know? I watch them sometimes to decide on a build.
It's always exactly the same character that I have when I stop playing, just more efficient.
And as I said before, that kind of Excel gameplay is just not something I enjoy.
Do you not see what's wrong with this?
I do. It is you thinking you know anything about another person. Or games.
*This might actually be something PoE does better than D2, since you can alter how skills behave rather significantly with the support gems. But the repetitive gameplay does get to me before I reach that state.
Maybe I will eventually, though, if I do not restart a character once playing again and stick to the one I played last time...